This page was last updated to the Final Version.
Shieldon is a Rock/Steel dual type Pokemon.
It evolves into Bastiodon starting at level 30.
Pokédex entry
Pokédex entry
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A Pokémon that lived in jungles around 100 million years ago. Its facial hide is extremely hard.
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Held items
Held item(s)
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None
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This Pokémon cannot be found holding an item.
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Game locations
Availability
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None
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This Pokémon cannot be found in the wild.
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Uncommon
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Prehistoric Island Gate (Land),
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- All species are also available through Wonder Trade and Randomizer.
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Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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90 - 137
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170 - 264
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42 - 103
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80 - 201
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110 - 187
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216 - 368
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42 - 103
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80 - 201
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83 - 154
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162 - 302
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31 - 90
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58 - 174
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- Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
- Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
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Type effectiveness
Under normal battle conditions, this Pokémon is:
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By leveling up
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- Bold indicates a move that gets STAB when used by Shieldon
- Italic indicates a move that gets STAB only when used by an evolution of Shieldon
- An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
- A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
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By Breeding
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- Bold indicates a move that gets STAB when used by Shieldon
- Italic indicates a move that gets STAB only when used by an evolution of Shieldon
- An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
- A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
- Moves marked with an asterisk (*) must be chain bred onto Shieldon
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By TM
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- Bold indicates a move that gets STAB when used by Shieldon
- Italic indicates a move that gets STAB only when used by an evolution of Shieldon
- An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
- A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
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Sprites
Trivia[]
Origin[]