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This page was created by a bot and is up to date with the Final Version. Effects of the move may be from an earlier version or missing.

Thunderhorn
Battles
Type  Electric
Category  Physical
PP  10 (max. 16)
Power  120
Accuracy  85%
Priority  0
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat or Magic Bounce
  • Not affected by Snatch
  • Affected by Mirror Move
  • Affected by King's Rock
Target
Foe Foe
Self Ally
May affect anyone but the user
Availability
  • Not a TM, HM or Move Tutor move.

Description

Description
Using its tough and impressive horn, the user rams into the target with no letup.

Effect

this move has a 10% chance for the following additional effects to occur: Paralyzes the target.
For Thunder Wave only, fails if the target is immune to the move's type.
For Bolt Strike only, will double the power of the next Fusion Flare used this round.
Gen 6+: For Body Slam only, power is doubled and accuracy is perfect if the target is Minimized. (This is not an effect of the function code or its scripts.)

Pokémon that learn Thunderhorn

Level Up

Note: Due to memory issues, results are limited to 50.

# Pokémon Type Level
2771File:2771MS.gifHerculesKabuterimonBugElectric60
2772File:2772MS.gifTyrantKabuterimonBugElectric60
2770File:2770MS.gifMegaKabuterimon ABugElectric60
2773File:2773MS.gifMegaKabuterimon BBugElectric60
2945ZudomonWaterElectric80
2689File:2689MS.gifStormdlerNormalElectric60
  • Bold indicates a Pokémon gains STAB from this move.
  • Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.

Breeding

Note: Due to memory issues, results are limited to 50.

# Pokémon Egg Group
  • Bold indicates a Pokémon gains STAB from this move.
  • Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
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