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This page was last updated to the Final Version.

Sphinxiant is a fossil revived from the Sphinx stone.

Viriv #699: Viriv
Pokémon
#701: Volcime Volcime
700MS
Sphinxiant
Sphinx Pokémon
#700
700
Type
Ground Divine
Unknown
Abilities
Sand Rush or Pressure
Hidden Abilities
Magic Guard
Gender ratio
50% / 50%
Catch rate
45 (5.9%)
Breeding
Egg groups
Field and Mineral
Hatch time
9180 steps
Height
5'10" 1.8 m
0'0" 0 m
Weight
130.1 lbs. 59.0 kg
0 lbs. 0 kg
Base experience yield
200
Leveling rate
Slow
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Purple
Base friendship
70

Sphinxiant is a Ground/Divine dual type Pokemon.


Pokédex entry

Pokédex entry
They used to be the apex predator of the desert. Now, they live dormant under the sand.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common RuinsRuinsRuinsRuinsRuinsRuinsRuinsRuins (Cave),
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 82
142 - 189 274 - 368
Attack: 105
99 - 172 193 - 339
Defense: 85
81 - 150 157 - 295
Sp.Atk: 60
58 - 123 112 - 240
Sp.Def: 120
112 - 189 220 - 372
Speed: 65
63 - 128 121 - 251
Total: 517   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison ¼×
Ground ½×
Rock ¼×
Bug ½×
Ghost ½×
Steel ¼×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark ½×
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper ½×
Rubber ½×
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound ½×
Food
Zombie ½×
Nuclear
Virus ½×
Cyber ½×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison ¼×
Ground ½×
Rock ¼×
Bug ½×
Ghost ½×
Steel ¼×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark ½×
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper ½×
Rubber ½×
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound ½×
Food
Zombie ½×
Nuclear
Virus ½×
Cyber ½×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal
Fighting ½×
Flying
Poison ¼×
Ground ½×
Rock ¼×
Bug ½×
Ghost ½×
Steel ¼×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark ½×
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper ½×
Rubber ½×
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound ½×
Food
Zombie ½×
Nuclear
Virus ½×
Cyber ½×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison ¼×
Ground ½×
Rock ¼×
Bug ½×
Ghost ½×
Steel ¼×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark ½×
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper ½×
Rubber ½×
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound ½×
Food
Zombie ½×
Nuclear
Virus ½×
Cyber ½×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal
Fighting ½×
Flying
Poison ¼×
Ground ½×
Rock ¼×
Bug ½×
Ghost ½×
Steel ¼×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark ½×
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper ½×
Rubber ½×
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound ½×
Food
Zombie ½×
Nuclear
Virus ½×
Cyber ½×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison ¼×
Ground ½×
Rock ¼×
Bug ½×
Ghost ½×
Steel ¼×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark ½×
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper ½×
Rubber ½×
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound ½×
Food
Zombie ½×
Nuclear
Virus ½×
Cyber ½×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Binding Circle Magic Status 0 0% 10
1 Fire Fang Fire Physical 65 95% 15
1 Ice Fang Ice Physical 65 95% 15
1 Thunder Fang Electric Physical 65 95% 15
1 Perdition Divine Special 190 100% 2
1 Holy Water Divine Status 0 0% 15
1 Pray Divine Status 0 0% 7
1 Near Death Divine Physical 1 100% 15
1 Ice Fang Ice Physical 65 95% 15
1 Fire Fang Fire Physical 65 95% 15
1 Thunder Fang Electric Physical 65 95% 15
1 Supersonic Sound Status 0 55% 20
1 Bite Dark Physical 60 100% 25
1 Sand-Attack Ground Status 0 100% 15
6 Roar Sound Status 0 100% 20
10 Sand Tomb Ground Physical 45 90% 15
14 AncientPower Rock Special 60 100% 5
18 Power Hex Magic Physical 65 100% 25
20 Meditate Psychic Status 0 0% 40
23 Sand Dune Ground Physical 60 100% 10
26 Crunch Dark Physical 80 100% 15
30 Magic Coat Magic Status 0 0% 15
35 Rock Slide Rock Physical 75 90% 10
38 Magic Room Magic Status 0 0% 10
40 Mount Magic Physical 80 95% 20
42 Shifting Sands Ground Special 60 90% 10
45 Avarice Dark Physical 85 95% 10
49 Dragon Dance Dragon Status 0 0% 20
53 Sand Cannon Ground Physical 110 55% 15
55 Mystic Blade Magic Physical 100 85% 15
57 Magic Sand Ground Special 120 75% 5
65 Osiris' Flail Divine Physical 110 90% 5
67 Wide Guard Rock Status 0 0% 10
70 Head Smash Rock Physical 150 80% 5
81 Giga Impact Normal Physical 150 90% 5
90 Equalize Divine Status 0 0% 10
100 Gaia Pulse Ground Special 100 90% 5
  • Bold indicates a move that gets STAB when used by Sphinxiant
  • Italic indicates a move that gets STAB only when used by an evolution of Sphinxiant
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Leap of Faith Psychic Physical 100 85% 10
Assurance Dark Physical 55 100% 10
Curse Ghost Status 0 0% 10
DragonBreath Dragon Special 60 100% 20
Foresight Normal Status 0 0% 40
Pursuit Dark Physical 40 100% 20
Roost Flying Status 0 0% 10
Steel Wing Steel Physical 70 95% 25
Tailwind Flying Status 0 0% 30
Whirlwind Wind Status 0 100% 20
Outrage Dragon Physical 120 100% 15
  • Bold indicates a move that gets STAB when used by Sphinxiant
  • Italic indicates a move that gets STAB only when used by an evolution of Sphinxiant
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Sphinxiant

