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Grumpig #326: Grumpig
Pokémon
#328: Trapinch Trapinch
327MS
Spinda
Spot Panda Pokémon
#327
327
Type
Normal Chaos
Unknown
Abilities
Own Tempo or Tangled Feet
Hidden Abilities
Contrary
Gender ratio
50% / 50%
Catch rate
255 (33.3%)
Breeding
Egg groups
Field and Humanlike
Hatch time
4080 steps
Height
3'7" 1.1 m
0'0" 0 m
Weight
11 lbs. 5.0 kg
0 lbs. 0 kg
Base experience yield
126
Leveling rate
Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Brown
Base friendship
70

Spinda is a Normal/Chaos dual type Pokemon. It evolves into Mega Spinda during the day, while holding a(n) Mist Stone.

Pokédex entry

Pokédex entry
SPIN SPIN SPIN SPIN SPIN SPIN SPIN SPIN SPIN SPIN SPIN SPIN SPIN SPIN SPIN SPIN SPIN SPIN SPIN SPIN SPIN SPIN SPIN SPIN

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Chesto Berry
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Three Lake Island (Land), Chaos World (Cave),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 85
145 - 192 280 - 374
Attack: 85
81 - 150 157 - 295
Defense: 85
81 - 150 157 - 295
Sp.Atk: 85
81 - 150 157 - 295
Sp.Def: 85
81 - 150 157 - 295
Speed: 85
81 - 150 157 - 295
Total: 510   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Assist Normal Status 0 0% 20
1 Petal Dance Grass Special 120 100% 10
1 Fake Out Normal Physical 40 100% 10
1 Metronome Normal Status 0 0% 20
1 Swift Normal Special 60 0% 20
1 Splash Normal Status 0 0% 40
1 Growl Sound Status 0 100% 40
1 Tackle Normal Physical 50 100% 35
3 Uproar Normal Special 90 100% 10
7 Mimic Normal Status 0 0% 10
10 Faint Attack Dark Physical 60 0% 20
13 Psybeam Psychic Special 65 100% 20
17 Hypnosis Psychic Status 0 60% 20
20 Dizzy Punch Normal Physical 70 100% 10
23 Sucker Punch Dark Physical 80 95% 10
26 Teeter Dance Normal Status 0 100% 20
29 Psych Up Normal Status 0 0% 10
32 Double-Edge Normal Physical 120 100% 15
35 Flail Normal Physical 1 100% 15
37 Mayhem Chaos Special 1 90% 10
40 Thrash Normal Physical 120 100% 10
43 Fake Out Normal Physical 40 100% 10
47 Madness Fear Physical 120 100% 10
50 DynamicPunch Fighting Physical 100 50% 5
55 Superpower Fighting Physical 120 100% 5
58 Insanity Chaos Physical 85 75% 2
61 Psycho Boost Psychic Special 140 90% 5
69 Lunatic Time Chaos Status 0 0% 10
75 Mad Epiphany Chaos Status 0 0% 5
100 Schizo Boost Chaos Status 0 0% 5
  • Bold indicates a move that gets STAB when used by Spinda
  • Italic indicates a move that gets STAB only when used by an evolution of Spinda
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Spotlight Light Status 0 0% 20
Assist Normal Status 0 0% 20
Baton Pass Normal Status 0 0% 40
Disable Normal Status 0 100% 20
Encore Normal Status 0 100% 5
Fake Out Normal Physical 40 100% 10
Fake Tears Dark Status 0 100% 20
Icy Wind Ice Special 55 95% 15
Psycho Cut Psychic Physical 70 100% 20
Rapid Spin Normal Physical 35 100% 40
Role Play Psychic Status 0 0% 10
SmellingSalt Food Physical 60 100% 10
Trick Magic Status 0 100% 10
Water Pulse Water Special 60 100% 20
Wish Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Spinda
  • Italic indicates a move that gets STAB only when used by an evolution of Spinda
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Spinda

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Fire Punch Fire Physical 75 100% 15
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Role Play Psychic Status 0 0% 10
Attract Heart Status 0 100% 15
Rock Slide Rock Physical 75 90% 10
Fling Dark Physical 1 100% 10
Trick Room Time Status 0 0% 5
Uproar Normal Special 90 100% 10
Hyper Voice Normal Special 90 100% 10
Trick Magic Status 0 100% 10
Flash Light Status 0 100% 20
Psychic Psychic Special 90 100% 10
Double Team Normal Status 0 0% 15
Skill Swap Psychic Status 0 0% 10
Extinguish Water Special 70 100% 10
Recycle Normal Status 0 0% 40
Dig Ground Physical 100 100% 10
Ice Punch Ice Physical 75 100% 15
Retaliate Normal Physical 75 100% 5
Icy Wind Ice Special 55 95% 15
Helping Hand Normal Status 0 0% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Power-Up Punch Fighting Physical 40 100% 20
Protect Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Brick Break Fighting Physical 75 100% 15
Rock Tomb Rock Physical 50 90% 10
Psych Up Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Low Kick Fighting Physical 1 100% 20
Focus Punch Fighting Physical 150 100% 20
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Stomping Tantrum Ground Physical 75 100% 10
Wild Charge Electric Physical 100 100% 15
ThunderPunch Electric Physical 75 100% 15
Safeguard Normal Status 0 0% 25
Hidden Power Normal Special 1 100% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Calm Mind Psychic Status 0 0% 20
Mud-Slap Ground Special 20 100% 10
Shock Wave Electric Special 60 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Last Resort Normal Physical 140 100% 5
Substitute Normal Status 0 0% 10
Whirldive Wind Special 80 95% 25
Water Pulse Water Special 60 100% 20
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Shadow Ball Ghost Special 80 100% 15
Drain Punch Fighting Physical 75 100% 10
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Work Up Normal Status 0 0% 30
Dream Eater Psychic Special 100 100% 15
Snatch Dark Status 0 0% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Spinda
  • Italic indicates a move that gets STAB only when used by an evolution of Spinda
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 327 327b GenderM 327s 327sb


GenderM 327 1 File:327b 1.png GenderM File:327s 1.png File:327sb 1.png


Trivia[]

Where the fuck do i find you?

Origin[]

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