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Herdier #507: Herdier
Pokémon
#509: Purrloin Purrloin
Stoutland
Big-Hearted Pokémon
#508
Type
Normal
Unknown
Abilities
Intimidate or Sand Rush
Hidden Abilities
Scrappy
Gender ratio
50% / 50%
Catch rate
45 (5.9%)
Breeding
Egg group
Field
Hatch time
4080 steps
Height
3'11" 1.2 m
0'0" 0 m
Weight
134.5 lbs. 61.0 kg
0 lbs. 0 kg
Base experience yield
221
Leveling rate
Medium Slow
EV yield
Total: 3
0
HP
3
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Gray
Base friendship
70

Stoutland is a Normal-type Pokemon. It evolves from Herdier starting at level 32.

Pokédex entry

Pokédex entry
This extremely wise Pokémon excels at rescuing people stranded at sea or in the mountains.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 85
145 - 192 280 - 374
Attack: 100
94 - 167 184 - 328
Defense: 90
85 - 156 166 - 306
Sp.Atk: 45
45 - 106 85 - 207
Sp.Def: 90
85 - 156 166 - 306
Speed: 80
76 - 145 148 - 284
Total: 490   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Shakedown Dark Physical 80 95% 10
1 Psychic Fangs Psychic Physical 85 100% 15
1 Ice Fang Ice Physical 65 95% 15
1 Fire Fang Fire Physical 65 95% 15
1 Thunder Fang Electric Physical 65 95% 15
1 Pursuit Dark Physical 40 100% 20
1 Leer Normal Status 0 100% 30
1 Tackle Normal Physical 50 100% 35
1 Odor Sleuth Normal Status 0 0% 40
5 Bite Dark Physical 60 100% 25
7 Helping Hand Normal Status 0 0% 20
11 Work Up Normal Status 0 0% 30
13 Barking Normal Special 20 90% 20
15 Take Down Normal Physical 90 85% 20
18 Bone Rush Bone Physical 25 90% 10
20 Roar Sound Status 0 100% 20
24 Crunch Dark Physical 80 100% 15
27 Retaliate Normal Physical 75 100% 5
30 Reversal Fighting Physical 1 100% 15
33 Sniffing Normal Status 0 0% 10
37 Last Resort Normal Physical 140 100% 5
41 Play Rough Fairy Physical 90 90% 10
46 Giga Impact Normal Physical 150 90% 5
55 Dynamic Rush Normal Physical 100 90% 10
71 Achilles Heel Normal Status 0 65% 10
  • Bold indicates a move that gets STAB when used by Stoutland
  • Italic indicates a move that gets STAB only when used by an evolution of Stoutland
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Attract Heart Status 0 100% 15
Thunder Wave Electric Status 0 100% 20
Hyper Beam Normal Special 150 90% 5
Uproar Normal Special 90 100% 10
Hyper Voice Normal Special 90 100% 10
Surf Water Special 95 100% 15
Superpower Fighting Physical 120 100% 5
Double Team Normal Status 0 0% 15
Dig Ground Physical 100 100% 10
Iron Head Steel Physical 80 100% 15
Retaliate Normal Physical 75 100% 5
Helping Hand Normal Status 0 0% 20
Secret Power Normal Physical 70 100% 20
Snarl Dark Special 60 95% 15
Break Up Heart Physical 70 100% 10
Protect Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Rock Tomb Rock Physical 50 90% 10
Rain Dance Water Status 0 0% 5
After You Normal Status 0 0% 15
Roar Sound Status 0 100% 20
Frustration Normal Physical 1 100% 20
Stomping Tantrum Ground Physical 75 100% 10
Wild Charge Electric Physical 100 100% 15
Thunder Electric Special 120 70% 10
Hidden Power Normal Special 1 100% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Shock Wave Electric Special 60 0% 20
Wood Sword Wood Physical 70 100% 15
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Last Resort Normal Physical 140 100% 5
Substitute Normal Status 0 0% 10
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Shadow Ball Ghost Special 80 100% 15
Aerial Ace Flying Physical 60 0% 20
Payback Dark Physical 50 100% 10
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Work Up Normal Status 0 0% 30
Thunderbolt Electric Special 95 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Stoutland
  • Italic indicates a move that gets STAB only when used by an evolution of Stoutland
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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