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Hitmontop #237: Hitmontop
Pokémon
#239: Elekid Elekid
Smoochum
Kiss Pokémon
#238
Type
Ice Psychic
Unknown
Abilities
Oblivious or Forewarn
Hidden Abilities
Hydration
Gender ratio
100% female
Catch rate
99 (12.9%)
Breeding
Egg group
Undiscovered
Hatch time
6630 steps
Height
1'3" 0.4 m
0'0" 0 m
Weight
13.2 lbs. 6.0 kg
0 lbs. 0 kg
Base experience yield
61
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Pink
Base friendship
70

Smoochum is a Ice/Psychic dual type Pokemon. It evolves into Jynx starting at level 26. It evolves into Santa Jynx during the day, while holding a(n) Santa Hat.

Pokédex entry

Pokédex entry
It actively runs, but also often falls. Every time she fell, she would check sher reflection on the surface of the lake to make sure her face did not become dirty.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common Aspear Berry
Uncommon Aspear Berry
Rare Lipstick
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Frosty Forest 2 (Land),
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 45
105 - 152 200 - 294
Attack: 30
31 - 90 58 - 174
Defense: 15
18 - 73 31 - 141
Sp.Atk: 85
81 - 150 157 - 295
Sp.Def: 65
63 - 128 121 - 251
Speed: 65
63 - 128 121 - 251
Total: 305   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water ½×
Grass
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Shiver Ice Status 0 0% 20
1 Pound Normal Physical 40 100% 35
3 Lick Ghost Physical 20 100% 30
5 Sweet Kiss Normal Status 0 80% 10
7 Wet Kiss Water Physical 50 100% 20
8 Powder Snow Ice Special 40 100% 25
10 Confusion Psychic Special 50 100% 25
13 Permafrost Ice Status 0 0% 5
18 Sing Sound Status 0 55% 15
21 Heart Stamp Heart Physical 60 100% 25
22 Fake Tears Dark Status 0 100% 20
23 Draining Kiss Fairy Special 60 100% 10
25 Mean Look Fear Status 0 0% 15
26 Tag Fairy Physical 20 100% 20
27 Snow Storm Ice Special 60 100% 10
28 Feverish Smooch Psychic Physical 40 100% 15
31 Lucky Chant Normal Status 0 0% 30
35 Avalanche Ice Physical 60 100% 10
38 Psychic Psychic Special 90 100% 10
41 Copycat Normal Status 0 0% 20
45 Perish Song Sound Status 0 0% 5
48 Blizzard Ice Special 120 70% 5
67 Winter Burst Ice Special 160 90% 5
  • Bold indicates a move that gets STAB when used by Smoochum
  • Italic indicates a move that gets STAB only when used by an evolution of Smoochum
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Discombubbles Psychic Status 0 0% 10
Psystrike Psychic Special 100 100% 10
Captivate Heart Status 0 100% 20
Fake Out Normal Physical 40 100% 10
Ice Punch Ice Physical 75 100% 15
Meditate Psychic Status 0 0% 40
Miracle Eye Psychic Status 0 0% 40
Nasty Plot Dark Status 0 0% 20
Wake-Up Slap Fighting Physical 60 100% 10
Wish Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Smoochum
  • Italic indicates a move that gets STAB only when used by an evolution of Smoochum
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Smoochum

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Hail Ice Status 0 0% 10
Frost Breath Ice Special 50 90% 10
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Role Play Psychic Status 0 0% 10
Attract Heart Status 0 100% 15
Reflect Psychic Status 0 0% 20
Fling Dark Physical 1 100% 10
Trick Room Time Status 0 0% 5
Heal Bell Normal Status 0 0% 5
Uproar Normal Special 90 100% 10
Trick Magic Status 0 100% 10
Flash Light Status 0 100% 20
Psychic Psychic Special 90 100% 10
Double Team Normal Status 0 0% 15
Avalanche Ice Physical 60 100% 10
Skill Swap Psychic Status 0 0% 10
Blizzard Ice Special 120 70% 5
Recycle Normal Status 0 0% 40
Snow Bank Ice Physical 60 100% 15
Magic Room Magic Status 0 0% 10
Ice Punch Ice Physical 75 100% 15
Psyshock Psychic Special 80 100% 10
Icy Wind Ice Special 55 95% 15
Helping Hand Normal Status 0 0% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Break Up Heart Physical 70 100% 10
Protect Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Light Screen Light Status 0 0% 30
Echoed Voice Sound Special 40 100% 15
Psych Up Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Hidden Power Normal Special 1 100% 15
Vacuum Cut Qmarks Special 1 100% 7
Calm Mind Psychic Status 0 0% 20
Mud-Slap Ground Special 20 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Magic Coat Magic Status 0 0% 15
Swagger Normal Status 0 90% 15
Signal Beam Bug Special 75 100% 15
Shadow Ball Ghost Special 80 100% 15
Payback Dark Physical 50 100% 10
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Dream Eater Psychic Special 100 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Smoochum
  • Italic indicates a move that gets STAB only when used by an evolution of Smoochum
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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