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This page was last updated to the Final Version.

Telson #3828: Telson
Pokémon
#3830: Sevydra Sevydra
File:3829MS.gif
Telshark
Protecting Pokémon
#3829
Type
Water Dark
Unknown
Abilities
Poison Point or Swift Swim
Hidden Abilities
Rough Skin
Gender ratio
50% / 50%
Catch rate
99 (12.9%)
Breeding
Egg group
Water2
Hatch time
5355 steps
Height
21'3" 6.5 m
0'0" 0 m
Weight
557.8 lbs. 253.0 kg
0 lbs. 0 kg
Base experience yield
112
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Gray
Base friendship
70

Telshark is a Water/Dark dual type Pokemon. It evolves from Telson starting at level 32.

Pokédex entry

Pokédex entry
Evolution of Telson, it is said to live in the depths of the oceans, where only night lights are visible. It rarely goes on the surface, and it is capable to bring the midnight sun.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Poison Barb
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 85
145 - 192 280 - 374
Attack: 80
76 - 145 148 - 284
Defense: 95
90 - 161 175 - 317
Sp.Atk: 115
108 - 183 211 - 361
Sp.Def: 55
54 - 117 103 - 229
Speed: 100
94 - 167 184 - 328
Total: 530   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost ½×
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear ½×
Tech ½×
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Corrosive Spray Poison Special 75 100% 20
1 Reversal Fighting Physical 1 100% 15
1 Hex Ghost Special 60 100% 10
1 Acupressure Normal Status 0 0% 30
1 Assurance Dark Physical 55 100% 10
1 Weather Ball Normal Special 50 100% 10
1 Mud Shot Ground Special 60 95% 15
1 Assurance Dark Physical 55 100% 10
1 Venom Drench Poison Status 0 100% 20
1 Throat Chop Dark Physical 80 100% 15
1 Acid Rain Poison Status 0 0% 5
1 Whirlpool Water Special 45 95% 15
1 Spikes Ground Status 0 0% 20
1 Tackle Normal Physical 50 100% 35
1 Poison Sting Poison Physical 30 100% 35
3 Harden Normal Status 0 0% 30
6 Knock Off Dark Physical 65 100% 20
7 Minimize Normal Status 0 0% 20
10 Fish Bite Water Physical 60 100% 20
13 Rollout Rock Physical 30 90% 20
17 Toxic Spikes Poison Status 0 0% 20
20 Stockpile Normal Status 0 0% 20
20 Spit Up Normal Special 1 100% 10
23 Revenge Fighting Physical 60 100% 10
27 Brine Water Special 65 100% 10
30 Pin Missile Bug Physical 20 90% 20
33 Pain Split Normal Status 0 0% 20
35 Faint Attack Dark Physical 60 0% 20
38 Aqua Tail Water Physical 90 90% 10
41 Poison Jab Poison Physical 80 100% 20
45 Spiked Armor Steel Status 0 0% 10
50 Hydro Pump Water Special 120 80% 5
55 Sludge Hammer Poison Physical 120 100% 15
60 Puff Up Normal Status 0 0% 10
67 Nasty Plot Dark Status 0 0% 20
99 Destiny Bond Ghost Status 0 0% 1
100 Torpedo Water Physical 120 95% 10
  • Bold indicates a move that gets STAB when used by Telshark
  • Italic indicates a move that gets STAB only when used by an evolution of Telshark
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Censored by Fandom Heart Physical 80 90% 5
Acid Spray Poison Special 40 100% 20
Aqua Jet Water Physical 40 100% 20
Astonish Ghost Physical 30 100% 15
Brine Water Special 65 100% 10
BubbleBeam Water Special 65 100% 20
Flail Normal Physical 1 100% 15
Haze Ice Status 0 0% 30
Signal Beam Bug Special 75 100% 15
Supersonic Sound Status 0 55% 20
Water Pulse Water Special 60 100% 20
  • Bold indicates a move that gets STAB when used by Telshark
  • Italic indicates a move that gets STAB only when used by an evolution of Telshark
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Telshark

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Telshark
  • Italic indicates a move that gets STAB only when used by an evolution of Telshark
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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