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This page was last updated to the Final Version.

Stalig #1307: Stalig
Pokémon
#1309: Drafly Drafly
File:1308MS.gif
Stalagfright
Stalagmite Pokémon
#1308
1308
Type
Rock Fear
Unknown
Abilities
Sturdy or Intimidate
Hidden Abilities
Sand Force
Gender ratio
50% / 50%
Catch rate
75 (9.8%)
Breeding
Egg group
Mineral
Hatch time
4080 steps
Height
6'2" 1.9 m
0'0" 0 m
Weight
269 lbs. 122.0 kg
0 lbs. 0 kg
Base experience yield
167
Leveling rate
Medium Slow
EV yield
Total: 2
0
HP
1
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Blue
Base friendship
70

Stalagfright is a Rock/Fear dual type Pokemon. It evolves from Stalig starting at level 27.

Pokédex entry

Pokédex entry
They pretend to be stalagmites, then they grab unsuspect and stalagFRIGHT them!

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common Everstone
Uncommon Hard Stone
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 69
129 - 176 248 - 342
Attack: 90
85 - 156 166 - 306
Defense: 120
112 - 189 220 - 372
Sp.Atk: 50
49 - 112 94 - 218
Sp.Def: 87
82 - 152 161 - 300
Speed: 15
18 - 73 31 - 141
Total: 431   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie ½×
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie ½×
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie ½×
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie ½×
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie ½×
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie ½×
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Boulder Bash Rock Physical 90 100% 20
1 Slingshot Rock Physical 40 90% 15
1 Whimsical Whip Fairy Physical 50 100% 10
1 Toxic Spikes Poison Status 0 0% 20
1 Light Whip Light Physical 120 90% 10
1 Sand Tomb Ground Physical 45 90% 15
1 Jump Scare Fear Physical 40 100% 20
1 Harden Normal Status 0 0% 30
1 Rock Throw Rock Physical 50 95% 15
2 Astonish Ghost Physical 30 100% 15
3 Sharpen Normal Status 0 0% 30
5 Cave-in Rock Physical 60 90% 10
9 Bite Dark Physical 60 100% 25
12 Scary Face Fear Status 0 100% 10
15 Claustrogrip Fear Physical 40 95% 20
19 Magnitude Ground Physical 1 100% 30
22 Spikes Ground Status 0 0% 20
25 Rock Blast Rock Physical 25 90% 10
27 Pure Fear Fear Special 120 80% 5
30 Stealth Rock Rock Status 0 0% 20
33 Stalag-bite Rock Physical 75 90% 10
35 ClaustroWall Fear Status 0 0% 30
37 Thanatophobia Fear Physical 100 90% 10
40 Sandstorm Rock Status 0 0% 10
43 Aichmoclaws Fear Physical 75 100% 15
47 Mean Look Fear Status 0 0% 15
51 Stone Edge Rock Physical 100 80% 5
56 Claustrocrush Fear Physical 100 85% 10
60 Power Whip Grass Physical 120 85% 10
65 Metal Whip Steel Physical 120 85% 5
67 Solidify Rock Status 0 0% 5
70 Rock Wrecker Rock Physical 150 90% 5
95 Fossilize Rock Status 0 0% 20
99 Rock Gather Rock Status 0 0% 10
100 Mountain Crash Rock Physical 150 100% 5
  • Bold indicates a move that gets STAB when used by Stalagfright
  • Italic indicates a move that gets STAB only when used by an evolution of Stalagfright
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Pure Fear Fear Special 120 80% 5
  • Bold indicates a move that gets STAB when used by Stalagfright
  • Italic indicates a move that gets STAB only when used by an evolution of Stalagfright
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 1308 1308b GenderM 1308s 1308sb




Trivia[]

Where the fuck do i find you?

Origin[]

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