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Accelgor #617: Accelgor
Pokémon
#619: Mienfoo Mienfoo
618MS
Stunfisk
Trap Pokémon
#618
618
Type
Ground Electric
Unknown
Abilities
Static or Regenerator
Hidden Abilities
Sand Veil
Gender ratio
50% / 50%
Catch rate
95 (12.4%)
Breeding
Egg groups
Water1 and Amorphous
Hatch time
5355 steps
Height
2'3" 0.7 m
0'0" 0 m
Weight
24.3 lbs. 11.0 kg
0 lbs. 0 kg
Base experience yield
165
Leveling rate
Medium Fast
EV yield
Total: 2
2
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Brown
Base friendship
70

Stunfisk is a Ground/Electric dual type Pokemon. It evolves from Stunfish during the day, starting at level 30. It evolves into Shockeel while exposed to a(n) Water Stone. It evolves into Mantastorm while exposed to a(n) Thunderstone.

Pokédex entry

Pokédex entry
It conceals itself in the mud of the seashore. Then it waits. When prey touch it, it delivers a jolt of energy.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Soft Sand
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare Abandone Town (Land),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 109
169 - 216 328 - 422
Attack: 66
63 - 129 123 - 254
Defense: 84
80 - 149 155 - 293
Sp.Atk: 81
77 - 146 150 - 287
Sp.Def: 99
93 - 166 182 - 326
Speed: 32
33 - 92 62 - 179
Total: 471   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ¼×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ¼×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ¼×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ¼×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ¼×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ¼×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Pitfall Ground Status 0 0% 5
1 Mudbath Ground Status 0 0% 10
1 Thunder Wave Electric Status 0 100% 20
1 Mud Sport Ground Status 0 0% 15
1 Mud-Slap Ground Special 20 100% 10
1 Bide Normal Physical 1 0% 10
5 ThunderShock Electric Special 40 100% 30
9 Mud Shot Ground Special 60 95% 15
11 Camouflage Normal Status 0 0% 20
15 Mud Bomb Ground Special 65 90% 15
17 Endure Normal Status 0 0% 10
20 Flail Normal Physical 1 100% 15
25 Discharge Electric Special 80 100% 15
30 Revenge Fighting Physical 60 100% 10
35 Bounce Flying Physical 85 90% 10
40 Muddy Water Water Special 95 85% 10
45 Thunderbolt Electric Special 95 100% 15
50 Ambush Dark Physical 150 100% 20
55 Mudslide Ground Special 80 90% 10
60 Fissure Ground Physical 1 30% 5
65 Soak Water Status 0 0% 20
70 Counter Fighting Physical 1 100% 20
75 Wire Trap Electric Status 0 0% 5
80 Marshy Terrain Ground Status 0 0% 10
100 Solidify Rock Status 0 0% 5
  • Bold indicates a move that gets STAB when used by Stunfisk
  • Italic indicates a move that gets STAB only when used by an evolution of Stunfisk
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Shore Up Ground Status 0 0% 5
Schizo Boost Chaos Status 0 0% 5
High Tide Water Status 0 0% 5
Astonish Ghost Physical 30 100% 15
Curse Ghost Status 0 0% 10
Earth Power Ground Special 90 100% 10
Pain Split Normal Status 0 0% 20
Shock Wave Electric Special 60 0% 20
Sleep Talk Normal Status 0 0% 10
Spark Electric Physical 65 100% 20
Spite Ghost Status 0 100% 10
Yawn Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Stunfisk
  • Italic indicates a move that gets STAB only when used by an evolution of Stunfisk
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Stunfisk

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Magnet Rise Electric Status 0 0% 10
Facade Normal Physical 70 100% 20
Stone Edge Rock Physical 100 80% 5
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
Attract Heart Status 0 100% 15
Thunder Wave Electric Status 0 100% 20
Rock Slide Rock Physical 75 90% 10
Uproar Normal Special 90 100% 10
Flash Light Status 0 100% 20
Surf Water Special 95 100% 15
Stealth Rock Rock Status 0 0% 20
Double Team Normal Status 0 0% 15
Spite Ghost Status 0 100% 10
Extinguish Water Special 70 100% 10
Dig Ground Physical 100 100% 10
Sludge Wave Poison Special 95 100% 10
Bounce Flying Physical 85 90% 10
Secret Power Normal Physical 70 100% 20
Earth Power Ground Special 90 100% 10
Foul Play Dark Physical 95 100% 15
Endeavor Normal Physical 1 100% 5
Electroweb Electric Special 55 95% 15
Capsize Water Physical 65 100% 20
Protect Normal Status 0 0% 10
Rock Tomb Rock Physical 50 90% 10
Rain Dance Water Status 0 0% 5
Aqua Tail Water Physical 90 90% 10
Sandstorm Rock Status 0 0% 10
Frustration Normal Physical 1 100% 20
Stomping Tantrum Ground Physical 75 100% 10
Thunder Electric Special 120 70% 10
Scald Water Special 80 100% 15
Hidden Power Normal Special 1 100% 15
Earthquake Ground Physical 100 100% 10
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Electric Terrain Electric Status 0 0% 10
Shock Wave Electric Special 60 0% 20
Sludge Bomb Poison Special 90 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Substitute Normal Status 0 0% 10
Nuclear Pulse Nuclear Special 80 100% 15
Water Pulse Water Special 60 100% 20
Swagger Normal Status 0 90% 15
Pain Split Normal Status 0 0% 20
Payback Dark Physical 50 100% 10
Toxic Poison Status 0 90% 10
Steam Ball Steam Special 80 100% 15
Thunderbolt Electric Special 95 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Stunfisk
  • Italic indicates a move that gets STAB only when used by an evolution of Stunfisk
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 618 618b GenderM 618s 618sb




Trivia[]

Origin[]

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