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This page was last updated to the Final Version.

Barboach #339: Barboach
Pokémon
#341: Corphish Corphish
340MS
Whiscash
Whiskers Pokémon
#340
340
Type
Water Ground
Unknown
Abilities
Oblivious or Filter
Hidden Abilities
Hydration
Gender ratio
50% / 50%
Catch rate
75 (9.8%)
Breeding
Egg group
Water2
Hatch time
5355 steps
Height
2'11" 0.9 m
0'0" 0 m
Weight
74.1 lbs. 33.6 kg
0 lbs. 0 kg
Base experience yield
164
Leveling rate
Medium Fast
EV yield
Total: 2
2
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Blue
Base friendship
70

Whiscash is a Water/Ground dual type Pokemon. It evolves from Barboach starting at level 30. It evolves into Mega Whiscash during the day, while holding a(n) Mist Stone.

Pokédex entry

Pokédex entry
Mysteriously, it can foretell earthquakes. In the daytime, it sleeps in mud at the bottom of a pond. When it awakens, it continually feeds throughout the night.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 100
160 - 207 310 - 404
Attack: 92
87 - 158 170 - 311
Defense: 89
84 - 155 164 - 304
Sp.Atk: 80
76 - 145 148 - 284
Sp.Def: 120
112 - 189 220 - 372
Speed: 87
82 - 152 161 - 300
Total: 568   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ¼×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ¼×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ¼×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ¼×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ¼×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal
Fighting
Flying
Poison ½×
Ground
Rock ½×
Bug
Ghost
Steel ¼×
Fire ½×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam ½×
Magma
Wind
Paper
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Body Press Fighting Physical 80 100% 10
1 Uprising Dragon Physical 1 100% 10
1 Liquidation Water Physical 85 100% 15
1 Weather Ball Normal Special 50 100% 10
1 Sand Tomb Ground Physical 45 90% 15
1 Uproar Normal Special 90 100% 10
1 Aqueduct Water Status 0 0% 10
1 Marshy Terrain Ground Status 0 0% 10
1 Mudbath Ground Status 0 0% 10
1 Fish Punch Water Physical 75 100% 15
1 Submerge Water Physical 60 100% 10
1 Daydream Psychic Status 0 0% 20
1 Mudslide Ground Special 80 90% 10
1 Ice Fang Ice Physical 65 95% 15
1 Lunge Bug Physical 80 100% 15
1 Spark Electric Physical 65 100% 20
1 Zen Headbutt Psychic Physical 80 95% 15
1 Tickle Normal Status 0 100% 20
1 Mud-Slap Ground Special 20 100% 10
1 Mud Sport Ground Status 0 0% 15
1 Water Sport Water Status 0 0% 15
6 Mud Sport Ground Status 0 0% 15
6 Water Sport Water Status 0 0% 15
10 Water Gun Water Special 40 100% 25
12 Fish Bite Water Physical 60 100% 20
14 Mud Bomb Ground Special 65 90% 15
18 Amnesia Psychic Status 0 0% 20
22 Water Pulse Water Special 60 100% 20
26 Magnitude Ground Physical 1 100% 30
30 Whirlpool Water Special 45 95% 15
31 Tremble Ground Physical 1 100% 15
33 Rest Psychic Status 0 0% 10
33 Snore Normal Special 60 100% 15
37 Aqua Tail Water Physical 90 90% 10
41 Earthquake Ground Physical 100 100% 10
45 Future Sight Psychic Special 100 100% 10
50 Fissure Ground Physical 1 30% 5
54 Dragon Dance Dragon Status 0 0% 20
60 Belly Flop Water Physical 1 100% 10
65 Maw Dragon Physical 65 90% 20
67 Stockpile Normal Status 0 0% 20
67 Swallow Food Status 0 0% 10
67 Spit Up Normal Special 1 100% 10
71 Eau Revoir Water Special 70 100% 10
80 Torpedo Water Physical 120 95% 10
95 Wish Normal Status 0 0% 10
100 Riptide Water Physical 75 85% 10
  • Bold indicates a move that gets STAB when used by Whiscash
  • Italic indicates a move that gets STAB only when used by an evolution of Whiscash
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Hail Ice Status 0 0% 10
Stone Edge Rock Physical 100 80% 5
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Bulldoze Ground Physical 60 100% 20
Attract Heart Status 0 100% 15
Rock Slide Rock Physical 75 90% 10
Hyper Beam Normal Special 150 90% 5
Surf Water Special 95 100% 15
Double Team Normal Status 0 0% 15
Extinguish Water Special 70 100% 10
Blizzard Ice Special 120 70% 5
Snow Bank Ice Physical 60 100% 15
Bounce Flying Physical 85 90% 10
Icy Wind Ice Special 55 95% 15
Secret Power Normal Physical 70 100% 20
Earth Power Ground Special 90 100% 10
Meteor Rain Cosmic Special 90 90% 10
Capsize Water Physical 65 100% 20
Protect Normal Status 0 0% 10
Rock Tomb Rock Physical 50 90% 10
Rain Dance Water Status 0 0% 5
Aqua Tail Water Physical 90 90% 10
Sandstorm Rock Status 0 0% 10
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Stomping Tantrum Ground Physical 75 100% 10
Scald Water Special 80 100% 15
Hidden Power Normal Special 1 100% 15
Earthquake Ground Physical 100 100% 10
Dive Water Physical 100 100% 10
Waterfall Water Physical 85 95% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Water Pulse Water Special 60 100% 20
Swagger Normal Status 0 90% 15
Rock Smash Fighting Physical 50 100% 15
Toxic Poison Status 0 90% 10
Steam Ball Steam Special 80 100% 15
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Whiscash
  • Italic indicates a move that gets STAB only when used by an evolution of Whiscash
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 340 340b GenderM 340s 340sb


GenderM 340 1 File:340b 1.png GenderM File:340s 1.png File:340sb 1.png


Trivia[]

Where the fuck do i find you?

Origin[]

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