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Marvelamp #1837: Marvelamp
Pokémon
#1839: Tusk Act 3 Tusk Act 3
File:1838MS.gif
Tusk Act 2
CrippleMaster Pokémon
#1838
1838
Type
Fighting
Unknown
Abilities
Compoundeyes or Hustle
Hidden Abilities
Clear Body
Gender ratio
Genderless
Catch rate
45 (5.9%)
Breeding
Egg group
Amorphous
Hatch time
1000 steps
Height
3'3" 1.0 m
0'0" 0 m
Weight
20.9 lbs. 9.5 kg
0 lbs. 0 kg
Base experience yield
156
Leveling rate
Slow
EV yield
Total: 2
0
HP
0
Atk
2
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Blue
Base friendship
35

Tusk Act 2 is a Fighting-type Pokemon. It evolves from Stando during the day, while holding a(n) Tusk. It evolves into Tusk Act 3 starting at level 33.

Pokédex entry

Pokédex entry
Tusk Act 2, it has grown stronger.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common Leppa Berry
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 72
132 - 179 254 - 348
Attack: 52
51 - 114 98 - 223
Defense: 82
78 - 147 152 - 289
Sp.Atk: 62
60 - 125 116 - 245
Sp.Def: 72
69 - 136 134 - 267
Speed: 52
51 - 114 98 - 223
Total: 392   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Hidden Power Normal Special 1 100% 15
1 Hidden Force Normal Physical 1 100% 15
4 Foresight Normal Status 0 0% 40
6 Quick Attack Normal Physical 40 100% 30
7 Fury Attack Bone Physical 15 90% 20
10 Focus Energy Normal Status 0 0% 30
13 Mach Punch Fighting Physical 40 100% 30
13 Bullet Punch Steel Physical 40 100% 30
16 Rapid Throw Steel Physical 15 90% 15
19 Random Shots Normal Special 18 100% 15
21 Shooting Arts Fighting Special 20 100% 20
23 Lock-On Normal Status 0 0% 5
25 Charge Beam Electric Special 60 90% 10
27 Rock Blast Rock Physical 25 90% 10
30 Aromatherapy Grass Status 0 0% 5
34 Spiral Strike Fighting Special 70 95% 10
37 Enlighten Psychic Status 0 0% 20
40 Smart Strike Steel Physical 80 0% 20
43 Aura Sphere Fighting Special 90 0% 20
45 Recover Normal Status 0 0% 10
47 Flash Cannon Steel Special 90 100% 15
50 Final Gambit Fighting Special 150 100% 5
60 Belly Drum Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Tusk Act 2
  • Italic indicates a move that gets STAB only when used by an evolution of Tusk Act 2
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Tusk Act 2
  • Italic indicates a move that gets STAB only when used by an evolution of Tusk Act 2
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 1838 1838b GenderM 1838s 1838sb




Trivia[]

Where the fuck do i find you?

Origin[]

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