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Slurpuff #675: Slurpuff
Pokémon
#677: Hundead Hundead
676MS
Undlouis
Walker Pokémon
#676
676
Type
Zombie
Unknown
Abilities
Stench or Poison Touch
Hidden Abilities
Insomnia
Gender ratio
100% male
Catch rate
117 (15.3%)
Breeding
Egg group
Humanlike
Hatch time
6630 steps
Height
2'3" 0.7 m
0'0" 0 m
Weight
46.3 lbs. 21.0 kg
0 lbs. 0 kg
Base experience yield
42
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Purple
Base friendship
70

Undlouis is a Zombie-type Pokemon. It evolves into Hundead if its attack is greater than its defense, starting at level 20. It evolves into Zomboom if its attack is lower than its defense, starting at level 20. It evolves into Smobill if its attack is equal to its defense, starting at level 20. It evolves into Chillzie at night, if holding a(n) NeverMeltIce.

Pokédex entry

Pokédex entry
Undlouis walk around aimlessly until food comes into sight. Then they run with all of their might and do anything they can to get that food.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Graveyard 1F (Cave), Graveyard 2F (Cave), Route 2 (LandNight),
Uncommon Graveyard 3F (Cave),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 35
95 - 142 180 - 274
Attack: 70
67 - 134 130 - 262
Defense: 70
67 - 134 130 - 262
Sp.Atk: 30
31 - 90 58 - 174
Sp.Def: 35
36 - 95 67 - 185
Speed: 65
63 - 128 121 - 251
Total: 305   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus ½×
Cyber
Glass ½×
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus ½×
Cyber
Glass ½×
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus ½×
Cyber
Glass ½×
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus ½×
Cyber
Glass ½×
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus ½×
Cyber
Glass ½×
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic ½×
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ½×
Virus ½×
Cyber
Glass ½×
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Scratch Normal Physical 40 100% 35
1 Growl Sound Status 0 100% 40
5 Bite Dark Physical 60 100% 25
7 Screech Sound Status 0 90% 40
12 Take Down Normal Physical 90 85% 20
15 Rot Fangs Zombie Physical 65 95% 15
18 Shadow Punch Ghost Physical 65 0% 20
20 Crunch Dark Physical 80 100% 15
23 Zombie Bite Zombie Physical 60 100% 20
24 Shadow Sneak Ghost Physical 40 100% 30
35 Crunch Dark Physical 80 100% 15
37 Infect Zombie Status 0 0% 20
40 Night Slash Dark Physical 70 100% 15
45 Zombie Horde Zombie Physical 25 90% 10
52 Necromancy Ghost Special 1 100% 10
55 Scavenge Normal Status 0 0% 25
57 Over-run Zombie Physical 1 100% 10
60 Double-Edge Normal Physical 120 100% 15
65 Inflict Wounds Zombie Special 1 100% 10
  • Bold indicates a move that gets STAB when used by Undlouis
  • Italic indicates a move that gets STAB only when used by an evolution of Undlouis
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Burial Ground Zombie Status 0 0% 6
Corner Dark Physical 55 0% 20
Fear Factor Fear Special 1 100% 20
Prowl Dark Physical 110 70% 5
Over-run Zombie Physical 1 100% 10
Scavenge Normal Status 0 0% 25
Leeching Fangs Blood Status 0 0% 15
Vampire Bite Zombie Physical 80 100% 15
Counter Fighting Physical 1 100% 20
Endure Normal Status 0 0% 10
Feint Normal Physical 50 100% 10
Helping Hand Normal Status 0 0% 20
Hi Jump Kick Fighting Physical 130 90% 10
Pursuit Dark Physical 40 100% 20
  • Bold indicates a move that gets STAB when used by Undlouis
  • Italic indicates a move that gets STAB only when used by an evolution of Undlouis
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Undlouis

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Attract Heart Status 0 100% 15
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Wake-Up Slap Fighting Physical 60 100% 10
Double Team Normal Status 0 0% 15
Fester Zombie Physical 70 95% 10
Retaliate Normal Physical 75 100% 5
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Cake Walk Food Status 0 0% 5
Power-Up Punch Fighting Physical 40 100% 20
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Echoed Voice Sound Special 40 100% 15
Roar Sound Status 0 100% 20
Frustration Normal Physical 1 100% 20
Safeguard Normal Status 0 0% 25
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Hone Claws Dark Status 0 0% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Calm Mind Psychic Status 0 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Substitute Normal Status 0 0% 10
Shadow Ball Ghost Special 80 100% 15
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Work Up Normal Status 0 0% 30
Shadow Claw Ghost Physical 70 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Undlouis
  • Italic indicates a move that gets STAB only when used by an evolution of Undlouis
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 676 676b GenderM 676s 676sb




Trivia[]

Origin[]

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