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This page was last updated to the Final Version.

Rampardos #409: Rampardos
Pokémon
#411: Bastiodon Bastiodon
410MS
Shieldon
Shield Pokémon
#410
410
Type
Rock Steel
Unknown
Ability
Sturdy
Hidden Abilities
Soundproof
Gender ratio
87.5% / 12.5%
Catch rate
45 (5.9%)
Breeding
Egg group
Monster
Hatch time
7905 steps
Height
1'7" 0.5 m
0'0" 0 m
Weight
125.7 lbs. 57.0 kg
0 lbs. 0 kg
Base experience yield
70
Leveling rate
Erratic
EV yield
Total: 1
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Gray
Base friendship
70

Shieldon is a Rock/Steel dual type Pokemon. It evolves into Bastiodon starting at level 30.

Pokédex entry

Pokédex entry
A Pokémon that lived in jungles around 100 million years ago. Its facial hide is extremely hard.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Prehistoric Island Gate (Land),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 30
90 - 137 170 - 264
Attack: 42
42 - 103 80 - 201
Defense: 118
110 - 187 216 - 368
Sp.Atk: 42
42 - 103 80 - 201
Sp.Def: 88
83 - 154 162 - 302
Speed: 30
31 - 90 58 - 174
Total: 350   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ¼×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ¼×
Steam ½×
Magma
Wind ¼×
Paper
Rubber ¼×
Fear
Tech ½×
Magic
Light ¼×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None
Doubly resistant to:
Normal ¼×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ¼×
Steam ½×
Magma
Wind ¼×
Paper
Rubber ¼×
Fear
Tech ½×
Magic
Light ¼×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None
Resistant to:
Normal ¼×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ¼×
Steam ½×
Magma
Wind ¼×
Paper
Rubber ¼×
Fear
Tech ½×
Magic
Light ¼×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None
Damaged normally by:
Normal ¼×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ¼×
Steam ½×
Magma
Wind ¼×
Paper
Rubber ¼×
Fear
Tech ½×
Magic
Light ¼×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None
Weak to:
Normal ¼×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ¼×
Steam ½×
Magma
Wind ¼×
Paper
Rubber ¼×
Fear
Tech ½×
Magic
Light ¼×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None
Doubly weak to:
Normal ¼×
Fighting
Flying ¼×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ¼×
Steam ½×
Magma
Wind ¼×
Paper
Rubber ¼×
Fear
Tech ½×
Magic
Light ¼×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ¼×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Tackle Normal Physical 50 100% 35
1 Protect Normal Status 0 0% 10
6 Taunt Dark Status 0 100% 20
10 Metal Sound Steel Status 0 85% 40
12 Fortify Ally Steel Status 0 0% 15
15 Take Down Normal Physical 90 85% 20
19 Iron Defense Steel Status 0 0% 15
24 Swagger Normal Status 0 90% 15
28 AncientPower Rock Special 60 100% 5
33 Endure Normal Status 0 0% 10
37 Metal Burst Steel Physical 1 100% 10
42 Bunker Crash Steel Physical 60 95% 10
46 Heavy Slam Steel Physical 1 100% 10
  • Bold indicates a move that gets STAB when used by Shieldon
  • Italic indicates a move that gets STAB only when used by an evolution of Shieldon
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Superpower Fighting Physical 120 100% 5
Flint Strike Rock Physical 80 95% 15
Construction Steel Status 0 0% 5
Body Slam Normal Physical 85 100% 15
Counter Fighting Physical 1 100% 20
Curse Ghost Status 0 0% 10
Double-Edge Normal Physical 120 100% 15
Fissure Ground Physical 1 30% 5
Focus Energy Normal Status 0 0% 30
Headbutt Normal Physical 70 100% 15
Rock Blast Rock Physical 25 90% 10
Scary Face Fear Status 0 100% 10
Screech Sound Status 0 90% 40
Stealth Rock Rock Status 0 0% 20
Wide Guard Rock Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Shieldon
  • Italic indicates a move that gets STAB only when used by an evolution of Shieldon
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Shieldon

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Magnet Rise Electric Status 0 0% 10
Smack Down Rock Physical 50 100% 15
Flash Cannon Steel Special 90 100% 15
Facade Normal Physical 70 100% 20
Stone Edge Rock Physical 100 80% 5
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
Attract Heart Status 0 100% 15
Rock Slide Rock Physical 75 90% 10
Stealth Rock Rock Status 0 0% 20
Double Team Normal Status 0 0% 15
Blizzard Ice Special 120 70% 5
Snow Bank Ice Physical 60 100% 15
Dig Ground Physical 100 100% 10
Lava Splash Magma Special 90 100% 15
Incinerate Fire Special 60 100% 15
Iron Head Steel Physical 80 100% 15
Secret Power Normal Physical 70 100% 20
Earth Power Ground Special 90 100% 10
Protect Normal Status 0 0% 10
Iron Defense Steel Status 0 0% 15
Rock Tomb Rock Physical 50 90% 10
Rain Dance Water Status 0 0% 5
Roar Sound Status 0 100% 20
Sandstorm Rock Status 0 0% 10
Frustration Normal Physical 1 100% 20
Fire Blast Fire Special 120 85% 5
Rock Polish Rock Status 0 0% 20
Thunder Electric Special 120 70% 10
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Earthquake Ground Physical 100 100% 10
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Shock Wave Electric Special 60 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Iron Tail Steel Physical 100 80% 15
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Thunderbolt Electric Special 95 100% 15
Sleep Talk Normal Status 0 0% 10
Flamethrower Fire Special 95 100% 15
  • Bold indicates a move that gets STAB when used by Shieldon
  • Italic indicates a move that gets STAB only when used by an evolution of Shieldon
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 410 410b GenderM 410s 410sb




Trivia[]

Origin[]

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