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This page was last updated to the Final Version.

Wock #1351: Wock
Pokémon
#1353: Winolith Winolith
File:1352MS.gif
Stowin
Catalyst Pokémon
#1352
Type
Rock Wind
Unknown
Abilities
Filter or Vacuum
Hidden Abilities
Sand Veil
Gender ratio
50% / 50%
Catch rate
190 (24.8%)
Breeding
Egg group
Mineral
Hatch time
4080 steps
Height
4'7" 1.4 m
0'0" 0 m
Weight
88.2 lbs. 40.0 kg
0 lbs. 0 kg
Base experience yield
100
Leveling rate
Medium Slow
EV yield
Total: 1
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Brown
Base friendship
70

Stowin is a Rock/Wind dual type Pokemon. It evolves from Wock starting at level 22. It evolves into Winolith starting at level 41.

Pokédex entry

Pokédex entry
Upon evolving it gains the power to manipulate the winds it was used to enhance.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Everstone
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 55
115 - 162 220 - 314
Attack: 40
40 - 101 76 - 196
Defense: 100
94 - 167 184 - 328
Sp.Atk: 80
76 - 145 148 - 284
Sp.Def: 50
49 - 112 94 - 218
Speed: 40
40 - 101 76 - 196
Total: 365   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ¼×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ¼×
Food
Zombie
Nuclear ½×
Virus ½×
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ¼×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ¼×
Food
Zombie
Nuclear ½×
Virus ½×
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ¼×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ¼×
Food
Zombie
Nuclear ½×
Virus ½×
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ¼×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ¼×
Food
Zombie
Nuclear ½×
Virus ½×
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ¼×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ¼×
Food
Zombie
Nuclear ½×
Virus ½×
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ¼×
Magma
Wind
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ¼×
Food
Zombie
Nuclear ½×
Virus ½×
Cyber
Glass
Plastic ½×
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Gale Force Wind Special 1 100% 20
1 Zephyr Gust Flying Special 90 100% 20
1 Mind Boost Psychic Status 0 0% 20
1 Polylith Rock Special 80 100% 10
1 Sonic Wind Wind Special 40 100% 30
1 Rock Throw Rock Physical 50 95% 15
1 Defense Curl Normal Status 0 0% 40
4 Mud Sport Ground Status 0 0% 15
8 Rock Polish Rock Status 0 0% 20
11 Breeze Wind Special 40 100% 35
14 Mud-Slap Ground Special 20 100% 10
18 AncientPower Rock Special 60 100% 5
22 Stealth Rock Rock Status 0 0% 20
22 Razor Wind Wind Special 80 100% 10
25 Power Gem Rock Special 80 100% 20
27 Tailwind Flying Status 0 0% 30
29 Gale Wind Special 65 100% 20
32 Dustdevil Rock Special 60 95% 10
36 Ancient Wind Wind Status 0 90% 5
39 Earth Power Ground Special 90 100% 10
43 Quartz Beam Rock Special 90 100% 10
46 Whirldive Wind Special 80 95% 25
51 Cyclone Wind Special 120 85% 5
53 Sapping Spell Magic Special 75 100% 10
56 Solidify Rock Status 0 0% 5
60 Ritual Chaos Status 0 0% 5
70 Tornado Wind Special 120 100% 10
  • Bold indicates a move that gets STAB when used by Stowin
  • Italic indicates a move that gets STAB only when used by an evolution of Stowin
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Magnet Rise Electric Status 0 0% 10
Smack Down Rock Physical 50 100% 15
Flash Cannon Steel Special 90 100% 15
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Hail Ice Status 0 0% 10
Stone Edge Rock Physical 100 80% 5
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
Steam Punch Steam Physical 75 100% 15
Role Play Psychic Status 0 0% 10
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Thunder Wave Electric Status 0 100% 20
Explosion Normal Physical 250 100% 5
Rock Slide Rock Physical 75 90% 10
Fling Dark Physical 1 100% 10
Trick Room Time Status 0 0% 5
Wonder Room Psychic Status 0 0% 10
Uproar Normal Special 90 100% 10
Hyper Voice Normal Special 90 100% 10
Trick Magic Status 0 100% 10
Midnight Dark Status 0 0% 10
Focus Blast Fighting Special 120 70% 5
Flash Light Status 0 100% 20
Tailwind Flying Status 0 0% 30
Power Gem Rock Special 80 100% 20
Wake-Up Slap Fighting Physical 60 100% 10
Superpower Fighting Physical 120 100% 5
Stealth Rock Rock Status 0 0% 20
Double Team Normal Status 0 0% 15
Skill Swap Psychic Status 0 0% 10
Recycle Normal Status 0 0% 40
Magic Room Magic Status 0 0% 10
Dig Ground Physical 100 100% 10
Knock Off Dark Physical 65 100% 20
Iron Head Steel Physical 80 100% 15
Icy Wind Ice Special 55 95% 15
Helping Hand Normal Status 0 0% 20
Secret Power Normal Physical 70 100% 20
Earth Power Ground Special 90 100% 10
Volcano Punch Magma Physical 75 100% 15
Light Ball Light Special 80 100% 15
Endeavor Normal Physical 1 100% 5
Embargo Dark Status 0 100% 15
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Iron Defense Steel Status 0 0% 15
Brick Break Fighting Physical 75 100% 15
Block Normal Status 0 0% 20
Rock Tomb Rock Physical 50 90% 10
Psych Up Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Air Cutter Flying Special 60 95% 25
After You Normal Status 0 0% 15
Sandstorm Rock Status 0 0% 10
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Cyclone Punch Wind Physical 75 100% 15
Gyro Ball Steel Physical 1 100% 5
Sand Dune Ground Physical 60 100% 10
ThunderPunch Electric Physical 75 100% 15
Safeguard Normal Status 0 0% 25
Rock Polish Rock Status 0 0% 20
Brutal Swing Dark Physical 60 100% 25
Hidden Power Normal Special 1 100% 15
Earthquake Ground Physical 100 100% 10
Dive Water Physical 100 100% 10
Strength Normal Physical 80 100% 20
Acid Rain Poison Status 0 0% 5
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Terrain Ball Normal Special 50 100% 10
Swords Dance Normal Status 0 0% 30
Shock Wave Electric Special 60 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Nature Power Normal Status 0 0% 20
Substitute Normal Status 0 0% 10
Whirldive Wind Special 80 95% 25
Charge Beam Electric Special 60 90% 10
Magic Coat Magic Status 0 0% 15
Swagger Normal Status 0 90% 15
Pain Split Normal Status 0 0% 20
Gravity Cosmic Status 0 0% 5
Payback Dark Physical 50 100% 10
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Work Up Normal Status 0 0% 30
Steam Ball Steam Special 80 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Stowin
  • Italic indicates a move that gets STAB only when used by an evolution of Stowin
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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