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Smack Down Rock Physical 50 100% 15
SmellingSalt Food Physical 60 100% 10
Poison Jab Poison Physical 80 100% 20
Facade Normal Physical 70 100% 20
Tuning Fork Steel Special 60 100% 15
Cut Normal Physical 55 100% 20
Hail Ice Status 0 0% 10
Stone Edge Rock Physical 100 80% 5
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
Role Play Psychic Status 0 0% 10
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Balm Scour Magic Physical 70 100% 10
Rock Slide Rock Physical 75 90% 10
Reflect Psychic Status 0 0% 20
Trick Room Time Status 0 0% 5
Hyper Beam Normal Special 150 90% 5
Heal Bell Normal Status 0 0% 5
Uproar Normal Special 90 100% 10
Hyper Voice Normal Special 90 100% 10
Focus Blast Fighting Special 120 70% 5
Flash Light Status 0 100% 20
Psychic Psychic Special 90 100% 10
Power Gem Rock Special 80 100% 20
Surf Water Special 95 100% 15
Energy Ball Grass Special 80 100% 10
Superpower Fighting Physical 120 100% 5
Stealth Rock Rock Status 0 0% 20
Double Team Normal Status 0 0% 15
Spite Ghost Status 0 100% 10
Sky Drop Flying Physical 60 100% 10
Avalanche Ice Physical 60 100% 10
Skill Swap Psychic Status 0 0% 10
Fester Zombie Physical 70 95% 10
Will-O-Wisp Fire Status 0 75% 15
Magic Room Magic Status 0 0% 10
Dig Ground Physical 100 100% 10
Knock Off Dark Physical 65 100% 20
Incinerate Fire Special 60 100% 15
Iron Head Steel Physical 80 100% 15
Ethereal Ray Divine Special 70 90% 10
Retaliate Normal Physical 75 100% 5
Bounce Flying Physical 85 90% 10
Icy Wind Ice Special 55 95% 15
Helping Hand Normal Status 0 0% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Snarl Dark Special 60 95% 15
Earth Power Ground Special 90 100% 10
Light Ball Light Special 80 100% 15
Endeavor Normal Physical 1 100% 5
Embargo Dark Status 0 100% 15
Protect Normal Status 0 0% 10
Hex Claw Magic Physical 70 95% 10
Mimic Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Light Screen Light Status 0 0% 30
Echoed Voice Sound Special 40 100% 15
Iron Defense Steel Status 0 0% 15
Block Normal Status 0 0% 20
Rock Tomb Rock Physical 50 90% 10
Rubber Ray Rubber Special 120 90% 5
Psych Up Normal Status 0 0% 10
Dragon Claw Dragon Physical 80 100% 15
Fly Flying Physical 95 95% 15
Air Cutter Flying Special 60 95% 25
After You Normal Status 0 0% 15
Roar Sound Status 0 100% 20
Sandstorm Rock Status 0 0% 10
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Stomping Tantrum Ground Physical 75 100% 10
Sand Dune Ground Physical 60 100% 10
Wild Charge Electric Physical 100 100% 15
Safeguard Normal Status 0 0% 25
Pay Day Normal Physical 60 100% 20
Rock Polish Rock Status 0 0% 20
Thunder Electric Special 120 70% 10
Heat Wave Fire Special 100 90% 10
Torment Dark Status 0 100% 15
Hidden Power Normal Special 1 100% 15
Hone Claws Dark Status 0 0% 15
Earthquake Ground Physical 100 100% 10
Waterfall Water Physical 85 95% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Calm Mind Psychic Status 0 0% 20
Bind Normal Physical 65 90% 20
Dark Pulse Dark Special 80 100% 15
Shock Wave Electric Special 60 0% 20
Graviton Press Cosmic Special 1 100% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Last Resort Normal Physical 140 100% 5
Substitute Normal Status 0 0% 10
Magic Coat Magic Status 0 0% 15
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Pain Split Normal Status 0 0% 20
Dragon Tail Dragon Physical 60 90% 10
Steel Wing Steel Physical 70 95% 25
Shadow Ball Ghost Special 80 100% 15
Gravity Cosmic Status 0 0% 5
Dazzling Gleam Fairy Special 80 100% 10
Iron Tail Steel Physical 100 80% 15
Flame Charge Fire Physical 50 100% 20
Aerial Ace Flying Physical 60 0% 20
Payback Dark Physical 50 100% 10
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Work Up Normal Status 0 0% 30
Dream Eater Psychic Special 100 100% 15
Thunderbolt Electric Special 95 100% 15
Shadow Claw Ghost Physical 70 100% 15
Snatch Dark Status 0 0% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Sphinxiant
  • Italic indicates a move that gets STAB only when used by an evolution of Sphinxiant
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 700 700b GenderM 700s 700sb


GenderM 700 1 700b 1 GenderM File:700s 1.png File:700sb 1.png


Trivia[]

Sphinxiant is a portmanteau from "sphinx" and "giant" Where the fuck do i find you?

Origin[]

Sphiniant is based on The Sphinx which is a large ancient statue of a creature with a human head and a lion's body that stands near the pyramids in Egypt.

In mythology, sphinxes gave people puzzles to solve, and so a person who is mysterious or puzzling is sometimes referred to as a sphinx.


Mega Sphinxiant[]

Sphinxiant can mega evolve using the Sphinxiantite.

Stat Range
At Lv. 50 At Lv. 100
HP: 80
140 - 187 270 - 364
Attack: 125
117 - 194 229 - 383
Defense: 130
121 - 200 238 - 394
Sp.Atk: 60
58 - 123 112 - 240
Sp.Def: 125
117 - 194 229 - 383
Speed: 95
90 - 161 175 - 317
Total: 615   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Ability: Balance

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