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This page was last updated to the Final Version.

Lightsy #1091: Lightsy
Pokémon
#1093: Mawcar Mawcar
File:1092MS.gif
Syli
Strange Light Pokémon
#1092
Type
Light Psychic
Unknown
Ability
Levitate
Hidden Abilities
Healer
Gender ratio
Genderless
Catch rate
65 (8.5%)
Breeding
Egg groups
Mineral and Amorphous
Hatch time
5355 steps
Height
1'7" 0.5 m
0'0" 0 m
Weight
0.2 lbs. 0.1 kg
0 lbs. 0 kg
Base experience yield
189
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Brown
Base friendship
70

Syli is a Light/Psychic dual type Pokemon. It evolves from Lightsy starting at level 65. It evolves from Lightsy while exposed to a(n) Dawn Stone.

Pokédex entry

Pokédex entry
They are composed entirely of light and psychic energy.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common Psychic Seed
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 70
130 - 177 250 - 344
Attack: 33
34 - 93 63 - 181
Defense: 68
65 - 132 126 - 258
Sp.Atk: 115
108 - 183 211 - 361
Sp.Def: 185
171 - 260 337 - 515
Speed: 70
67 - 134 130 - 262
Total: 541   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre ½×
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Guiding Light Light Status 0 0% 10
1 Floodlight Light Status 0 0% 20
1 Spotlight Light Status 0 0% 20
1 Telepathy Psychic Special 60 100% 15
1 Skylight Light Special 55 95% 10
1 Psychic Terrain Psychic Status 0 0% 10
1 Confusion Psychic Special 50 100% 25
1 Lucky Chant Normal Status 0 0% 30
2 Flash Light Status 0 100% 20
4 Rapid Spin Normal Physical 35 100% 40
7 Safeguard Normal Status 0 0% 25
10 Aurora Flash Light Special 20 85% 10
13 Psybeam Psychic Special 65 100% 20
17 Power Trick Psychic Status 0 0% 10
21 AncientPower Rock Special 60 100% 5
23 Tractor Beam Light Special 70 90% 10
25 Graviton Press Cosmic Special 1 100% 20
27 Light Screen Light Status 0 0% 30
27 Reflect Psychic Status 0 0% 20
28 Extrasensory Psychic Special 80 100% 30
31 Cosmic Power Cosmic Status 0 0% 20
34 Moonlight Fairy Status 0 0% 5
37 Beacon Light Special 80 90% 15
41 Enlighten Psychic Status 0 0% 20
43 Soul Barrier Ghost Status 0 0% 10
45 Heal Block Psychic Status 0 100% 15
49 Explosion Normal Physical 250 100% 5
56 Lux Buster Light Special 150 90% 5
61 Aurora Glow Light Status 0 0% 8
65 Stored Power Psychic Special 1 100% 10
67 After Image Psychic Status 0 0% 4
70 Mist Ball Psychic Special 80 100% 10
70 Luster Purge Psychic Special 80 100% 10
76 Discombubbles Psychic Status 0 0% 10
80 Brilliant Ray Light Special 120 90% 15
90 Deliverance Psychic Special 125 95% 10
100 Daydream Psychic Status 0 0% 20
  • Bold indicates a move that gets STAB when used by Syli
  • Italic indicates a move that gets STAB only when used by an evolution of Syli
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Ethereal Ray Divine Special 70 90% 10
Psychic Terrain Psychic Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Syli
  • Italic indicates a move that gets STAB only when used by an evolution of Syli
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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