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This page was last updated to the Final Version.

Hector #4804: Hector
Pokémon
#4806: Scheherazade Scheherazade
File:4805MS.gif
Ushiwakamaru
Rider Pokémon
#4805
4805
Type
Wind Steel
Unknown
Abilities
Hyper Cutter or Technician
Hidden Abilities
Super Luck
Gender ratio
100% female
Catch rate
70 (9.2%)
Breeding
Egg group
Undiscovered
Hatch time
5355 steps
Height
4'3" 1.3 m
0'0" 0 m
Weight
52.9 lbs. 24.0 kg
0 lbs. 0 kg
Base experience yield
179
Leveling rate
Medium Slow
EV yield
Total: 2
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Black
Base friendship
65

Ushiwakamaru is a Wind/Steel dual type Pokemon.


Pokédex entry

Pokédex entry
shes the japaenese one.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 85
145 - 192 280 - 374
Attack: 80
76 - 145 148 - 284
Defense: 80
76 - 145 148 - 284
Sp.Atk: 95
90 - 161 175 - 317
Sp.Def: 95
90 - 161 175 - 317
Speed: 115
108 - 183 211 - 361
Total: 550   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ¼×
Bug ½×
Ghost
Steel ½×
Fire
Water
Grass ¼×
Electric
Psychic
Ice ½×
Dragon ½×
Dark
Fairy ½×
Wood ½×
Steam ½×
Magma
Wind
Paper
Rubber ½×
Fear
Tech ½×
Magic
Light ½×
Cosmic
Sound
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic
Fabric ½×
Time
Chaos
Divine
Paint
Blood ½×
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Metronome Normal Status 0 0% 20
1 Miracle Eye Psychic Status 0 0% 40
1 Ally Switch Psychic Status 0 0% 15
1 Helping Hand Normal Status 0 0% 20
1 Rapid Spin Normal Physical 35 100% 40
1 Charisma Heart Status 0 0% 10
1 Cut Normal Physical 55 100% 20
3 Metal Claw Steel Physical 50 95% 35
5 Aerial Ace Flying Physical 60 0% 20
6 Quick Attack Normal Physical 40 100% 30
6 Double Team Normal Status 0 0% 15
7 Razor Wind Wind Special 80 100% 10
10 Focus Energy Normal Status 0 0% 30
12 Faint Attack Dark Physical 60 0% 20
14 Reversal Sword Steel Physical 60 0% 20
15 Shock Wave Electric Special 60 0% 20
16 Air Cutter Flying Special 60 95% 25
18 Agility Psychic Status 0 0% 30
23 Bounce Flying Physical 85 90% 10
25 Slash Normal Physical 70 100% 20
30 Night Slash Dark Physical 70 100% 15
31 Wind Blade Wind Physical 70 100% 15
33 Air Slash Flying Special 75 95% 20
34 Kikenjo Water Physical 70 100% 20
35 Swords Dance Normal Status 0 0% 30
37 Joust Fighting Physical 70 100% 20
40 Mount Magic Physical 80 95% 20
41 Wind Spear Wind Physical 80 95% 15
43 Hoemaru Sound Special 80 100% 10
45 Usumidori Divine Physical 80 0% 20
47 High Horsepower Ground Physical 95 100% 25
50 Hasso Tobi Wind Physical 100 100% 10
53 ExtremeSpeed Normal Physical 80 100% 5
75 Samurai Edge Steel Physical 120 75% 10
95 Close Combat Fighting Physical 120 100% 5
  • Bold indicates a move that gets STAB when used by Ushiwakamaru
  • Italic indicates a move that gets STAB only when used by an evolution of Ushiwakamaru
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Ushiwakamaru
  • Italic indicates a move that gets STAB only when used by an evolution of Ushiwakamaru
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 4805 4805b GenderM File:4805s.png File:4805sb.png




Trivia[]

Where the fuck do i find you?

Origin[]

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