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Ghost Maid #3233: Ghost Maid
Pokémon
#3235: Time Noctowl Time Noctowl
File:3234MS.gif
Time Hoothoot
Owl Pokémon
#3234
3234
Type
Time Flying
Unknown
Abilities
Insomnia or Early Bird
Hidden Abilities
Tinted Lens
Gender ratio
50% / 50%
Catch rate
255 (33.3%)
Breeding
Egg group
Flying
Hatch time
4080 steps
Height
2'3" 0.7 m
0'0" 0 m
Weight
46.7 lbs. 21.2 kg
0 lbs. 0 kg
Base experience yield
52
Leveling rate
Medium Fast
EV yield
Total: 1
1
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Brown
Base friendship
70

Time Hoothoot is a Time/Flying dual type Pokemon. It evolves into Time Noctowl starting at level 20.

Pokédex entry

Pokédex entry
It has an internal organ that senses the earth's rotation. Using this special organ, a Hoothoot begins hooting at precisely the same time every day.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 60
120 - 167 230 - 324
Attack: 30
31 - 90 58 - 174
Defense: 30
31 - 90 58 - 174
Sp.Atk: 36
36 - 96 69 - 188
Sp.Def: 56
54 - 118 105 - 232
Speed: 53
52 - 115 99 - 225
Total: 265   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ¼×
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ¼×
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ¼×
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ¼×
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ¼×
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ¼×
Ghost ½×
Steel ½×
Fire ½×
Water
Grass ½×
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Psycho Shift Psychic Status 0 90% 10
1 Tackle Normal Physical 50 100% 35
1 Growl Sound Status 0 100% 40
1 Foresight Normal Status 0 0% 40
4 Peck Flying Physical 35 100% 35
7 Second Blast Time Special 45 100% 25
10 Hypnosis Psychic Status 0 60% 20
13 Uproar Normal Special 90 100% 10
16 Reflect Psychic Status 0 0% 20
19 Air Cutter Flying Special 60 95% 25
22 Extrasensory Psychic Special 80 100% 30
25 Hour Blast Time Special 75 100% 15
27 Take Down Normal Physical 90 85% 20
31 Air Slash Flying Special 75 95% 20
34 Future Attack Time Special 100 100% 10
35 Time Swap Time Status 0 0% 10
37 Synchronoise Psychic Special 120 100% 15
40 Psychic Psychic Special 90 100% 10
43 Slowdown Time Status 0 100% 10
46 Roost Flying Status 0 0% 10
52 Dream Eater Psychic Special 100 100% 15
55 Hurricane Flying Special 120 70% 10
60 Speed Sap Time Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Time Hoothoot
  • Italic indicates a move that gets STAB only when used by an evolution of Time Hoothoot
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Aeroblast Flying Special 100 95% 5
Fowl Play Flying Physical 95 100% 15
Agility Psychic Status 0 0% 30
Defog Flying Status 0 0% 15
Faint Attack Dark Physical 60 0% 20
FeatherDance Flying Status 0 100% 15
Mirror Move Flying Status 0 0% 20
Night Shade Ghost Special 1 100% 15
Sky Attack Flying Physical 150 90% 5
Supersonic Sound Status 0 55% 20
Whirlwind Wind Status 0 100% 20
Wing Attack Flying Physical 60 100% 35
  • Bold indicates a move that gets STAB when used by Time Hoothoot
  • Italic indicates a move that gets STAB only when used by an evolution of Time Hoothoot
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Time Hoothoot

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Attract Heart Status 0 100% 15
Reflect Psychic Status 0 0% 20
Uproar Normal Special 90 100% 10
Hyper Voice Normal Special 90 100% 10
Tailwind Flying Status 0 0% 30
Psychic Psychic Special 90 100% 10
Double Team Normal Status 0 0% 15
Recycle Normal Status 0 0% 40
Pluck Flying Physical 60 100% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Protect Normal Status 0 0% 10
Echoed Voice Sound Special 40 100% 15
Psych Up Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Fly Flying Physical 95 95% 15
Roost Flying Status 0 0% 10
Air Cutter Flying Special 60 95% 25
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Heat Wave Fire Special 100 90% 10
Hidden Power Normal Special 1 100% 15
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Substitute Normal Status 0 0% 10
Whirldive Wind Special 80 95% 25
Magic Coat Magic Status 0 0% 15
Swagger Normal Status 0 90% 15
Sky Attack Flying Physical 150 90% 5
Shadow Ball Ghost Special 80 100% 15
Aerial Ace Flying Physical 60 0% 20
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Work Up Normal Status 0 0% 30
Dream Eater Psychic Special 100 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Time Hoothoot
  • Italic indicates a move that gets STAB only when used by an evolution of Time Hoothoot
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 3234 File:3234b.png GenderM File:3234s.png File:3234sb.png




Trivia[]

Origin[]

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