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Voormisan #3022: Voormisan
Pokémon
#3024: Maglamp Maglamp
File:3023MS.gif
Teaplasm
Teabag Pokémon
#3023
Type
Ghost
Unknown
Ability
Water Absorb
Hidden Abilities
Cursed Body
Gender ratio
50% / 50%
Catch rate
69 (9%)
Breeding
Egg group
Undiscovered
Hatch time
5355 steps
Height
0'3" 0.1 m
0'0" 0 m
Weight
0.2 lbs. 0.1 kg
0 lbs. 0 kg
Base experience yield
72
Leveling rate
Medium Slow
EV yield
Total: 2
0
HP
0
Atk
0
Def
2
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Purple
Base friendship
70

Teaplasm is a Ghost-type Pokemon. It evolves into Sinistea with high friendship.

Pokédex entry

Pokédex entry
Teaplasm is only able to be bred from captivity. They can soak up water to prepare for evolution.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare Lum Berry
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 30
90 - 137 170 - 264
Attack: 25
27 - 84 49 - 163
Defense: 35
36 - 95 67 - 185
Sp.Atk: 54
53 - 116 101 - 227
Sp.Def: 44
44 - 105 83 - 205
Speed: 40
40 - 101 76 - 196
Total: 228   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber ½×
Glass
Plastic
Fabric
Time ½×
Chaos
Divine
Paint
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Astonish Ghost Physical 30 100% 15
1 Withdraw Water Status 0 0% 40
3 Water Sport Water Status 0 0% 15
6 Aromatic Mist Fairy Status 0 0% 20
12 Mega Drain Grass Special 60 100% 15
14 Night Shade Ghost Special 1 100% 15
18 Protect Normal Status 0 0% 10
20 Stored Power Psychic Special 1 100% 10
24 Sucker Punch Dark Physical 80 95% 10
27 Aromatherapy Grass Status 0 0% 5
30 Giga Drain Grass Special 80 100% 10
36 Nasty Plot Dark Status 0 0% 20
42 Shadow Ball Ghost Special 80 100% 15
48 Memento Dark Status 0 100% 10
52 Coffee Drink Food Status 0 0% 10
57 Special Order Food Status 0 0% 15
100 Snack Bait Food Status 0 70% 5
  • Bold indicates a move that gets STAB when used by Teaplasm
  • Italic indicates a move that gets STAB only when used by an evolution of Teaplasm
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Stored Power Psychic Special 1 100% 10
Haunt Ghost Physical 120 100% 10
Channel Ghost Status 0 0% 15
Soak Water Status 0 0% 20
Ghost Wave Ghost Special 80 100% 15
Scald Water Special 80 100% 15
Ecto Blast Ghost Special 100 75% 10
Metronome Normal Status 0 0% 20
Water Sport Water Status 0 0% 15
Night Shade Ghost Special 1 100% 15
Hex Ghost Special 60 100% 10
Metronome Normal Status 0 0% 20
  • Bold indicates a move that gets STAB when used by Teaplasm
  • Italic indicates a move that gets STAB only when used by an evolution of Teaplasm
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Teaplasm

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Teaplasm
  • Italic indicates a move that gets STAB only when used by an evolution of Teaplasm
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]