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This page was last updated to the Final Version.

Pinsir #127: Pinsir
Pokémon
#129: Magikarp Magikarp
Tauros
Wild Bull Pokémon
#128
Type
Normal
Unknown
Abilities
Intimidate or Sheer Force
Hidden Abilities
Sheer Force
Gender ratio
100% male
Catch rate
45 (5.9%)
Breeding
Egg group
Field
Hatch time
5355 steps
Height
4'7" 1.4 m
0'0" 0 m
Weight
194.9 lbs. 88.4 kg
0 lbs. 0 kg
Base experience yield
172
Leveling rate
Slow
EV yield
Total: 2
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Brown
Base friendship
70

Tauros is a Normal-type Pokemon. It evolves from Belcalf if male, starting at level 17.

Pokédex entry

Pokédex entry
It is not satisfied unless it is rampaging at all times. If there is no opponent for Tauros to battle, it will charge at thick trees and knock them down to calm itself.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Safari Zone 1 (Land),
Fossil
Rare Safari zone 3 (Land), Safari zone 4 (Land),
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 75
135 - 182 260 - 354
Attack: 120
112 - 189 220 - 372
Defense: 95
90 - 161 175 - 317
Sp.Atk: 40
40 - 101 76 - 196
Sp.Def: 70
67 - 134 130 - 262
Speed: 110
103 - 178 202 - 350
Total: 510   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Body Slam Normal Physical 85 100% 15
1 Fissure Ground Physical 1 30% 5
1 Zap Cannon Electric Special 120 50% 5
1 Whirlpool Water Special 45 95% 15
1 Achilles Heel Normal Status 0 65% 10
1 Tackle Normal Physical 50 100% 35
1 Tail Whip Normal Status 0 100% 30
3 Rage Normal Physical 60 100% 20
6 Horn Attack Bone Physical 65 100% 25
9 Scary Face Fear Status 0 100% 10
12 Pursuit Dark Physical 40 100% 20
18 Bullseye Normal Physical 60 100% 10
19 Rest Psychic Status 0 0% 10
20 Bulldoze Ground Physical 60 100% 20
22 Body Slam Normal Physical 85 100% 15
24 Payback Dark Physical 50 100% 10
29 Work Up Normal Status 0 0% 30
35 Zen Headbutt Psychic Physical 80 95% 15
41 Joust Fighting Physical 70 100% 20
48 Thrash Normal Physical 120 100% 10
55 Rock Climb Normal Physical 100 85% 20
57 Giga Impact Normal Physical 150 90% 5
64 Close Combat Fighting Physical 120 100% 5
70 Megahorn Bug Physical 120 85% 10
75 Ram Ground Physical 130 100% 10
80 Brace Normal Status 0 0% 10
96 Stampede Normal Physical 150 80% 5
100 Final Moove Normal Physical 90 95% 5
  • Bold indicates a move that gets STAB when used by Tauros
  • Italic indicates a move that gets STAB only when used by an evolution of Tauros
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Stone Edge Rock Physical 100 80% 5
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
Role Play Psychic Status 0 0% 10
SolarBeam Grass Special 140 100% 10
Attract Heart Status 0 100% 15
Rock Slide Rock Physical 75 90% 10
Hyper Beam Normal Special 150 90% 5
Uproar Normal Special 90 100% 10
Surf Water Special 95 100% 15
Double Team Normal Status 0 0% 15
Spite Ghost Status 0 100% 10
Extinguish Water Special 70 100% 10
Blizzard Ice Special 120 70% 5
Snow Bank Ice Physical 60 100% 15
Incinerate Fire Special 60 100% 15
Iron Head Steel Physical 80 100% 15
Retaliate Normal Physical 75 100% 5
Icy Wind Ice Special 55 95% 15
Helping Hand Normal Status 0 0% 20
Secret Power Normal Physical 70 100% 20
Endeavor Normal Physical 1 100% 5
Capsize Water Physical 65 100% 20
Protect Normal Status 0 0% 10
Rock Tomb Rock Physical 50 90% 10
Rain Dance Water Status 0 0% 5
Sandstorm Rock Status 0 0% 10
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Stomping Tantrum Ground Physical 75 100% 10
Wild Charge Electric Physical 100 100% 15
Fire Blast Fire Special 120 85% 5
Outrage Dragon Physical 120 100% 15
Thunder Electric Special 120 70% 10
Hidden Power Normal Special 1 100% 15
Earthquake Ground Physical 100 100% 10
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Shock Wave Electric Special 60 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Smart Strike Steel Physical 80 0% 20
Water Pulse Water Special 60 100% 20
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Iron Tail Steel Physical 100 80% 15
Payback Dark Physical 50 100% 10
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Work Up Normal Status 0 0% 30
Thunderbolt Electric Special 95 100% 15
Sleep Talk Normal Status 0 0% 10
Flamethrower Fire Special 95 100% 15
  • Bold indicates a move that gets STAB when used by Tauros
  • Italic indicates a move that gets STAB only when used by an evolution of Tauros
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

Competitive[]

Set 1: Critical Behe-moo-th[]

Ability: intimidate

Nature: Jolly (+Speed -Special Attack)

Item: Power Herb / King's Rock

Stats: 252 Attack / 252 Speed / 4 Special Defense


Moveset:

- Bullseye

- Payback

- Zen Headbutt / Iron Head

- Ram / Close Combat


Notes:

Bullseye as Tauros' main STAB allows for instant critical hits, bypassing any defensive setup from the opposing mon. Close Combat and Earthquake offer reliable coverage, where Close Combat provides a slightly higher power boost while adding a drawback of lowered defenses. However, Tauros' middling Special Defense stat and HP don't provide a whole lot of bulk, so the defense drop isn't the worst drawback. Zen Headbutt also offers an option against fighting types and a flinch chance at the risk of slightly lowered accuracy. Payback offers a deterrence for fast Ghost types who would otherwise wall Tauros.

Using a Power Herb in conjunction with Ram can offer a free +1 Attack boost, which may be enough to set up a sweep, especially with Bullseye's auto-crit capabilities. Finally, a King's Rock could be used for flinch hax with Tauros' high speed and moves like Zen Headbutt and Iron Head. Intimidate provides a free attack drop, which can help Tauros switch in, take a hit, and force a switch; especially with a base 95 defense stat.

Set 2: Sheer Force Life Orb[]

Ability: Sheer Force

Nature: Jolly (+Speed -Special Attack)

Item: Life Orb

Stats: 252 Attack / 252 Speed / 4 Special Defense


Moveset:

- Rock Climb

- Pursuit

- Zen Headbutt / Close Combat / Capsize

- Stone Edge / Megahorn / Iron Tail


Notes:

Rock Climb is a powerful main STAB, which is combined with a host of other powerful moves to take advantage of the Sheer Force/Life Orb power boost. This set is designed to have Tauros hit as hard as possible, with Pursuit to save it from Ghost types who could otherwise wall it. The power boost takes Tauros' already high attack stat to even greater levels, threatening to OHKO most things that don't resist. Using as much coverage as possible will ensure that Tauros has a semi-decent matchup against most Pokemon it would come across.

For both sets, Tauros' main counters are bulky Fighting types who can take a Bullseye or switch into a non-STAB move and hit Tauros back for massive damage. Physically defensive Pokemon that resist Normal, such as Aggron, Regirock, or Corviknight can swtich in and threaten a super-effective Body Press. Status setters can put Tauros on a clock and neuter most variants by inflicting burn. Ghost-types that are not hit by Pursuit super-effectively such as Mimikyu and Spiritomb can be brought in and out safely due to the lack of Tauros' other Ghost coverage options.

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