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This page was last updated to the Final Version.

Rogyst #1697: Rogyst
Pokémon
#1699: Spinga Spinga
File:1698MS.gif
Spino
Spin Top Pokémon
#1698
1698
Type
Plastic Wind
Unknown
Abilities
Run Away or Simple
Gender ratio
50% / 50%
Catch rate
220 (28.8%)
Breeding
Egg group
Amorphous
Hatch time
5355 steps
Height
1'11" 0.6 m
0'0" 0 m
Weight
2.2 lbs. 1.0 kg
0 lbs. 0 kg
Base experience yield
68
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Purple
Base friendship
70

Spino is a Plastic/Wind dual type Pokemon. It evolves into Spinga starting at level 27.

Pokédex entry

Pokédex entry
iTS as spin top,,, beyblades let er rippppp!!!!!

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common Plastic Piece
Uncommon Smoke Ball
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 40
100 - 147 190 - 284
Attack: 65
63 - 128 121 - 251
Defense: 40
40 - 101 76 - 196
Sp.Atk: 50
49 - 112 94 - 218
Sp.Def: 45
45 - 106 85 - 207
Speed: 75
72 - 139 139 - 273
Total: 315   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground ¼×
Rock ½×
Bug ½×
Ghost
Steel
Fire ½×
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound ¼×
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground ¼×
Rock ½×
Bug ½×
Ghost
Steel
Fire ½×
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound ¼×
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground ¼×
Rock ½×
Bug ½×
Ghost
Steel
Fire ½×
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound ¼×
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground ¼×
Rock ½×
Bug ½×
Ghost
Steel
Fire ½×
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound ¼×
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground ¼×
Rock ½×
Bug ½×
Ghost
Steel
Fire ½×
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound ¼×
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground ¼×
Rock ½×
Bug ½×
Ghost
Steel
Fire ½×
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound ¼×
Food
Zombie
Nuclear
Virus ½×
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Rapid Spin Normal Physical 35 100% 40
1 Play Nice Normal Status 0 0% 20
6 Sonic Wind Wind Special 40 100% 30
7 Twister Dragon Special 40 100% 20
9 Gyro Ball Steel Physical 1 100% 5
12 Agility Psychic Status 0 0% 30
14 Plastic Launch Plastic Physical 40 100% 20
17 Flame Charge Fire Physical 50 100% 20
20 Plastic Defense Plastic Status 0 0% 20
22 Wind Spin Wind Physical 60 90% 10
25 Spin Top Plastic Physical 70 100% 20
28 Tailwind Flying Status 0 0% 30
31 Air Stamp Wind Physical 60 100% 20
33 Electro Ball Electric Special 1 100% 10
35 Swords Dance Normal Status 0 0% 30
38 Artificiaslam Plastic Physical 85 90% 25
41 TORNADOCRASH Wind Physical 85 100% 20
49 Velocity Dive Flying Physical 1 100% 10
54 Charge Spin Normal Physical 120 80% 5
57 Wind Spin Wind Physical 60 90% 10
60 Super Spin Top Plastic Physical 120 90% 5
66 ExtremeSpeed Normal Physical 80 100% 5
80 Gale Charge Wind Physical 70 85% 5
100 Shrink Wrap Plastic Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Spino
  • Italic indicates a move that gets STAB only when used by an evolution of Spino
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Curse Ghost Status 0 0% 10
Destiny Bond Ghost Status 0 0% 1
Grudge Ghost Status 0 0% 5
Pain Split Normal Status 0 0% 20
Psybeam Psychic Special 65 100% 20
Psywave Psychic Special 1 90% 15
Screech Sound Status 0 90% 40
Spite Ghost Status 0 100% 10
Spit Up Normal Special 1 100% 10
Stockpile Normal Status 0 0% 20
Swallow Food Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Spino
  • Italic indicates a move that gets STAB only when used by an evolution of Spino
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Spino

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Spino
  • Italic indicates a move that gets STAB only when used by an evolution of Spino
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 1698 1698b GenderM 1698s 1698sb




Trivia[]

Origin[]

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