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This page was last updated to the Final Version.

Chatot #441: Chatot
Pokémon
#443: Gible Gible
442MS
Spiritomb
Forbidden Pokémon
#442
442
Type
Ghost Dark
Unknown
Ability
Pressure
Hidden Abilities
Infiltrator
Gender ratio
50% / 50%
Catch rate
55 (7.2%)
Breeding
Egg group
Amorphous
Hatch time
7905 steps
Height
3'3" 1.0 m
0'0" 0 m
Weight
238.1 lbs. 108.0 kg
0 lbs. 0 kg
Base experience yield
170
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
1
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Purple
Base friendship
70

Spiritomb is a Ghost/Dark dual type Pokemon.


Pokédex entry

Pokédex entry
A Pokémon that was formed by 108 spirits. It is bound to a fissure in an odd keystone.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Cave (Cave),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 50
110 - 157 210 - 304
Attack: 92
87 - 158 170 - 311
Defense: 108
101 - 176 198 - 346
Sp.Atk: 92
87 - 158 170 - 311
Sp.Def: 108
101 - 176 198 - 346
Speed: 35
36 - 95 67 - 185
Total: 485   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Eclipse Dark Status 0 0% 15
1 Spirit Squash Ghost Physical 1 100% 5
1 Vendetta Dark Physical 65 100% 20
1 Frightening Wail Ghost Special 70 100% 15
1 Envelop Dark Special 60 90% 15
1 Curse Ghost Status 0 0% 10
1 Disable Normal Status 0 100% 20
1 Pursuit Dark Physical 40 100% 20
1 Confuse Ray Ghost Status 0 100% 10
1 Spite Ghost Status 0 100% 10
1 Shadow Sneak Ghost Physical 40 100% 30
7 Faint Attack Dark Physical 60 0% 20
13 Hypnosis Psychic Status 0 60% 20
15 Peril Tomb Ghost Physical 60 100% 10
19 Dream Eater Psychic Special 100 100% 15
23 Channel Ghost Status 0 0% 15
25 Ominous Wind Ghost Special 60 100% 5
31 Sucker Punch Dark Physical 80 95% 10
37 Nasty Plot Dark Status 0 0% 20
43 Memento Dark Status 0 100% 10
49 Dark Pulse Dark Special 80 100% 15
55 Hex Ghost Special 60 100% 10
66 Pure Fear Fear Special 120 80% 5
80 Ecto Blast Ghost Special 100 75% 10
99 Destiny Bond Ghost Status 0 0% 1
100 Invocation Chaos Status 0 0% 4
  • Bold indicates a move that gets STAB when used by Spiritomb
  • Italic indicates a move that gets STAB only when used by an evolution of Spiritomb
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Elegy Sound Special 70 100% 5
Captivate Heart Status 0 100% 20
Grudge Ghost Status 0 0% 5
Imprison Psychic Status 0 0% 10
Nightmare Ghost Status 0 100% 15
Pain Split Normal Status 0 0% 20
Shadow Sneak Ghost Physical 40 100% 30
SmokeScreen Normal Status 0 100% 20
Omega Eclipse Dark Special 150 85% 5
  • Bold indicates a move that gets STAB when used by Spiritomb
  • Italic indicates a move that gets STAB only when used by an evolution of Spiritomb
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Spiritomb

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Balm Scour Magic Physical 70 100% 10
Hyper Beam Normal Special 150 90% 5
Wonder Room Psychic Status 0 0% 10
Uproar Normal Special 90 100% 10
Trick Magic Status 0 100% 10
Midnight Dark Status 0 0% 10
Flash Light Status 0 100% 20
Psychic Psychic Special 90 100% 10
Double Team Normal Status 0 0% 15
Spite Ghost Status 0 100% 10
Extinguish Water Special 70 100% 10
Will-O-Wisp Fire Status 0 75% 15
Retaliate Normal Physical 75 100% 5
Icy Wind Ice Special 55 95% 15
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Snarl Dark Special 60 95% 15
Foul Play Dark Physical 95 100% 15
Embargo Dark Status 0 100% 15
Pure Fear Fear Special 120 80% 5
Protect Normal Status 0 0% 10
Rock Tomb Rock Physical 50 90% 10
Psych Up Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Frustration Normal Physical 1 100% 20
Infestation Bug Special 25 100% 20
Brutal Swing Dark Physical 60 100% 25
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Acid Rain Poison Status 0 0% 5
Vacuum Cut Qmarks Special 1 100% 7
Calm Mind Psychic Status 0 0% 20
Dark Pulse Dark Special 80 100% 15
Shock Wave Electric Special 60 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Substitute Normal Status 0 0% 10
Water Pulse Water Special 60 100% 20
Swagger Normal Status 0 90% 15
Pain Split Normal Status 0 0% 20
Shadow Ball Ghost Special 80 100% 15
Telekinesis Psychic Status 0 0% 15
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Dream Eater Psychic Special 100 100% 15
Snatch Dark Status 0 0% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Spiritomb
  • Italic indicates a move that gets STAB only when used by an evolution of Spiritomb
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 442 442b GenderM 442s 442sb




Trivia[]

Where the fuck do i find you?

Origin[]

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