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Pluto #2195: Pluto
Pokémon
#2197: Ghostly Ghostly
File:2196MS.gif
Starmish
Magma Pokémon
#2196
Type
Water Magma
Unknown
Abilities
Illuminate or Natural Cure
Hidden Abilities
Analytic
Gender ratio
Genderless
Catch rate
71 (9.3%)
Breeding
Egg group
Water3
Hatch time
5355 steps
Height
3'7" 1.1 m
0'0" 0 m
Weight
176.4 lbs. 80.0 kg
0 lbs. 0 kg
Base experience yield
182
Leveling rate
Slow
EV yield
Total: 2
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
2
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Purple
Base friendship
70

Starmish is a Water/Magma dual type Pokemon. It evolves from Staryu at night, if holding a(n) Mystic Magma.

Pokédex entry

Pokédex entry
An alternate evolution of Staryu that has gained new magma powers.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common Stardust
Uncommon Star Piece
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 140
200 - 247 390 - 484
Attack: 100
94 - 167 184 - 328
Defense: 100
94 - 167 184 - 328
Sp.Atk: 100
94 - 167 184 - 328
Sp.Def: 100
94 - 167 184 - 328
Speed: 86
81 - 151 159 - 298
Total: 626   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ¼×
Water
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ¼×
Water
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ¼×
Water
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ¼×
Water
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ¼×
Water
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel ¼×
Fire ¼×
Water
Grass
Electric
Psychic
Ice ¼×
Dragon
Dark
Fairy
Wood
Steam ½×
Magma ½×
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Floor is Lava Magma Status 0 0% 5
1 Magma Ring Magma Special 60 0% 20
1 Zap Cannon Electric Special 120 50% 5
1 Whirlpool Water Special 45 95% 15
1 Charge Spin Normal Physical 120 80% 5
1 Water Gun Water Special 40 100% 25
1 Rapid Spin Normal Physical 35 100% 40
1 Recover Normal Status 0 0% 10
1 Swift Normal Special 60 0% 20
8 Lava Spit Magma Special 40 100% 25
14 Water Pulse Water Special 60 100% 20
22 Confuse Ray Ghost Status 0 100% 10
25 Magma Burst Magma Special 70 100% 20
30 Scald Water Special 80 100% 15
39 Lava Bomb Magma Special 80 95% 15
50 Hydro Pump Water Special 120 80% 5
100 Prismatic Laser Psychic Special 160 90% 5
  • Bold indicates a move that gets STAB when used by Starmish
  • Italic indicates a move that gets STAB only when used by an evolution of Starmish
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Flash Cannon Steel Special 90 100% 15
Cut Normal Physical 55 100% 20
Arcane Bolt Magic Special 120 85% 5
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
SolarBeam Grass Special 140 100% 10
Razor Wind Wind Special 80 100% 10
Explosion Normal Physical 250 100% 5
Reflect Psychic Status 0 0% 20
Hyper Beam Normal Special 150 90% 5
Focus Blast Fighting Special 120 70% 5
Flash Light Status 0 100% 20
Psychic Psychic Special 90 100% 10
Power Gem Rock Special 80 100% 20
Surf Water Special 95 100% 15
Energy Ball Grass Special 80 100% 10
Double Team Normal Status 0 0% 15
Will-O-Wisp Fire Status 0 75% 15
Lava Splash Magma Special 90 100% 15
Incinerate Fire Special 60 100% 15
Secret Power Normal Physical 70 100% 20
Light Ball Light Special 80 100% 15
Meteor Rain Cosmic Special 90 90% 10
Embargo Dark Status 0 100% 15
Protect Normal Status 0 0% 10
Light Screen Light Status 0 0% 30
Echoed Voice Sound Special 40 100% 15
Psych Up Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Frustration Normal Physical 1 100% 20
Safeguard Normal Status 0 0% 25
Fire Blast Fire Special 120 85% 5
Taunt Dark Status 0 100% 20
Scald Water Special 80 100% 15
Hidden Power Normal Special 1 100% 15
Dive Water Physical 100 100% 10
Waterfall Water Physical 85 95% 15
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Substitute Normal Status 0 0% 10
Charge Beam Electric Special 60 90% 10
Water Pulse Water Special 60 100% 20
Signal Beam Bug Special 75 100% 15
Shadow Ball Ghost Special 80 100% 15
Dazzling Gleam Fairy Special 80 100% 10
Flame Charge Fire Physical 50 100% 20
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Steam Ball Steam Special 80 100% 15
Thunderbolt Electric Special 95 100% 15
Volcanic Terrain Magma Status 0 0% 10
Overheat Fire Special 140 90% 5
Flamethrower Fire Special 95 100% 15
  • Bold indicates a move that gets STAB when used by Starmish
  • Italic indicates a move that gets STAB only when used by an evolution of Starmish
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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