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Serperior #497: Serperior
Pokémon
#499: Pignite Pignite
Tepig
Fire Pig Pokémon
#498
Type
Fire
Unknown
Abilities
Thick Fat or Blaze
Hidden Abilities
Thick Fat
Gender ratio
87.5% / 12.5%
Catch rate
96 (12.5%)
Breeding
Egg group
Field
Hatch time
5355 steps
Height
1'7" 0.5 m
0'0" 0 m
Weight
21.8 lbs. 9.9 kg
0 lbs. 0 kg
Base experience yield
28
Leveling rate
Medium Slow
EV yield
Total: 1
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Red
Base friendship
70

Tepig is a Fire-type Pokemon. It evolves into Pignite starting at level 17.

Pokédex entry

Pokédex entry
It blows fire through its nose. When it catches a cold, the fire becomes pitch-black smoke instead.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Scorching Cavern (Cave),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 65
125 - 172 240 - 334
Attack: 63
61 - 126 117 - 247
Defense: 45
45 - 106 85 - 207
Sp.Atk: 45
45 - 106 85 - 207
Sp.Def: 45
45 - 106 85 - 207
Speed: 45
45 - 106 85 - 207
Total: 308   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice ½×
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic
Sound
Food ½×
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Tackle Normal Physical 50 100% 35
3 Tail Whip Normal Status 0 100% 30
7 Ember Fire Special 40 100% 25
9 Odor Sleuth Normal Status 0 0% 40
13 Defense Curl Normal Status 0 0% 40
15 Flame Charge Fire Physical 50 100% 20
19 Smog Poison Special 20 70% 20
21 Rollout Rock Physical 30 90% 20
25 Take Down Normal Physical 90 85% 20
27 Heat Crash Fire Physical 1 100% 10
31 Assurance Dark Physical 55 100% 10
33 Flamethrower Fire Special 95 100% 15
37 Head Smash Rock Physical 150 80% 5
39 Roar Sound Status 0 100% 20
43 Flare Blitz Fire Physical 120 100% 15
  • Bold indicates a move that gets STAB when used by Tepig
  • Italic indicates a move that gets STAB only when used by an evolution of Tepig
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Uprising Dragon Physical 1 100% 10
Brace Normal Status 0 0% 10
Body Slam Normal Physical 85 100% 15
Covet Normal Physical 60 100% 40
Curse Ghost Status 0 0% 10
Endeavor Normal Physical 1 100% 5
Heavy Slam Steel Physical 1 100% 10
Magnitude Ground Physical 1 100% 30
Sleep Talk Normal Status 0 0% 10
Superpower Fighting Physical 120 100% 5
Thrash Normal Physical 120 100% 10
Yawn Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Tepig
  • Italic indicates a move that gets STAB only when used by an evolution of Tepig
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Tepig

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
SolarBeam Grass Special 140 100% 10
Attract Heart Status 0 100% 15
Superpower Fighting Physical 120 100% 5
Double Team Normal Status 0 0% 15
Will-O-Wisp Fire Status 0 75% 15
Lava Splash Magma Special 90 100% 15
Incinerate Fire Special 60 100% 15
Helping Hand Normal Status 0 0% 20
Secret Power Normal Physical 70 100% 20
Endeavor Normal Physical 1 100% 5
Protect Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Echoed Voice Sound Special 40 100% 15
Rock Tomb Rock Physical 50 90% 10
Blast Burn Fire Special 150 90% 5
Roar Sound Status 0 100% 20
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Stomping Tantrum Ground Physical 75 100% 10
Gyro Ball Steel Physical 1 100% 5
Wild Charge Electric Physical 100 100% 15
Fire Blast Fire Special 120 85% 5
Heat Wave Fire Special 100 90% 10
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Substitute Normal Status 0 0% 10
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Iron Tail Steel Physical 100 80% 15
Flame Charge Fire Physical 50 100% 20
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Overheat Fire Special 140 90% 5
Sleep Talk Normal Status 0 0% 10
Flamethrower Fire Special 95 100% 15
  • Bold indicates a move that gets STAB when used by Tepig
  • Italic indicates a move that gets STAB only when used by an evolution of Tepig
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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