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Slinka #1268: Slinka
Pokémon
#1270: Cornird Cornird
File:1269MS.gif
Slinpis
Bouncin Insanity Pokémon
#1269
1269
Type
Normal Chaos
Unknown
Abilities
Magic Bounce or Volt Absorb
Hidden Abilities
Hustle
Gender ratio
50% / 50%
Catch rate
65 (8.5%)
Breeding
Egg groups
Field and Amorphous
Hatch time
4080 steps
Height
4'11" 1.5 m
0'0" 0 m
Weight
6.6 lbs. 3.0 kg
0 lbs. 0 kg
Base experience yield
51
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Purple
Base friendship
70

Slinpis is a Normal/Chaos dual type Pokemon. It evolves from Slinka at random30.

Pokédex entry

Pokédex entry
They bounce on top of their prey until they die of blood loss. Them, not their prey.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Chilan Berry
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 70
130 - 177 250 - 344
Attack: 100
94 - 167 184 - 328
Defense: 65
63 - 128 121 - 251
Sp.Atk: 40
40 - 101 76 - 196
Sp.Def: 74
71 - 138 137 - 271
Speed: 100
94 - 167 184 - 328
Total: 449   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Barrier Psychic Status 0 0% 30
1 Hone Claws Dark Status 0 0% 15
1 Tackle Normal Physical 50 100% 35
1 Play Nice Normal Status 0 0% 20
6 Tail Slap Normal Physical 25 95% 10
13 Acrobatics Flying Physical 55 100% 15
20 Jump Kick Fighting Physical 100 95% 10
23 Chaotic Spark Chaos Special 10 100% 20
26 Body Slam Normal Physical 85 100% 15
30 Bounce Flying Physical 85 90% 10
32 Psycho Cut Psychic Physical 70 100% 20
36 Madness Fear Physical 120 100% 10
38 Mean Look Fear Status 0 0% 15
40 Demonic Claws Chaos Physical 35 90% 10
45 Double-Edge Normal Physical 120 100% 15
50 Agility Psychic Status 0 0% 30
59 Insanity Chaos Physical 85 75% 2
66 Dynamic Rush Normal Physical 100 90% 10
  • Bold indicates a move that gets STAB when used by Slinpis
  • Italic indicates a move that gets STAB only when used by an evolution of Slinpis
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Bite Dark Physical 60 100% 25
Counter Fighting Physical 1 100% 20
Final Gambit Fighting Special 150 100% 5
Flame Wheel Fire Physical 60 100% 25
Fury Swipes Normal Physical 18 85% 15
Last Resort Normal Physical 140 100% 5
Me First Normal Status 0 0% 20
Revenge Fighting Physical 60 100% 10
Reversal Fighting Physical 1 100% 15
Screech Sound Status 0 90% 40
Uproar Normal Special 90 100% 10
  • Bold indicates a move that gets STAB when used by Slinpis
  • Italic indicates a move that gets STAB only when used by an evolution of Slinpis
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Slinpis

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Stomping Tantrum Ground Physical 75 100% 10
Demonic Claws Chaos Physical 35 90% 10
  • Bold indicates a move that gets STAB when used by Slinpis
  • Italic indicates a move that gets STAB only when used by an evolution of Slinpis
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 1269 1269b GenderM 1269s 1269sb




Trivia[]

Origin[]

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