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UFOear #1375: UFOear
Pokémon
#1377: Regidark Regidark
File:1376MS.gif
Searice
Clashing Pokémon
#1376
1376
Type
Fire Ice
Unknown
Ability
Flash Fire
Hidden Abilities
Cold Blooded
Gender ratio
Genderless
Catch rate
70 (9.2%)
Breeding
Egg group
Mineral
Hatch time
6630 steps
Height
3'7" 1.1 m
0'0" 0 m
Weight
24.3 lbs. 11.0 kg
0 lbs. 0 kg
Base experience yield
170
Leveling rate
Medium Fast
EV yield
Total: 3
0
HP
0
Atk
0
Def
1
Sp.Atk
1
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Blue
Base friendship
70

Searice is a Fire/Ice dual type Pokemon.


Pokédex entry

Pokédex entry
A mysterious being found on Mars. If the seal in the middle were to be destroyed, its two clashing elements would tear it apart, as well as everything around it.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon NeverMeltIce
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Mars 6 (Cave), Mars 5 (Cave),
Uncommon
Fossil
Rare Mars 8 (Cave),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 50
49 - 112 94 - 218
Defense: 70
67 - 134 130 - 262
Sp.Atk: 115
108 - 183 211 - 361
Sp.Def: 115
108 - 183 211 - 361
Speed: 110
103 - 178 202 - 350
Total: 520   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice ¼×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ¼×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice ¼×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ¼×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice ¼×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ¼×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice ¼×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ¼×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice ¼×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ¼×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass ½×
Electric
Psychic
Ice ¼×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ¼×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Thawing Fire Status 0 0% 8
1 Freeze Point Ice Status 0 0% 10
1 Cool Down Ice Status 0 0% 5
1 Heat Up Fire Status 0 0% 10
1 Aurora Veil Ice Status 0 0% 10
1 Ember Fire Special 40 100% 25
1 Powder Snow Ice Special 40 100% 25
10 Fire Spin Fire Special 50 90% 15
10 Ice Ball Ice Physical 30 90% 20
15 Will-O-Wisp Fire Status 0 75% 15
15 Cold Snap Ice Status 0 60% 5
20 Selfdestruct Normal Physical 200 100% 5
25 Flamethrower Fire Special 95 100% 15
25 Ice Beam Ice Special 95 100% 10
35 Kindle Fire Status 0 0% 20
35 Haze Ice Status 0 0% 30
40 Heat Wave Fire Special 100 90% 10
40 Soul Chill Ice Special 100 90% 10
50 Blizzard Ice Special 120 70% 5
50 Fire Blast Fire Special 120 85% 5
70 Chaos Rift Chaos Special 70 70% 5
70 Balance Divine Special 110 90% 5
95 Ice Burn Ice Special 140 95% 5
95 Blue Flare Fire Special 130 85% 5
100 Packed Ice Ice Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Searice
  • Italic indicates a move that gets STAB only when used by an evolution of Searice
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Flash Cannon Steel Special 90 100% 15
Cut Normal Physical 55 100% 20
Hail Ice Status 0 0% 10
Frost Breath Ice Special 50 90% 10
Round Normal Special 60 100% 15
SolarBeam Grass Special 140 100% 10
Explosion Normal Physical 250 100% 5
Reflect Psychic Status 0 0% 20
Trick Room Time Status 0 0% 5
Hyper Beam Normal Special 150 90% 5
Focus Blast Fighting Special 120 70% 5
Flash Light Status 0 100% 20
Psychic Psychic Special 90 100% 10
Surf Water Special 95 100% 15
Energy Ball Grass Special 80 100% 10
Double Team Normal Status 0 0% 15
Avalanche Ice Physical 60 100% 10
Artificiaslam Plastic Physical 85 90% 25
Will-O-Wisp Fire Status 0 75% 15
Blizzard Ice Special 120 70% 5
Snow Bank Ice Physical 60 100% 15
Incinerate Fire Special 60 100% 15
Secret Power Normal Physical 70 100% 20
Cake Walk Food Status 0 0% 5
Light Ball Light Special 80 100% 15
Capsize Water Physical 65 100% 20
Embargo Dark Status 0 100% 15
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Echoed Voice Sound Special 40 100% 15
Psych Up Normal Status 0 0% 10
Dragon Pulse Dragon Special 90 100% 10
Fly Flying Physical 95 95% 15
Frustration Normal Physical 1 100% 20
Gyro Ball Steel Physical 1 100% 5
Safeguard Normal Status 0 0% 25
Fire Blast Fire Special 120 85% 5
Torment Dark Status 0 100% 15
Scald Water Special 80 100% 15
Hidden Power Normal Special 1 100% 15
Earthquake Ground Physical 100 100% 10
Dive Water Physical 100 100% 10
Waterfall Water Physical 85 95% 15
Vacuum Cut Qmarks Special 1 100% 7
Dark Pulse Dark Special 80 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Nuclear Pulse Nuclear Special 80 100% 15
Charge Beam Electric Special 60 90% 10
Water Pulse Water Special 60 100% 20
Shadow Ball Ghost Special 80 100% 15
Dazzling Gleam Fairy Special 80 100% 10
Flame Charge Fire Physical 50 100% 20
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Work Up Normal Status 0 0% 30
Giga Drain Grass Special 80 100% 10
Thunderbolt Electric Special 95 100% 15
Overheat Fire Special 140 90% 5
  • Bold indicates a move that gets STAB when used by Searice
  • Italic indicates a move that gets STAB only when used by an evolution of Searice
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 1376 1376b GenderM 1376s 1376sb




Trivia[]

Origin[]

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