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Astolftrap #2000: Astolftrap
Pokémon
#2002: ASHGAAAAAA ASHGAAAAAA
File:2001MS.gif
Twotow
Twins Pokémon
#2001
Type
Steel
Unknown
Abilities
Weak Armor or Heatproof
Hidden Abilities
Aftermath
Gender ratio
Genderless
Catch rate
70 (9.2%)
Breeding
Egg groups
Amorphous and Mineral
Hatch time
2805 steps
Height
129'11" 39.6 m
0'0" 0 m
Weight
4213 lbs. 1911.0 kg
0 lbs. 0 kg
Base experience yield
119
Leveling rate
Slow
EV yield
Total: 3
0
HP
0
Atk
0
Def
3
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Red
Base friendship
70

Twotow is a Steel-type Pokemon.


Pokédex entry

Pokédex entry
Two towers. They fell. They can't be melted.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 84
144 - 191 278 - 372
Attack: 91
86 - 157 168 - 309
Defense: 130
121 - 200 238 - 394
Sp.Atk: 91
86 - 157 168 - 309
Sp.Def: 100
94 - 167 184 - 328
Speed: 10
13 - 68 22 - 130
Total: 506   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ½×
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Fortify Ally Steel Status 0 0% 15
1 Curse Ghost Status 0 0% 10
1 Double Team Normal Status 0 0% 15
1 Iron Defense Steel Status 0 0% 15
1 Scrap Metal Steel Status 0 0% 20
1 Selfdestruct Normal Physical 200 100% 5
5 Embargo Dark Status 0 100% 15
7 Ally Switch Psychic Status 0 0% 15
10 Memento Dark Status 0 100% 10
15 Payback Dark Physical 50 100% 10
20 Selfdestruct Normal Physical 200 100% 5
25 Destiny Bond Ghost Status 0 0% 1
30 Pain Split Normal Status 0 0% 20
35 Explosion Normal Physical 250 100% 5
40 Double-Edge Normal Physical 120 100% 15
45 Sacrifice Magic Special 200 100% 5
50 Future Sight Psychic Special 100 100% 10
75 Metal Burst Steel Physical 1 100% 10
100 Doomsday Chaos Physical 150 90% 3
  • Bold indicates a move that gets STAB when used by Twotow
  • Italic indicates a move that gets STAB only when used by an evolution of Twotow
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Flash Cannon Steel Special 90 100% 15
Facade Normal Physical 70 100% 20
Tuning Fork Steel Special 60 100% 15
Cut Normal Physical 55 100% 20
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
Razor Wind Wind Special 80 100% 10
Explosion Normal Physical 250 100% 5
Rock Slide Rock Physical 75 90% 10
Fling Dark Physical 1 100% 10
Trick Room Time Status 0 0% 5
Hyper Beam Normal Special 150 90% 5
Midnight Dark Status 0 0% 10
Flash Light Status 0 100% 20
Wake-Up Slap Fighting Physical 60 100% 10
Avalanche Ice Physical 60 100% 10
Artificiaslam Plastic Physical 85 90% 25
Snow Bank Ice Physical 60 100% 15
Retaliate Normal Physical 75 100% 5
Break Up Heart Physical 70 100% 10
Embargo Dark Status 0 100% 15
Mimic Normal Status 0 0% 10
Rock Tomb Rock Physical 50 90% 10
Psych Up Normal Status 0 0% 10
Sandstorm Rock Status 0 0% 10
Frustration Normal Physical 1 100% 20
Sand Dune Ground Physical 60 100% 10
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Earthquake Ground Physical 100 100% 10
Dive Water Physical 100 100% 10
Waterfall Water Physical 85 95% 15
Strength Normal Physical 80 100% 20
Mud-Slap Ground Special 20 100% 10
Dark Pulse Dark Special 80 100% 15
Graviton Press Cosmic Special 1 100% 20
Configure Cyber Special 65 85% 5
Snore Normal Special 60 100% 15
Giga Impact Normal Physical 150 90% 5
Substitute Normal Status 0 0% 10
Nuclear Pulse Nuclear Special 80 100% 15
Swagger Normal Status 0 90% 15
Payback Dark Physical 50 100% 10
Toxic Poison Status 0 90% 10
Overheat Fire Special 140 90% 5
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Twotow
  • Italic indicates a move that gets STAB only when used by an evolution of Twotow
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

add in trivia that it was released in a mystery gift every September with the surname "Neverforget" coming from the trainer 9/11 or maybe the opposite

Origin[]

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