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Darkmare #2640: Darkmare
Pokémon
#2642: Shockeel Shockeel
File:2641MS.gif
Stunfish
Trap Pokémon
#2641
2641
Type
Ground Electric
Unknown
Abilities
Static or Regenerator
Hidden Abilities
Sand Veil
Gender ratio
50% / 50%
Catch rate
95 (12.4%)
Breeding
Egg groups
Water1 and Amorphous
Hatch time
5355 steps
Height
0'7" 0.2 m
0'0" 0 m
Weight
24.3 lbs. 11.0 kg
0 lbs. 0 kg
Base experience yield
165
Leveling rate
Medium Fast
EV yield
Total: 2
2
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Brown
Base friendship
70

Stunfish is a Ground/Electric dual type Pokemon. It evolves into Stunfisk during the day, starting at level 30. It evolves into Galarian Stunfisk at night, starting at level 30.

Pokédex entry

Pokédex entry
Stunfish enjoy laying down on rivers below big rocks waiting for prey, if its not waiting for prey, its sleeping and waiting to evolve.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Soft Sand
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 89
149 - 196 288 - 382
Attack: 36
36 - 96 69 - 188
Defense: 64
62 - 127 119 - 249
Sp.Atk: 61
59 - 124 114 - 243
Sp.Def: 79
75 - 144 146 - 282
Speed: 12
15 - 70 26 - 135
Total: 341   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ¼×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ¼×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ¼×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ¼×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ¼×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ¼×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Mudbath Ground Status 0 0% 10
1 Thunder Wave Electric Status 0 100% 20
1 Mud Sport Ground Status 0 0% 15
1 Mud-Slap Ground Special 20 100% 10
1 Bide Normal Physical 1 0% 10
5 ThunderShock Electric Special 40 100% 30
9 Mud Shot Ground Special 60 95% 15
11 Camouflage Normal Status 0 0% 20
15 Mud Bomb Ground Special 65 90% 15
17 Endure Normal Status 0 0% 10
20 Flail Normal Physical 1 100% 15
23 Counter Fighting Physical 1 100% 20
24 Mud Cover Ground Status 0 0% 10
25 Discharge Electric Special 80 100% 15
27 Shore Up Ground Status 0 0% 5
30 Revenge Fighting Physical 60 100% 10
31 Wire Trap Electric Status 0 0% 5
35 Bounce Flying Physical 85 90% 10
40 Muddy Water Water Special 95 85% 10
45 Thunderbolt Electric Special 95 100% 15
50 Ambush Dark Physical 150 100% 20
55 Mudslide Ground Special 80 90% 10
60 Fissure Ground Physical 1 30% 5
65 Soak Water Status 0 0% 20
70 Counter Fighting Physical 1 100% 20
75 Wire Trap Electric Status 0 0% 5
80 Marshy Terrain Ground Status 0 0% 10
100 Solidify Rock Status 0 0% 5
  • Bold indicates a move that gets STAB when used by Stunfish
  • Italic indicates a move that gets STAB only when used by an evolution of Stunfish
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Mirror Coat Psychic Special 1 100% 20
Shore Up Ground Status 0 0% 5
Schizo Boost Chaos Status 0 0% 5
High Tide Water Status 0 0% 5
Astonish Ghost Physical 30 100% 15
Curse Ghost Status 0 0% 10
Earth Power Ground Special 90 100% 10
Pain Split Normal Status 0 0% 20
Shock Wave Electric Special 60 0% 20
Sleep Talk Normal Status 0 0% 10
Spark Electric Physical 65 100% 20
Spite Ghost Status 0 100% 10
Yawn Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Stunfish
  • Italic indicates a move that gets STAB only when used by an evolution of Stunfish
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Stunfish

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Stunfish
  • Italic indicates a move that gets STAB only when used by an evolution of Stunfish
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 2641 2641b GenderM File:2641s.png File:2641sb.png




Trivia[]

Where the fuck do i find you?

Origin[]

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