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Mr. Melee #4037: Mr. Melee
Pokémon
#4039: Sirynx Sirynx
File:4038MS.gif
Sickler
Mantis Pokémon
#4038
Type
Dark
Unknown
Abilities
Hustle or Limber
Hidden Abilities
Steadfast
Gender ratio
50% / 50%
Catch rate
95 (12.4%)
Breeding
Egg group
Bug
Hatch time
6630 steps
Height
4'11" 1.5 m
0'0" 0 m
Weight
123.5 lbs. 56.0 kg
0 lbs. 0 kg
Base experience yield
100
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Green
Base friendship
70

Sickler is a Dark-type Pokemon. It evolves into Scizorch while exposed to a(n) Fire Stone.

Pokédex entry

Pokédex entry
It attaches the spines on its back to those it defeats in battle, draining their remaining energy.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 70
130 - 177 250 - 344
Attack: 110
103 - 178 202 - 350
Defense: 80
76 - 145 148 - 284
Sp.Atk: 55
54 - 117 103 - 229
Sp.Def: 80
76 - 145 148 - 284
Speed: 105
99 - 172 193 - 339
Total: 500   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos ½×
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Leer Normal Status 0 100% 30
1 Shadow Sneak Ghost Physical 40 100% 30
6 Focus Energy Normal Status 0 0% 30
10 Pursuit Dark Physical 40 100% 20
16 False Swipe Normal Physical 40 100% 40
21 Spikes Ground Status 0 0% 20
26 Slash Normal Physical 70 100% 20
31 Leaf Blade Grass Physical 90 100% 15
36 Swords Dance Normal Status 0 0% 30
41 Double Team Normal Status 0 0% 15
46 Night Slash Dark Physical 70 100% 15
  • Bold indicates a move that gets STAB when used by Sickler
  • Italic indicates a move that gets STAB only when used by an evolution of Sickler
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Baton Pass Normal Status 0 0% 40
Bug Buzz Bug Special 90 100% 10
Counter Fighting Physical 1 100% 20
Defog Flying Status 0 0% 15
Endure Normal Status 0 0% 10
Night Slash Dark Physical 70 100% 15
Razor Wind Wind Special 80 100% 10
Reversal Fighting Physical 1 100% 15
Silver Wind Bug Special 60 100% 10
Steel Wing Steel Physical 70 95% 25
First Impression Bug Physical 100 100% 10
  • Bold indicates a move that gets STAB when used by Sickler
  • Italic indicates a move that gets STAB only when used by an evolution of Sickler
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Sickler

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
False Swipe Normal Physical 40 100% 40
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Hyper Beam Normal Special 150 90% 5
Tailwind Flying Status 0 0% 30
Double Team Normal Status 0 0% 15
Knock Off Dark Physical 65 100% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Protect Normal Status 0 0% 10
Bug Bite Bug Physical 60 100% 20
Light Screen Light Status 0 0% 30
Brick Break Fighting Physical 75 100% 15
Rain Dance Water Status 0 0% 5
Fly Flying Physical 95 95% 15
Roost Flying Status 0 0% 10
Air Cutter Flying Special 60 95% 25
Frustration Normal Physical 1 100% 20
Struggle Bug Bug Special 60 100% 20
Safeguard Normal Status 0 0% 25
Brutal Swing Dark Physical 60 100% 25
Paper Cut Paper Physical 70 100% 20
Hidden Power Normal Special 1 100% 15
Vacuum Cut Qmarks Special 1 100% 7
Swords Dance Normal Status 0 0% 30
Wood Sword Wood Physical 70 100% 15
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Substitute Normal Status 0 0% 10
Whirldive Wind Special 80 95% 25
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Steel Wing Steel Physical 70 95% 25
U-turn Bug Physical 70 100% 20
Aerial Ace Flying Physical 60 0% 20
X-Scissor Bug Physical 80 100% 15
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Sleep Talk Normal Status 0 0% 10
Acrobatics Flying Physical 55 100% 15
  • Bold indicates a move that gets STAB when used by Sickler
  • Italic indicates a move that gets STAB only when used by an evolution of Sickler
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
File:4038s.png File:4038sb.png




Trivia[]

Origin[]

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