This page was last updated to the Final Version.
Time Hoothoot is a Time/Flying dual type Pokemon.
It evolves into Time Noctowl starting at level 20.
Pokédex entry
Pokédex entry
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It has an internal organ that senses the earth's rotation. Using this special organ, a Hoothoot begins hooting at precisely the same time every day.
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Held items
Held item(s)
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None
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This Pokémon cannot be found holding an item.
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Game locations
Availability
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None
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This Pokémon cannot be found in the wild.
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- All species are also available through Wonder Trade and Randomizer.
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Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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120 - 167
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230 - 324
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31 - 90
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58 - 174
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31 - 90
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58 - 174
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36 - 96
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69 - 188
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54 - 118
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105 - 232
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52 - 115
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99 - 225
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- Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
- Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
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Type effectiveness
Under normal battle conditions, this Pokémon is:
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By leveling up
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- Bold indicates a move that gets STAB when used by Time Hoothoot
- Italic indicates a move that gets STAB only when used by an evolution of Time Hoothoot
- An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
- A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
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By Breeding
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- Bold indicates a move that gets STAB when used by Time Hoothoot
- Italic indicates a move that gets STAB only when used by an evolution of Time Hoothoot
- An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
- A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
- Moves marked with an asterisk (*) must be chain bred onto Time Hoothoot
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By TM
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- Bold indicates a move that gets STAB when used by Time Hoothoot
- Italic indicates a move that gets STAB only when used by an evolution of Time Hoothoot
- An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
- A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
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Sprites
Trivia[]
Origin[]