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This page was last updated to the Final Version.

Stunfish #2641: Stunfish
Pokémon
#2643: Mantastorm Mantastorm
File:2642MS.gif
Shockeel
Electric Eel Pokémon
#2642
2642
Type
Ground Electric
Unknown
Abilities
Technician or Swift Swim
Hidden Abilities
Speed Boost
Gender ratio
50% / 50%
Catch rate
70 (9.2%)
Breeding
Egg groups
Water1 and Amorphous
Hatch time
5355 steps
Height
12'1" 3.7 m
0'0" 0 m
Weight
200.6 lbs. 91.0 kg
0 lbs. 0 kg
Base experience yield
165
Leveling rate
Medium Fast
EV yield
Total: 3
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Brown
Base friendship
70

Shockeel is a Ground/Electric dual type Pokemon. It evolves from Stunfisk while exposed to a(n) Water Stone.

Pokédex entry

Pokédex entry
It roams freely in the sea looking for big preys while competing with other Shockeels for territory.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Soft Sand
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 89
149 - 196 288 - 382
Attack: 111
104 - 179 204 - 353
Defense: 103
97 - 170 189 - 335
Sp.Atk: 56
54 - 118 105 - 232
Sp.Def: 80
76 - 145 148 - 284
Speed: 112
105 - 180 206 - 355
Total: 551   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ¼×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ¼×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ¼×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ¼×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ¼×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ¼×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Mud Cover Ground Status 0 0% 10
1 Mudbath Ground Status 0 0% 10
1 Thunder Wave Electric Status 0 100% 20
1 Mud Sport Ground Status 0 0% 15
1 Mud-Slap Ground Special 20 100% 10
1 Bide Normal Physical 1 0% 10
5 ThunderShock Electric Special 40 100% 30
9 Mud Shot Ground Special 60 95% 15
11 Camouflage Normal Status 0 0% 20
13 Bind Normal Physical 65 90% 20
15 Mud Bomb Ground Special 65 90% 15
17 Endure Normal Status 0 0% 10
20 Flail Normal Physical 1 100% 15
25 Electrocute Electric Physical 80 95% 15
30 Revenge Fighting Physical 60 100% 10
35 Dive Water Physical 100 100% 10
40 Muddy Water Water Special 95 85% 10
45 Volt Bind Electric Physical 70 85% 5
50 Aqua Jet Water Physical 40 100% 20
55 Mudslide Ground Special 80 90% 10
60 Fissure Ground Physical 1 30% 5
65 Soak Water Status 0 0% 20
70 Volt Tail Electric Physical 100 80% 15
75 Marshy Terrain Ground Status 0 0% 10
95 Wire Trap Electric Status 0 0% 5
  • Bold indicates a move that gets STAB when used by Shockeel
  • Italic indicates a move that gets STAB only when used by an evolution of Shockeel
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Electric Terrain Electric Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Shockeel
  • Italic indicates a move that gets STAB only when used by an evolution of Shockeel
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 2642 2642b GenderM File:2642s.png File:2642sb.png




Trivia[]

Origin[]

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