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Dodrio #085: Dodrio
Pokémon
#087: Dewgong Dewgong
086MS
Seel
Sea Lion Pokémon
#086
086
Type
Water Ice
Unknown
Abilities
Thick Fat or Snow Rush
Hidden Abilities
Ice Body
Gender ratio
50% / 50%
Catch rate
190 (24.8%)
Breeding
Egg groups
Water1 and Field
Hatch time
5355 steps
Height
3'7" 1.1 m
0'0" 0 m
Weight
198.4 lbs. 90.0 kg
0 lbs. 0 kg
Base experience yield
65
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
White
Base friendship
70

Seel is a Water/Ice dual type Pokemon. It evolves into Dewgong starting at level 34. It evolves into Beta Seel while exposed to a(n) Beta Stone.

Pokédex entry

Pokédex entry
Seel hunt for prey in frigid, ice-covered seas. When it needs to breathe, it punches a hole through the ice with its fists.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Seafoam Islands 3 (Cave), Seafoam Islands 5 (Water), Seafoam Islands 5 (Cave), Seafoam Islands 4 (Water), Seafoam Islands 4 (Cave),
Uncommon Frosty Forest 2 (Land), Sea Salt Cave (Cave), Seafoam Islands 2 (Cave),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 65
125 - 172 240 - 334
Attack: 45
45 - 106 85 - 207
Defense: 55
54 - 117 103 - 229
Sp.Atk: 45
45 - 106 85 - 207
Sp.Def: 70
67 - 134 130 - 262
Speed: 45
45 - 106 85 - 207
Total: 325   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic
Ice ¼×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic
Ice ¼×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic
Ice ¼×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic
Ice ¼×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic
Ice ¼×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic
Ice ¼×
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Ice Sport Ice Status 0 0% 15
1 Headbutt Normal Physical 70 100% 15
3 Growl Sound Status 0 100% 40
7 Fin Slap Water Physical 50 100% 35
11 Icy Wind Ice Special 55 95% 15
13 Encore Normal Status 0 100% 5
17 Ice Shard Ice Physical 40 100% 30
21 Rest Psychic Status 0 0% 10
23 Aqua Ring Water Status 0 0% 20
27 Aurora Beam Ice Special 65 100% 20
31 Aqua Jet Water Physical 40 100% 20
33 Brine Water Special 65 100% 10
37 Icicles Ice Status 0 0% 20
41 Dive Water Physical 100 100% 10
43 Aqua Tail Water Physical 90 90% 10
47 Ice Beam Ice Special 95 100% 10
51 Safeguard Normal Status 0 0% 25
53 Hail Ice Status 0 0% 10
57 Slush Crush Ice Physical 80 100% 10
  • Bold indicates a move that gets STAB when used by Seel
  • Italic indicates a move that gets STAB only when used by an evolution of Seel
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Slush Crush Ice Physical 80 100% 10
Icebreaker Ice Physical 100 100% 8
Torpedo Water Physical 120 95% 10
Disable Normal Status 0 100% 20
Encore Normal Status 0 100% 5
Fake Out Normal Physical 40 100% 10
Horn Drill Bone Physical 1 30% 5
Icicle Spear Ice Physical 25 100% 30
Iron Tail Steel Physical 100 80% 15
Lick Ghost Physical 20 100% 30
Perish Song Sound Status 0 0% 5
Signal Beam Bug Special 75 100% 15
Slam Normal Physical 80 75% 20
Sleep Talk Normal Status 0 0% 10
Spit Up Normal Special 1 100% 10
Stockpile Normal Status 0 0% 20
Swallow Food Status 0 0% 10
Water Pulse Water Special 60 100% 20
  • Bold indicates a move that gets STAB when used by Seel
  • Italic indicates a move that gets STAB only when used by an evolution of Seel
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Seel

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
SmellingSalt Food Physical 60 100% 10
Facade Normal Physical 70 100% 20
Hail Ice Status 0 0% 10
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Attract Heart Status 0 100% 15
Fling Dark Physical 1 100% 10
Surf Water Special 95 100% 15
Double Team Normal Status 0 0% 15
Extinguish Water Special 70 100% 10
Blizzard Ice Special 120 70% 5
Snow Bank Ice Physical 60 100% 15
Icy Wind Ice Special 55 95% 15
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Capsize Water Physical 65 100% 20
Protect Normal Status 0 0% 10
Echoed Voice Sound Special 40 100% 15
Rain Dance Water Status 0 0% 5
Aqua Tail Water Physical 90 90% 10
Frustration Normal Physical 1 100% 20
Safeguard Normal Status 0 0% 25
Drill Run Ground Physical 80 95% 10
Pay Day Normal Physical 60 100% 20
Hidden Power Normal Special 1 100% 15
Dive Water Physical 100 100% 10
Waterfall Water Physical 85 95% 15
Vacuum Cut Qmarks Special 1 100% 7
Calm Mind Psychic Status 0 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Water Pulse Water Special 60 100% 20
Swagger Normal Status 0 90% 15
Signal Beam Bug Special 75 100% 15
Iron Tail Steel Physical 100 80% 15
Toxic Poison Status 0 90% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Seel
  • Italic indicates a move that gets STAB only when used by an evolution of Seel
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 086 086b GenderM 086s 086sb




Trivia[]

Where the fuck do i find you?

Origin[]

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