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Doita #931: Doita
Pokémon
#933: Strangspook Strangspook
File:932MS.gif
Spooksheet
Sheet Pokémon
#932
932
Type
Ghost Fabric
Unknown
Abilities
Levitate or Constrictor
Hidden Abilities
Cursed Body
Gender ratio
50% / 50%
Catch rate
225 (29.4%)
Breeding
Egg group
Amorphous
Hatch time
6630 steps
Height
1'11" 0.6 m
0'0" 0 m
Weight
5.1 lbs. 2.3 kg
0 lbs. 0 kg
Base experience yield
59
Leveling rate
Fast
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
White
Base friendship
35

Spooksheet is a Ghost/Fabric dual type Pokemon. It evolves into Strangspook starting at level 30.

Pokédex entry

Pokédex entry
They tend to hide amongst furnture in adandoned homes. They really don't like dark types.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common Escape Rope
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Graveyard 2F (Cave),
Uncommon Haunted Mansion (Cave),
Fossil
Rare Graveyard 1F (Cave),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 44
104 - 151 198 - 292
Attack: 75
72 - 139 139 - 273
Defense: 35
36 - 95 67 - 185
Sp.Atk: 45
45 - 106 85 - 207
Sp.Def: 63
61 - 126 117 - 247
Speed: 33
34 - 93 63 - 181
Total: 295   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ¼×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ¼×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal
Fighting
Flying
Poison ¼×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal
Fighting
Flying
Poison ¼×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal
Fighting
Flying
Poison ¼×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal
Fighting
Flying
Poison ¼×
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Pull Wool Fabric Status 0 75% 10
1 Lifeline Ghost Status 0 0% 10
1 Constrict Normal Physical 40 100% 35
3 Leer Normal Status 0 100% 30
8 Astonish Ghost Physical 30 100% 15
11 Carpet Rub Fabric Physical 50 100% 30
16 Punishment Dark Physical 1 100% 5
19 Grudge Ghost Status 0 0% 5
22 Will-O-Wisp Fire Status 0 75% 15
25 Hex Ghost Special 60 100% 10
29 Mosaic Ray Fabric Special 80 100% 10
30 Channel Ghost Status 0 0% 15
32 Bind Normal Physical 65 90% 20
33 Fabric World Fabric Status 0 0% 10
36 Shadow Strike Ghost Physical 80 95% 10
39 Nasty Plot Dark Status 0 0% 20
42 Carpet Burn Fabric Physical 85 100% 15
46 Macabre Dance Ghost Status 0 0% 20
49 Curse Ghost Status 0 0% 10
52 Noose Fabric Physical 95 90% 10
56 Haunt Ghost Physical 120 100% 10
59 Strangle Fighting Physical 90 80% 10
  • Bold indicates a move that gets STAB when used by Spooksheet
  • Italic indicates a move that gets STAB only when used by an evolution of Spooksheet
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Dust Blizzard Fabric Special 140 90% 5
Exorcism Ghost Special 140 100% 5
Fabric Softener Fabric Status 0 0% 10
Sewing Fabric Status 0 0% 10
Pillow Pile Fabric Status 0 0% 3
Astonish Ghost Physical 30 100% 15
Confuse Ray Ghost Status 0 100% 10
Disable Normal Status 0 100% 20
Foresight Normal Status 0 0% 40
Gunk Shot Poison Physical 120 70% 5
Imprison Psychic Status 0 0% 10
Ominous Wind Ghost Special 60 100% 5
Pursuit Dark Physical 40 100% 20
Shadow Sneak Ghost Physical 40 100% 30
  • Bold indicates a move that gets STAB when used by Spooksheet
  • Italic indicates a move that gets STAB only when used by an evolution of Spooksheet
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Spooksheet

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Magnet Rise Electric Status 0 0% 10
Role Play Psychic Status 0 0% 10
Uproar Normal Special 90 100% 10
Hyper Voice Normal Special 90 100% 10
Trick Magic Status 0 100% 10
Midnight Dark Status 0 0% 10
Spite Ghost Status 0 100% 10
Magic Room Magic Status 0 0% 10
Knock Off Dark Physical 65 100% 20
Incinerate Fire Special 60 100% 15
Iron Head Steel Physical 80 100% 15
Icy Wind Ice Special 55 95% 15
Helping Hand Normal Status 0 0% 20
Thief Dark Physical 50 100% 10
Foul Play Dark Physical 95 100% 15
Endeavor Normal Physical 1 100% 5
Electroweb Electric Special 55 95% 15
Covet Normal Physical 60 100% 40
Iron Defense Steel Status 0 0% 15
Block Normal Status 0 0% 20
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Bind Normal Physical 65 90% 20
Gunk Shot Poison Physical 120 70% 5
Carpet Slam Fabric Physical 80 100% 30
Shock Wave Electric Special 60 0% 20
Magic Coat Magic Status 0 0% 15
Pain Split Normal Status 0 0% 20
Shadow Ball Ghost Special 80 100% 15
Gravity Cosmic Status 0 0% 5
Flame Charge Fire Physical 50 100% 20
Payback Dark Physical 50 100% 10
Shadow Claw Ghost Physical 70 100% 15
Snatch Dark Status 0 0% 10
Flamethrower Fire Special 95 100% 15
  • Bold indicates a move that gets STAB when used by Spooksheet
  • Italic indicates a move that gets STAB only when used by an evolution of Spooksheet
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 932 932b GenderM 932s 932sb




Trivia

Where the fuck do i find you?

Origin

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