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Porygon2 #233: Porygon2
Pokémon
#235: Smeargle Smeargle
234MS
Stantler
Big Horn Pokémon
#234
234
Type
Normal Fear
Unknown
Abilities
Intimidate or Graze
Hidden Abilities
Sap Sipper
Gender ratio
50% / 50%
Catch rate
90 (11.8%)
Breeding
Egg group
Field
Hatch time
5355 steps
Height
4'7" 1.4 m
0'0" 0 m
Weight
157 lbs. 71.2 kg
0 lbs. 0 kg
Base experience yield
193
Leveling rate
Slow
EV yield
Total: 2
1
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Brown
Base friendship
70

Stantler is a Normal/Fear dual type Pokemon. It evolves from Yeerby with high friendship. It evolves into Wyrdeer while exposed to a(n) Dawn Stone. It evolves into Mega Stantler at night, if holding a(n) Mist Stone. It evolves into Christmas Stantler while exposed to a(n) Ice Stone. It evolves into Christmas Stantler during the day, while holding a(n) Santa Hat.

Pokédex entry

Pokédex entry
As the years went on, Stantler's illusion creating abilities continued to grow until it gained a Fear typing.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Field 1 (Land),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 100
160 - 207 310 - 404
Attack: 95
90 - 161 175 - 317
Defense: 85
81 - 150 157 - 295
Sp.Atk: 85
81 - 150 157 - 295
Sp.Def: 86
81 - 151 159 - 298
Speed: 95
90 - 161 175 - 317
Total: 546   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Plain Terrain Normal Status 0 0% 10
1 Dark Gather Dark Status 0 0% 5
1 Throat Chop Dark Physical 80 100% 15
1 Jump Scare Fear Physical 40 100% 20
1 Tackle Normal Physical 50 100% 35
1 Leer Normal Status 0 100% 30
3 Astonish Ghost Physical 30 100% 15
7 Confuse Ray Ghost Status 0 100% 10
10 Hypnosis Psychic Status 0 60% 20
13 Stomp Normal Physical 65 100% 20
16 Sand-Attack Ground Status 0 100% 15
19 Role Play Psychic Status 0 0% 10
21 Take Down Normal Physical 90 85% 20
23 Me First Normal Status 0 0% 20
27 Calm Mind Psychic Status 0 0% 20
30 Claustrogrip Fear Physical 40 95% 20
33 Scary Face Fear Status 0 100% 10
36 Zen Headbutt Psychic Physical 80 95% 15
39 Jump Kick Fighting Physical 100 95% 10
40 ClaustroWall Fear Status 0 0% 30
41 Terrify Fear Status 0 90% 5
43 Horn Leech Grass Physical 75 100% 10
45 Double-Edge Normal Physical 120 100% 15
49 Megahorn Bug Physical 120 85% 10
51 Odynocharge Fear Physical 100 85% 15
53 Brace Normal Status 0 0% 10
55 Nightmare Ghost Status 0 100% 15
57 Pure Fear Fear Special 120 80% 5
60 Phantom Force Ghost Physical 90 100% 10
66 Close Combat Fighting Physical 120 100% 5
70 Insanity Bolt Fear Special 120 80% 10
73 Future Sight Psychic Special 100 100% 10
77 After Image Psychic Status 0 0% 4
80 Achilles Heel Normal Status 0 65% 10
95 Anxiety Fear Special 95 100% 15
100 Censored by Fandom Heart Physical 80 90% 5
  • Bold indicates a move that gets STAB when used by Stantler
  • Italic indicates a move that gets STAB only when used by an evolution of Stantler
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Bite Dark Physical 60 100% 25
Disable Normal Status 0 100% 20
Double Kick Fighting Physical 30 100% 30
Extrasensory Psychic Special 80 100% 30
Me First Normal Status 0 0% 20
Megahorn Bug Physical 120 85% 10
Mud Sport Ground Status 0 0% 15
Rage Normal Physical 60 100% 20
Spite Ghost Status 0 100% 10
Thrash Normal Physical 120 100% 10
Zen Headbutt Psychic Physical 80 95% 15
  • Bold indicates a move that gets STAB when used by Stantler
  • Italic indicates a move that gets STAB only when used by an evolution of Stantler
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Stantler

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
Role Play Psychic Status 0 0% 10
SolarBeam Grass Special 140 100% 10
Attract Heart Status 0 100% 15
Balm Scour Magic Physical 70 100% 10
Thunder Wave Electric Status 0 100% 20
Reflect Psychic Status 0 0% 20
Trick Room Time Status 0 0% 5
Heal Bell Normal Status 0 0% 5
Uproar Normal Special 90 100% 10
Flash Light Status 0 100% 20
Psychic Psychic Special 90 100% 10
Surf Water Special 95 100% 15
Energy Ball Grass Special 80 100% 10
Double Team Normal Status 0 0% 15
Spite Ghost Status 0 100% 10
Skill Swap Psychic Status 0 0% 10
Magic Room Magic Status 0 0% 10
Psyshock Psychic Special 80 100% 10
Ethereal Ray Divine Special 70 90% 10
Retaliate Normal Physical 75 100% 5
Bounce Flying Physical 85 90% 10
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Pure Fear Fear Special 120 80% 5
Protect Normal Status 0 0% 10
Light Screen Light Status 0 0% 30
Psych Up Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Roar Sound Status 0 100% 20
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Wild Charge Electric Physical 100 100% 15
Thunder Electric Special 120 70% 10
Paper Cut Paper Physical 70 100% 20
Hidden Power Normal Special 1 100% 15
Earthquake Ground Physical 100 100% 10
Vacuum Cut Qmarks Special 1 100% 7
Calm Mind Psychic Status 0 0% 20
Mud-Slap Ground Special 20 100% 10
Shock Wave Electric Special 60 0% 20
Wood Sword Wood Physical 70 100% 15
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Last Resort Normal Physical 140 100% 5
Substitute Normal Status 0 0% 10
Charge Beam Electric Special 60 90% 10
Swagger Normal Status 0 90% 15
Signal Beam Bug Special 75 100% 15
Shadow Ball Ghost Special 80 100% 15
Gravity Cosmic Status 0 0% 5
Iron Tail Steel Physical 100 80% 15
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Work Up Normal Status 0 0% 30
Dream Eater Psychic Special 100 100% 15
Thunderbolt Electric Special 95 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Stantler
  • Italic indicates a move that gets STAB only when used by an evolution of Stantler
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 234 234b GenderM 234s 234sb


GenderM 234 1 File:234b 1.png GenderM File:234s 1.png File:234sb 1.png


Trivia[]

Where the fuck do i find you?

Origin[]

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