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Spinda #327: Spinda
Pokémon
#329: Vibrava Vibrava
328MS
Trapinch
Ant Pit Pokémon
#328
328
Type
Ground Bug
Unknown
Abilities
Hyper Cutter or Arena Trap
Hidden Abilities
Sheer Force
Gender ratio
50% / 50%
Catch rate
255 (33.3%)
Breeding
Egg group
Bug
Hatch time
5355 steps
Height
2'3" 0.7 m
0'0" 0 m
Weight
33.1 lbs. 15.0 kg
0 lbs. 0 kg
Base experience yield
58
Leveling rate
Medium Slow
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Brown
Base friendship
70

Trapinch is a Ground/Bug dual type Pokemon. It evolves into Vibrava starting at level 35.

Pokédex entry

Pokédex entry
Its big jaws crunch through boulders. Because its head is so big, it has a hard time getting back upright if it tips over onto its back.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Soft Sand
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Arid Cavern (Cave),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 45
105 - 152 200 - 294
Attack: 100
94 - 167 184 - 328
Defense: 65
63 - 128 121 - 251
Sp.Atk: 45
45 - 106 85 - 207
Sp.Def: 55
54 - 117 103 - 229
Speed: 10
13 - 68 22 - 130
Total: 320   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison ½×
Ground ½×
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground ½×
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground ½×
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison ½×
Ground ½×
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground ½×
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground ½×
Rock
Bug
Ghost
Steel ½×
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Pitfall Ground Status 0 0% 5
1 Bug Bite Bug Physical 60 100% 20
1 Bite Dark Physical 60 100% 25
4 Sand-Attack Ground Status 0 100% 15
7 Faint Attack Dark Physical 60 0% 20
10 Sand Tomb Ground Physical 45 90% 15
13 Mud-Slap Ground Special 20 100% 10
17 Bide Normal Physical 1 0% 10
21 Sand Dune Ground Physical 60 100% 10
25 Rock Slide Rock Physical 75 90% 10
29 Dig Ground Physical 100 100% 10
34 Crunch Dark Physical 80 100% 15
36 Fire Fang Fire Physical 65 95% 15
37 Thunder Fang Electric Physical 65 95% 15
38 Ice Fang Ice Physical 65 95% 15
39 Earth Power Ground Special 90 100% 10
41 Feint Normal Physical 50 100% 10
44 Sandstorm Rock Status 0 0% 10
47 Mandible Crush Bug Physical 80 100% 10
49 Hyper Beam Normal Special 150 90% 5
51 Dustdevil Rock Special 60 95% 10
55 Earthquake Ground Physical 100 100% 10
57 Fissure Ground Physical 1 30% 5
61 Ambush Dark Physical 150 100% 20
67 Superpower Fighting Physical 120 100% 5
73 Dragon Dance Dragon Status 0 0% 20
80 Achilles Heel Normal Status 0 65% 10
  • Bold indicates a move that gets STAB when used by Trapinch
  • Italic indicates a move that gets STAB only when used by an evolution of Trapinch
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
First Impression Bug Physical 100 100% 10
Squirm Bug Physical 20 90% 15
Bug Bite Bug Physical 60 100% 20
Earth Power Ground Special 90 100% 10
Endure Normal Status 0 0% 10
Flail Normal Physical 1 100% 15
Focus Energy Normal Status 0 0% 30
Fury Cutter Bug Physical 40 95% 20
Gust Flying Special 40 100% 35
Mud Shot Ground Special 60 95% 15
Quick Attack Normal Physical 40 100% 30
Signal Beam Bug Special 75 100% 15
  • Bold indicates a move that gets STAB when used by Trapinch
  • Italic indicates a move that gets STAB only when used by an evolution of Trapinch
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Trapinch

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
SolarBeam Grass Special 140 100% 10
Attract Heart Status 0 100% 15
Rock Slide Rock Physical 75 90% 10
Hyper Beam Normal Special 150 90% 5
Superpower Fighting Physical 120 100% 5
Double Team Normal Status 0 0% 15
Dig Ground Physical 100 100% 10
Secret Power Normal Physical 70 100% 20
Earth Power Ground Special 90 100% 10
Protect Normal Status 0 0% 10
Bug Bite Bug Physical 60 100% 20
Rock Tomb Rock Physical 50 90% 10
Sandstorm Rock Status 0 0% 10
Frustration Normal Physical 1 100% 20
Struggle Bug Bug Special 60 100% 20
Hidden Power Normal Special 1 100% 15
Earthquake Ground Physical 100 100% 10
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Substitute Normal Status 0 0% 10
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Signal Beam Bug Special 75 100% 15
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Giga Drain Grass Special 80 100% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Trapinch
  • Italic indicates a move that gets STAB only when used by an evolution of Trapinch
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 328 328b GenderM 328s 328sb




Trivia[]

Where the fuck do i find you?

Origin[]

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