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Salazzle #1148: Salazzle
Pokémon
#1150: Bewear Bewear
Stufful
Flailing Pokémon
#1149
Type
Normal Fighting
Unknown
Abilities
Fur Coat or Cute Charm
Hidden Abilities
Klutz
Gender ratio
50% / 50%
Catch rate
180 (23.5%)
Breeding
Egg group
Humanlike
Hatch time
5355 steps
Height
1'11" 0.6 m
0'0" 0 m
Weight
24.7 lbs. 11.2 kg
0 lbs. 0 kg
Base experience yield
56
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Blue
Base friendship
70

Stufful is a Normal/Fighting dual type Pokemon. It evolves into Bewear starting at level 27. It evolves into Kaiju Stufful while exposed to a(n) Kaiju Stone.

Pokédex entry

Pokédex entry
Despite its adorable appearance, when it gets angry and flails about, its arms and legs could knock a pro wrestler sprawling.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Alolan Cave 1 (Cave),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 70
130 - 177 250 - 344
Attack: 75
72 - 139 139 - 273
Defense: 50
49 - 112 94 - 218
Sp.Atk: 45
45 - 106 85 - 207
Sp.Def: 50
49 - 112 94 - 218
Speed: 50
49 - 112 94 - 218
Total: 340   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ¼×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ¼×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ¼×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ¼×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ¼×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ¼×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Tackle Normal Physical 50 100% 35
1 Leer Normal Status 0 100% 30
4 Bide Normal Physical 1 0% 10
6 Baby-Doll Eyes Fairy Status 0 100% 30
10 Brutal Swing Dark Physical 60 100% 25
13 Flail Normal Physical 1 100% 15
17 Payback Dark Physical 50 100% 10
20 Take Down Normal Physical 90 85% 20
23 Glomp Fairy Physical 60 100% 20
26 Carpet Rub Fabric Physical 50 100% 30
32 Hammer Arm Fighting Physical 100 90% 10
37 Thrash Normal Physical 120 100% 10
41 Pain Split Normal Status 0 0% 20
46 Double-Edge Normal Physical 120 100% 15
50 Superpower Fighting Physical 120 100% 5
  • Bold indicates a move that gets STAB when used by Stufful
  • Italic indicates a move that gets STAB only when used by an evolution of Stufful
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Sewing Fabric Status 0 0% 10
Ice Punch Ice Physical 75 100% 15
Force Palm Fighting Physical 60 100% 10
Endure Normal Status 0 0% 10
Wide Guard Rock Status 0 0% 10
Mega Kick Normal Physical 120 75% 5
ThunderPunch Electric Physical 75 100% 15
  • Bold indicates a move that gets STAB when used by Stufful
  • Italic indicates a move that gets STAB only when used by an evolution of Stufful
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Stufful

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Stomping Tantrum Ground Physical 75 100% 10
Mud-Slap Ground Special 20 100% 10
  • Bold indicates a move that gets STAB when used by Stufful
  • Italic indicates a move that gets STAB only when used by an evolution of Stufful
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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