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This page was last updated to the Final Version.

Muk #089: Muk
Pokémon
#091: Cloyster Cloyster
090MS
Shellder
Bivalve Pokémon
#090
090
Type
Water
Unknown
Abilities
Battle Armor or Skill Link
Hidden Abilities
Overcoat
Gender ratio
50% / 50%
Catch rate
190 (24.8%)
Breeding
Egg group
Water3
Hatch time
5355 steps
Height
0'11" 0.3 m
0'0" 0 m
Weight
8.8 lbs. 4.0 kg
0 lbs. 0 kg
Base experience yield
61
Leveling rate
Slow
EV yield
Total: 1
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Purple
Base friendship
70

Shellder is a Water-type Pokemon. It evolves into Cloyster while exposed to a(n) Water Stone. It evolves into Cloyster while exposed to a(n) Ice Stone. It evolves into Shelldor if your party also has a(n) Slowpoke. It evolves into Shelldor if your party also has a(n) Slowbro. It evolves into Shelldor if your party also has a(n) Slowpoke. It evolves into Turbann while exposed to a(n) Beta Stone.

Pokédex entry

Pokédex entry
At night, it burrows a hole in the seafloor with its broad tongue to make a place to sleep. While asleep, it closes its shell, but leaves its tongue hanging out.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common Pearl
Uncommon Big Pearl
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Seaside Cavern 1 (SuperRod), VERMILION CITY (SuperRod),
Uncommon Ship BF1 (Cave), VERMILION CITY (GoodRod),
Fossil
Rare Sea Salt Cave (Cave),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 30
90 - 137 170 - 264
Attack: 65
63 - 128 121 - 251
Defense: 100
94 - 167 184 - 328
Sp.Atk: 45
45 - 106 85 - 207
Sp.Def: 25
27 - 84 49 - 163
Speed: 40
40 - 101 76 - 196
Total: 305   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Lick Ghost Physical 20 100% 30
1 Withdraw Water Status 0 0% 40
3 Supersonic Sound Status 0 55% 20
5 Protect Normal Status 0 0% 10
7 Icicle Spear Ice Physical 25 100% 30
10 Leer Normal Status 0 100% 30
13 Clamp Water Physical 55 85% 10
17 Ice Shard Ice Physical 40 100% 30
20 Whirlpool Water Special 45 95% 15
23 Aurora Beam Ice Special 65 100% 20
26 Brine Water Special 65 100% 10
28 Iron Defense Steel Status 0 0% 15
32 Razor Shell Water Physical 75 100% 10
35 Ice Beam Ice Special 95 100% 10
40 Life Dew Water Status 0 0% 5
45 Shell Smash Normal Status 0 0% 15
52 Hydro Pump Water Special 120 80% 5
56 Spiked Armor Steel Status 0 0% 10
62 Bunker Crash Steel Physical 60 95% 10
100 Water Shuriken Water Physical 15 100% 20
  • Bold indicates a move that gets STAB when used by Shellder
  • Italic indicates a move that gets STAB only when used by an evolution of Shellder
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Snow Fort Ice Status 0 0% 20
Aqua Ring Water Status 0 0% 20
Avalanche Ice Physical 60 100% 10
Barrier Psychic Status 0 0% 30
BubbleBeam Water Special 65 100% 20
Icicle Spear Ice Physical 25 100% 30
Mud Shot Ground Special 60 95% 15
Rapid Spin Normal Physical 35 100% 40
Rock Blast Rock Physical 25 90% 10
Screech Sound Status 0 90% 40
Take Down Normal Physical 90 85% 20
Twineedle Bug Physical 40 95% 20
Water Pulse Water Special 60 100% 20
  • Bold indicates a move that gets STAB when used by Shellder
  • Italic indicates a move that gets STAB only when used by an evolution of Shellder
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Shellder

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Hail Ice Status 0 0% 10
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Attract Heart Status 0 100% 15
Explosion Normal Physical 250 100% 5
Surf Water Special 95 100% 15
Double Team Normal Status 0 0% 15
Avalanche Ice Physical 60 100% 10
Extinguish Water Special 70 100% 10
Blizzard Ice Special 120 70% 5
Snow Bank Ice Physical 60 100% 15
Icy Wind Ice Special 55 95% 15
Secret Power Normal Physical 70 100% 20
Capsize Water Physical 65 100% 20
Protect Normal Status 0 0% 10
Iron Defense Steel Status 0 0% 15
Rain Dance Water Status 0 0% 5
Frustration Normal Physical 1 100% 20
Hidden Power Normal Special 1 100% 15
Dive Water Physical 100 100% 10
Vacuum Cut Qmarks Special 1 100% 7
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Water Pulse Water Special 60 100% 20
Swagger Normal Status 0 90% 15
Payback Dark Physical 50 100% 10
Toxic Poison Status 0 90% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Shellder
  • Italic indicates a move that gets STAB only when used by an evolution of Shellder
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 090 090b GenderM 090s 090sb




Trivia[]

Where the fuck do i find you?

Origin[]

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