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This page was last updated to the Final Version.

Steelix #208: Steelix
Pokémon
#210: Granbull Granbull
209MS
Snubbull
Fairy Pokémon
#209
209
Type
Fairy
Unknown
Abilities
Intimidate or Run Away
Hidden Abilities
Rattled
Gender ratio
25% / 75%
Catch rate
190 (24.8%)
Breeding
Egg groups
Field and Fairy
Hatch time
5355 steps
Height
1'11" 0.6 m
0'0" 0 m
Weight
17.2 lbs. 7.8 kg
0 lbs. 0 kg
Base experience yield
60
Leveling rate
Fast
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Pink
Base friendship
70

Snubbull is a Fairy-type Pokemon. It evolves into Granbull starting at level 23.

Pokédex entry

Pokédex entry
By baring its fangs and making a scary face, it sends smaller Pokémon scurrying in terror. The Snubbull does seem a little sad at making its foes flee.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Field 3 (Land),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 80
76 - 145 148 - 284
Defense: 50
49 - 112 94 - 218
Sp.Atk: 40
40 - 101 76 - 196
Sp.Def: 40
40 - 101 76 - 196
Speed: 30
31 - 90 58 - 174
Total: 300   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma ½×
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic ½×
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Ice Fang Ice Physical 65 95% 15
1 Tackle Normal Physical 50 100% 35
1 Scary Face Fear Status 0 100% 10
1 Tail Whip Normal Status 0 100% 30
1 Charm Fairy Status 0 100% 20
4 Bite Dark Physical 60 100% 25
7 Lick Ghost Physical 20 100% 30
10 Rage Normal Physical 60 100% 20
13 Roar Sound Status 0 100% 20
15 Barking Normal Special 20 90% 20
17 Fire Fang Fire Physical 65 95% 15
20 Glomp Fairy Physical 60 100% 20
23 Thunder Fang Electric Physical 65 95% 15
27 Spectrum Fist Fairy Physical 75 100% 15
31 Crunch Dark Physical 80 100% 15
37 Play Rough Fairy Physical 90 90% 10
43 Payback Dark Physical 50 100% 10
  • Bold indicates a move that gets STAB when used by Snubbull
  • Italic indicates a move that gets STAB only when used by an evolution of Snubbull
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Schizo Boost Chaos Status 0 0% 5
Pixie Wave Fairy Special 1 100% 10
Poof! Fairy Status 0 0% 15
Close Combat Fighting Physical 120 100% 5
Crunch Dark Physical 80 100% 15
Double-Edge Normal Physical 120 100% 15
Faint Attack Dark Physical 60 0% 20
Fire Fang Fire Physical 65 95% 15
Focus Punch Fighting Physical 150 100% 20
Heal Bell Normal Status 0 0% 5
Ice Fang Ice Physical 65 95% 15
Metronome Normal Status 0 0% 20
Mimic Normal Status 0 0% 10
Present Normal Physical 1 90% 15
SmellingSalt Food Physical 60 100% 10
Snore Normal Special 60 100% 15
Thunder Fang Electric Physical 65 95% 15
  • Bold indicates a move that gets STAB when used by Snubbull
  • Italic indicates a move that gets STAB only when used by an evolution of Snubbull
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Snubbull

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Fire Punch Fire Physical 75 100% 15
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
SolarBeam Grass Special 140 100% 10
Attract Heart Status 0 100% 15
Thunder Wave Electric Status 0 100% 20
Reflect Psychic Status 0 0% 20
Fling Dark Physical 1 100% 10
Heal Bell Normal Status 0 0% 5
Hyper Voice Normal Special 90 100% 10
Wake-Up Slap Fighting Physical 60 100% 10
Superpower Fighting Physical 120 100% 5
Double Team Normal Status 0 0% 15
Extinguish Water Special 70 100% 10
Dig Ground Physical 100 100% 10
Ice Punch Ice Physical 75 100% 15
Incinerate Fire Special 60 100% 15
Retaliate Normal Physical 75 100% 5
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Snarl Dark Special 60 95% 15
Light Ball Light Special 80 100% 15
Power-Up Punch Fighting Physical 40 100% 20
Break Up Heart Physical 70 100% 10
Capsize Water Physical 65 100% 20
Protect Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Brick Break Fighting Physical 75 100% 15
Rain Dance Water Status 0 0% 5
Low Kick Fighting Physical 1 100% 20
Roar Sound Status 0 100% 20
Focus Punch Fighting Physical 150 100% 20
Frustration Normal Physical 1 100% 20
Wild Charge Electric Physical 100 100% 15
ThunderPunch Electric Physical 75 100% 15
Fire Blast Fire Special 120 85% 5
Thunder Electric Special 120 70% 10
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Earthquake Ground Physical 100 100% 10
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Super Fang Normal Physical 1 90% 10
Shock Wave Electric Special 60 0% 20
Bulk Up Fighting Status 0 0% 20
Sludge Bomb Poison Special 90 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Last Resort Normal Physical 140 100% 5
Substitute Normal Status 0 0% 10
Water Pulse Water Special 60 100% 20
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Shadow Ball Ghost Special 80 100% 15
Dazzling Gleam Fairy Special 80 100% 10
Payback Dark Physical 50 100% 10
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Work Up Normal Status 0 0% 30
Thunderbolt Electric Special 95 100% 15
Overheat Fire Special 140 90% 5
Sleep Talk Normal Status 0 0% 10
Flamethrower Fire Special 95 100% 15
  • Bold indicates a move that gets STAB when used by Snubbull
  • Italic indicates a move that gets STAB only when used by an evolution of Snubbull
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 209 209b GenderM 209s 209sb




Trivia[]

Where the fuck do i find you?

Origin[]

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