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Euryarcher #2041: Euryarcher
Pokémon
#2043: Drakrider Drakrider
File:2042MS.gif
Sthenassin
Assassin Pokémon
#2042
Type
Divine Heart
Unknown
Ability
Cute Charm
Hidden Abilities
Moody
Gender ratio
100% female
Catch rate
73 (9.5%)
Breeding
Egg group
Undiscovered
Hatch time
5355 steps
Height
4'4" 1.34 m
0'0" 0 m
Weight
66.1 lbs. 30.0 kg
0 lbs. 0 kg
Base experience yield
189
Leveling rate
Medium Slow
EV yield
Total: 2
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Black
Base friendship
65

Sthenassin is a Divine/Heart dual type Pokemon.


Pokédex entry

Pokédex entry
she medusaaaaasss sister she smile and make ppeopel go coo coo

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common Heart Scale
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 50
49 - 112 94 - 218
Defense: 60
58 - 123 112 - 240
Sp.Atk: 125
117 - 194 229 - 383
Sp.Def: 125
117 - 194 229 - 383
Speed: 95
90 - 161 175 - 317
Total: 515   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground ½×
Rock ½×
Bug ½×
Ghost ¼×
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper ½×
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus ½×
Cyber ¼×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ¼×
Greasy ½×
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground ½×
Rock ½×
Bug ½×
Ghost ¼×
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper ½×
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus ½×
Cyber ¼×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ¼×
Greasy ½×
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground ½×
Rock ½×
Bug ½×
Ghost ¼×
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper ½×
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus ½×
Cyber ¼×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ¼×
Greasy ½×
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ¼×
Flying
Poison ½×
Ground ½×
Rock ½×
Bug ½×
Ghost ¼×
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper ½×
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus ½×
Cyber ¼×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ¼×
Greasy ½×
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground ½×
Rock ½×
Bug ½×
Ghost ¼×
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper ½×
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus ½×
Cyber ¼×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ¼×
Greasy ½×
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground ½×
Rock ½×
Bug ½×
Ghost ¼×
Steel ½×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon ½×
Dark
Fairy ½×
Wood
Steam
Magma
Wind ½×
Paper ½×
Rubber
Fear
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus ½×
Cyber ¼×
Glass ½×
Plastic ½×
Fabric ½×
Time
Chaos
Divine
Paint ½×
Blood ¼×
Greasy ½×
Meme
Crystal ½×
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Blood Drain Blood Special 65 90% 10
1 Trick Magic Status 0 100% 10
1 Heartbreak Dark Physical 70 100% 10
1 Charm Fairy Status 0 100% 20
1 Lucky Chant Normal Status 0 0% 30
1 Captivate Heart Status 0 100% 20
1 Attract Heart Status 0 100% 15
5 Wanting Heart Special 60 100% 25
6 Charm Fairy Status 0 100% 20
8 Disarming Voice Fairy Special 60 0% 15
10 Divine Spark Divine Special 40 100% 25
14 Toxic Poison Status 0 90% 10
17 Cackle Dark Special 40 100% 10
20 Heaven Power Divine Special 60 100% 4
23 Heart Bomb Heart Special 1 100% 20
27 Divine Beauty Divine Special 70 100% 7
30 Parting Shot Dark Status 0 100% 20
34 Envelop Dark Special 60 90% 15
37 Divine Mercy Divine Special 160 100% 3
40 Topsy-Turvy Dark Status 0 100% 20
44 Love Burst Heart Special 90 95% 10
47 Broken Heart Heart Special 75 100% 10
50 Blood Siphon Blood Special 90 90% 10
56 Smile of Stheno Divine Special 100 95% 5
65 Nasty Plot Dark Status 0 0% 20
100 Invoke Deity Divine Status 0 0% 5
  • Bold indicates a move that gets STAB when used by Sthenassin
  • Italic indicates a move that gets STAB only when used by an evolution of Sthenassin
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Smack Down Rock Physical 50 100% 15
SmellingSalt Food Physical 60 100% 10
Poison Jab Poison Physical 80 100% 20
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Arcane Bolt Magic Special 120 85% 5
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
False Swipe Normal Physical 40 100% 40
Attract Heart Status 0 100% 15
Balm Scour Magic Physical 70 100% 10
Thunder Wave Electric Status 0 100% 20
Reflect Psychic Status 0 0% 20
Fling Dark Physical 1 100% 10
Trick Room Time Status 0 0% 5
Hyper Beam Normal Special 150 90% 5
Midnight Dark Status 0 0% 10
Flash Light Status 0 100% 20
Psychic Psychic Special 90 100% 10
Leech Life Bug Physical 75 100% 15
Wake-Up Slap Fighting Physical 60 100% 10
Energy Ball Grass Special 80 100% 10
Double Team Normal Status 0 0% 15
Fester Zombie Physical 70 95% 10
Ally Switch Psychic Status 0 0% 15
Retaliate Normal Physical 75 100% 5
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Cake Walk Food Status 0 0% 5
Light Ball Light Special 80 100% 15
Break Up Heart Physical 70 100% 10
Embargo Dark Status 0 100% 15
Protect Normal Status 0 0% 10
Hex Claw Magic Physical 70 95% 10
Mimic Normal Status 0 0% 10
Light Screen Light Status 0 0% 30
Echoed Voice Sound Special 40 100% 15
Rubber Ray Rubber Special 120 90% 5
Psych Up Normal Status 0 0% 10
Frustration Normal Physical 1 100% 20
Stomping Tantrum Ground Physical 75 100% 10
Safeguard Normal Status 0 0% 25
Pay Day Normal Physical 60 100% 20
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Hone Claws Dark Status 0 0% 15
Vacuum Cut Qmarks Special 1 100% 7
Calm Mind Psychic Status 0 0% 20
Mud-Slap Ground Special 20 100% 10
Dark Pulse Dark Special 80 100% 15
Sludge Bomb Poison Special 90 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Nature Power Normal Status 0 0% 20
Substitute Normal Status 0 0% 10
Swagger Normal Status 0 90% 15
Shadow Ball Ghost Special 80 100% 15
Dazzling Gleam Fairy Special 80 100% 10
Venoshock Poison Special 65 100% 10
Aerial Ace Flying Physical 60 0% 20
Payback Dark Physical 50 100% 10
Grass Knot Grass Special 1 100% 20
Telekinesis Psychic Status 0 0% 15
Toxic Poison Status 0 90% 10
Work Up Normal Status 0 0% 30
Giga Drain Grass Special 80 100% 10
Dream Eater Psychic Special 100 100% 15
Shadow Claw Ghost Physical 70 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Sthenassin
  • Italic indicates a move that gets STAB only when used by an evolution of Sthenassin
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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