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Tuber (M) #2149: Tuber (M)
Pokémon
#2151: Swimmer M Swimmer M
File:2150MS.gif
Tuber (F)
Tuber Pokémon
#2150
Type
Water Rubber
Unknown
Ability
Swift Swim
Hidden Abilities
Hydration
Gender ratio
100% female
Catch rate
55 (7.2%)
Breeding
Egg group
Undiscovered
Hatch time
5355 steps
Height
3'3" 1.0 m
0'0" 0 m
Weight
1.1 lbs. 0.5 kg
0 lbs. 0 kg
Base experience yield
155
Leveling rate
Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
1
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Gray
Base friendship
70

Tuber (F) is a Water/Rubber dual type Pokemon. It evolves into Swimmer F with high friendship.

Pokédex entry

Pokédex entry
Dont let police catch you with this mon.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 65
125 - 172 240 - 334
Attack: 65
63 - 128 121 - 251
Defense: 80
76 - 145 148 - 284
Sp.Atk: 85
81 - 150 157 - 295
Sp.Def: 100
94 - 167 184 - 328
Speed: 80
76 - 145 148 - 284
Total: 475   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel
Fire
Water ¼×
Grass
Electric
Psychic ½×
Ice ½×
Dragon
Dark
Fairy
Wood ½×
Steam
Magma
Wind
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Tackle Normal Physical 50 100% 35
1 Soak Water Status 0 0% 20
4 Water Gun Water Special 40 100% 25
7 Rubber Shot Rubber Special 60 0% 20
10 BubbleBeam Water Special 65 100% 20
12 Light Screen Light Status 0 0% 30
14 Flail Normal Physical 1 100% 15
15 Tearful Look Normal Status 0 100% 25
17 Aqua Ring Water Status 0 0% 20
20 Reverse Splash Water Special 60 100% 10
26 Plastic Defense Plastic Status 0 0% 20
30 Surf Water Special 95 100% 15
34 Tube Bind Rubber Special 65 90% 20
40 Hydro Pump Water Special 120 80% 5
  • Bold indicates a move that gets STAB when used by Tuber (F)
  • Italic indicates a move that gets STAB only when used by an evolution of Tuber (F)
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Bullet Punch Steel Physical 40 100% 30
Close Combat Fighting Physical 120 100% 5
Counter Fighting Physical 1 100% 20
Encore Normal Status 0 100% 5
Fire Punch Fire Physical 75 100% 15
Heavy Slam Steel Physical 1 100% 10
Ice Punch Ice Physical 75 100% 15
Knock Off Dark Physical 65 100% 20
Meditate Psychic Status 0 0% 40
Power Trick Psychic Status 0 0% 10
Rolling Kick Fighting Physical 60 85% 15
SmellingSalt Food Physical 60 100% 10
ThunderPunch Electric Physical 75 100% 15
Tickle Normal Status 0 100% 20
  • Bold indicates a move that gets STAB when used by Tuber (F)
  • Italic indicates a move that gets STAB only when used by an evolution of Tuber (F)
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Tuber (F)

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Surf Water Special 95 100% 15
  • Bold indicates a move that gets STAB when used by Tuber (F)
  • Italic indicates a move that gets STAB only when used by an evolution of Tuber (F)
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
File:2150s.png File:2150sb.png




Trivia[]

Origin[]

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