After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Effect
this move has the following additional effects:
If this move inflicts damage, and if the user is still active and hasn't fainted and it isn't the end of the battle, replaces the user with a different non-active Pokémon in the user's party (of the user's choice). Ignores trapping moves. If the target has chosen to use Pursuit this round, but hasn't used it yet, then it will interrupt this move to use it at double damage before this move's user switches out. Pursuit currently doesn't interrupt this move.
Pokémon that learn Volt Switch
Level Up
Note: Due to memory issues, results are limited to 50.