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Saladman #1397: Saladman
Pokémon
#1399: Cawice Cawice
File:1398MS.gif
Sliwa
Snow Bird Pokémon
#1398
1398
Type
Ice Flying
Unknown
Abilities
Snow Cloak or Snow Rush
Hidden Abilities
Insomnia
Gender ratio
50% / 50%
Catch rate
225 (29.4%)
Breeding
Egg group
Flying
Hatch time
5355 steps
Height
0'11" 0.3 m
0'0" 0 m
Weight
13.2 lbs. 6.0 kg
0 lbs. 0 kg
Base experience yield
68
Leveling rate
Medium Slow
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Red
Base friendship
70

Sliwa is a Ice/Flying dual type Pokemon. It evolves into Cawice starting at level 27.

Pokédex entry

Pokédex entry
Its a bird and it likes the snow or something and tit flies in sub zero!!!

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 45
105 - 152 200 - 294
Attack: 57
55 - 119 107 - 234
Defense: 45
45 - 106 85 - 207
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 55
54 - 117 103 - 229
Speed: 75
72 - 139 139 - 273
Total: 342   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ¼×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ¼×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ¼×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ¼×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ¼×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ¼×
Rubber
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Flying Sport Flying Status 0 0% 15
1 Powder Snow Ice Special 40 100% 25
1 Wing Attack Flying Physical 60 100% 35
5 FeatherDance Flying Status 0 100% 15
9 Ice Shard Ice Physical 40 100% 30
12 Haze Ice Status 0 0% 30
16 Air Cutter Flying Special 60 95% 25
19 Mist Ice Status 0 0% 30
22 Snow Storm Ice Special 60 100% 10
25 Air Slash Flying Special 75 95% 20
28 Roost Flying Status 0 0% 10
31 Freeze-Dry Ice Special 80 100% 20
34 Drill Peck Flying Physical 80 100% 20
37 Tailwind Flying Status 0 0% 30
40 Cold Snap Ice Status 0 60% 5
43 Hypothermia Ice Special 80 100% 10
47 Zephyr Gust Flying Special 90 100% 20
50 Blizzard Ice Special 120 70% 5
54 Hurricane Flying Special 120 70% 10
  • Bold indicates a move that gets STAB when used by Sliwa
  • Italic indicates a move that gets STAB only when used by an evolution of Sliwa
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Fell Swoop Flying Physical 65 100% 10
Aurora Beam Ice Special 65 100% 20
Bestow Normal Status 0 0% 15
Fake Out Normal Physical 40 100% 10
Future Sight Psychic Special 100 100% 10
Ice Ball Ice Physical 30 90% 20
Ice Punch Ice Physical 75 100% 15
Ice Shard Ice Physical 40 100% 30
Icy Wind Ice Special 55 95% 15
Quick Attack Normal Physical 40 100% 30
Rapid Spin Normal Physical 35 100% 40
Splash Normal Status 0 0% 40
  • Bold indicates a move that gets STAB when used by Sliwa
  • Italic indicates a move that gets STAB only when used by an evolution of Sliwa
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Sliwa

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Sliwa
  • Italic indicates a move that gets STAB only when used by an evolution of Sliwa
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 1398 1398b GenderM 1398s 1398sb




Trivia[]

Origin[]

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