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This page was last updated to the Final Version.

Carvanha #318: Carvanha
Pokémon
#320: Wailmer Wailmer
319MS
Sharpedo
Brutal Pokémon
#319
319
Type
Water Dark
Unknown
Abilities
Rough Skin or Speed Boost
Hidden Abilities
Strong Jaw
Gender ratio
50% / 50%
Catch rate
60 (7.8%)
Breeding
Egg group
Water2
Hatch time
5355 steps
Height
5'10" 1.8 m
0'0" 0 m
Weight
195.8 lbs. 88.8 kg
0 lbs. 0 kg
Base experience yield
161
Leveling rate
Slow
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Blue
Base friendship
35

Sharpedo is a Water/Dark dual type Pokemon. It evolves from Carvanha starting at level 30. It evolves from Carvanha while exposed to a(n) Water Stone. It evolves into Sharpladon if it knows AncientPower. It evolves into Sharpoat during the day, while holding a(n) Mist Stone. It evolves into Sharpoat at night, if holding a(n) Mist Stone.

Pokédex entry

Pokédex entry
The vicious and sly gangster of the sea. Its skin is specially textured to minimize drag in water. Its speed tops out at over 75 miles per hour.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon DeepSeaTooth
Rare Sharpedonite
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Temple of the Shark Age (Water), Temple of the Shark Age (SuperRod), Seaside Village (SuperRod),
Uncommon Ancient Temple (Cave), Temple of the Shark Age (GoodRod), Temple of the Shark Age (Cave),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 70
130 - 177 250 - 344
Attack: 120
112 - 189 220 - 372
Defense: 40
40 - 101 76 - 196
Sp.Atk: 95
90 - 161 175 - 317
Sp.Def: 40
40 - 101 76 - 196
Speed: 95
90 - 161 175 - 317
Total: 460   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Fire Fang Fire Physical 65 95% 15
1 Thunder Fang Electric Physical 65 95% 15
1 Shakedown Dark Physical 80 95% 10
1 Whirlpool Water Special 45 95% 15
1 Zen Headbutt Psychic Physical 80 95% 15
1 Super Fang Normal Physical 1 90% 10
1 Vendetta Dark Physical 65 100% 20
1 Liquidation Water Physical 85 100% 15
1 Psychic Fangs Psychic Physical 85 100% 15
1 Feint Normal Physical 50 100% 10
1 Leer Normal Status 0 100% 30
1 Bite Dark Physical 60 100% 25
1 Rage Normal Physical 60 100% 20
1 Focus Energy Normal Status 0 0% 30
6 Rage Normal Physical 60 100% 20
8 Focus Energy Normal Status 0 0% 30
11 Scary Face Fear Status 0 100% 10
13 Fish Bite Water Physical 60 100% 20
16 Ice Fang Ice Physical 65 95% 15
18 Screech Sound Status 0 90% 40
21 Swagger Normal Status 0 90% 15
23 Assurance Dark Physical 55 100% 10
25 Wound Bite Blood Physical 55 100% 10
28 Crunch Dark Physical 80 100% 15
30 Razor Fin Water Physical 70 100% 10
34 Aqua Jet Water Physical 40 100% 20
37 Shark Bite Water Physical 75 100% 15
40 Taunt Dark Status 0 100% 20
45 Agility Psychic Status 0 0% 30
50 Skull Bash Bone Physical 130 100% 15
56 Night Slash Dark Physical 70 100% 15
70 Close Combat Fighting Physical 120 100% 5
100 Torpedo Water Physical 120 95% 10
  • Bold indicates a move that gets STAB when used by Sharpedo
  • Italic indicates a move that gets STAB only when used by an evolution of Sharpedo
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Poison Jab Poison Physical 80 100% 20
Facade Normal Physical 70 100% 20
Hail Ice Status 0 0% 10
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Hyper Beam Normal Special 150 90% 5
Uproar Normal Special 90 100% 10
Midnight Dark Status 0 0% 10
Surf Water Special 95 100% 15
Double Team Normal Status 0 0% 15
Spite Ghost Status 0 100% 10
Avalanche Ice Physical 60 100% 10
Extinguish Water Special 70 100% 10
Blizzard Ice Special 120 70% 5
Snow Bank Ice Physical 60 100% 15
Retaliate Normal Physical 75 100% 5
Bounce Flying Physical 85 90% 10
Icy Wind Ice Special 55 95% 15
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Snarl Dark Special 60 95% 15
Capsize Water Physical 65 100% 20
Protect Normal Status 0 0% 10
Rock Tomb Rock Physical 50 90% 10
Rain Dance Water Status 0 0% 5
Fly Flying Physical 95 95% 15
Roar Sound Status 0 100% 20
Tropical Wave Water Special 80 100% 15
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Brutal Swing Dark Physical 60 100% 25
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Scald Water Special 80 100% 15
Hidden Power Normal Special 1 100% 15
Earthquake Ground Physical 100 100% 10
Dive Water Physical 100 100% 10
Waterfall Water Physical 85 95% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Super Fang Normal Physical 1 90% 10
Dark Pulse Dark Special 80 100% 15
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Water Pulse Water Special 60 100% 20
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Payback Dark Physical 50 100% 10
Toxic Poison Status 0 90% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Sharpedo
  • Italic indicates a move that gets STAB only when used by an evolution of Sharpedo
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 319 319b GenderM 319s 319sb


GenderM 319 1 File:319b 1.png GenderM 319s 1 319sb 1


Trivia[]

Origin[]

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