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This page was last updated to the Final Version.

Jombey #1683: Jombey
Pokémon
#1685: Solfish Solfish
File:1684MS.gif
Sunisk
Sunfish Pokémon
#1684
Type
Water Light
Unknown
Abilities
Sunbathe or Clear Body
Hidden Abilities
Clear Body
Gender ratio
50% / 50%
Catch rate
225 (29.4%)
Breeding
Egg group
Water2
Hatch time
5355 steps
Height
5'2" 1.6 m
0'0" 0 m
Weight
33.1 lbs. 15.0 kg
0 lbs. 0 kg
Base experience yield
64
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Blue
Base friendship
70

Sunisk is a Water/Light dual type Pokemon. It evolves into Solfish starting at level 37.

Pokédex entry

Pokédex entry
They hang out in sun and let it charge them up then they get strong.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 50
110 - 157 210 - 304
Attack: 30
31 - 90 58 - 174
Defense: 43
43 - 104 81 - 203
Sp.Atk: 70
67 - 134 130 - 262
Sp.Def: 74
71 - 138 137 - 271
Speed: 60
58 - 123 112 - 240
Total: 327   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Fin Slap Water Physical 50 100% 35
1 Flash Light Status 0 100% 20
6 Beam Light Special 45 100% 25
10 Water Pulse Water Special 60 100% 20
13 Weather Ball Normal Special 50 100% 10
16 Luster Flash Light Special 40 100% 10
18 Sunny Day Fire Status 0 0% 5
22 Aqua Ring Water Status 0 0% 20
25 Signal Beam Bug Special 75 100% 15
27 Light Drain Light Special 75 100% 10
30 Soak Water Status 0 0% 20
33 Sun Shine Light Special 60 100% 10
37 Sun Burn Fire Status 0 100% 10
45 Morning Sun Light Status 0 0% 5
48 Tropical Wave Water Special 80 100% 15
52 Beacon Light Special 80 90% 15
58 Dancing Light Light Status 0 75% 5
  • Bold indicates a move that gets STAB when used by Sunisk
  • Italic indicates a move that gets STAB only when used by an evolution of Sunisk
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Aqua Tail Water Physical 90 90% 10
Body Slam Normal Physical 85 100% 15
Haze Ice Status 0 0% 30
Hydro Pump Water Special 120 80% 5
Mud Shot Ground Special 60 95% 15
Mud Sport Ground Status 0 0% 15
Mud-Slap Ground Special 20 100% 10
Psybeam Psychic Special 65 100% 20
Signal Beam Bug Special 75 100% 15
Skull Bash Bone Physical 130 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Sunisk
  • Italic indicates a move that gets STAB only when used by an evolution of Sunisk
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Sunisk

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Tropical Wave Water Special 80 100% 15
  • Bold indicates a move that gets STAB when used by Sunisk
  • Italic indicates a move that gets STAB only when used by an evolution of Sunisk
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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