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Cracandy #1766: Cracandy
Pokémon
#1768: Feasume Feasume
File:1767MS.gif
Seeare
Eater Pokémon
#1767
Type
Wood Fear
Unknown
Ability
Unnerve
Hidden Abilities
Levitate
Gender ratio
50% / 50%
Catch rate
180 (23.5%)
Breeding
Egg groups
Amorphous and Mineral
Hatch time
6630 steps
Height
3'3" 1.0 m
0'0" 0 m
Weight
27.3 lbs. 12.4 kg
0 lbs. 0 kg
Base experience yield
87
Leveling rate
Medium Slow
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Purple
Base friendship
35

Seeare is a Wood/Fear dual type Pokemon. It evolves into Feasume starting at level 38.

Pokédex entry

Pokédex entry
Legends say they stalk around in the woods, looking for souls to eat.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 70
67 - 134 130 - 262
Defense: 70
67 - 134 130 - 262
Sp.Atk: 38
38 - 99 72 - 192
Sp.Def: 63
61 - 126 117 - 247
Speed: 63
61 - 126 117 - 247
Total: 364   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost ½×
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal ½×
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost ½×
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal ½×
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost ½×
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal ½×
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost ½×
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal ½×
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost ½×
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal ½×
Fighting
Flying
Poison
Ground ½×
Rock ½×
Bug
Ghost ½×
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood ½×
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Wooden Fang Wood Physical 65 100% 15
1 Leer Normal Status 0 100% 30
4 Astonish Ghost Physical 30 100% 15
7 Jump Scare Fear Physical 40 100% 20
10 Bullet Seed Grass Physical 25 100% 30
13 Pursuit Dark Physical 40 100% 20
17 Screech Sound Status 0 90% 40
20 Rend Normal Physical 60 100% 20
22 Mean Look Fear Status 0 0% 15
25 Spooky Presence Fear Physical 60 100% 15
27 Splinter Wood Physical 70 100% 20
30 Leech Life Bug Physical 75 100% 15
33 Aichmoclaws Fear Physical 75 100% 15
35 Woodstalk Wood Physical 65 100% 10
37 Sucker Punch Dark Physical 80 95% 10
39 Thanatophobia Fear Physical 100 90% 10
44 Fell Tree Wood Physical 80 95% 10
47 Curse Ghost Status 0 0% 10
51 Wood Hammer Grass Physical 120 100% 15
55 Root Crush Wood Physical 130 90% 10
60 Feed Frenzy Dark Status 0 0% 10
67 Madness Fear Physical 120 100% 10
  • Bold indicates a move that gets STAB when used by Seeare
  • Italic indicates a move that gets STAB only when used by an evolution of Seeare
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Curse Ghost Status 0 0% 10
Destiny Bond Ghost Status 0 0% 1
Imprison Psychic Status 0 0% 10
Memento Dark Status 0 100% 10
Nasty Plot Dark Status 0 0% 20
Ominous Wind Ghost Special 60 100% 5
Screech Sound Status 0 90% 40
Shadow Sneak Ghost Physical 40 100% 30
Skill Swap Psychic Status 0 0% 10
Spite Ghost Status 0 100% 10
Sucker Punch Dark Physical 80 95% 10
Wonder Room Psychic Status 0 0% 10
Bunker Crash Steel Physical 60 95% 10
  • Bold indicates a move that gets STAB when used by Seeare
  • Italic indicates a move that gets STAB only when used by an evolution of Seeare
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Seeare

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Arboreum Wood Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Seeare
  • Italic indicates a move that gets STAB only when used by an evolution of Seeare
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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