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Mataracid #1079: Mataracid
Pokémon
#1081: Weepangel Weepangel
File:1080MS.gif
Wimpangel
Time Pokémon
#1080
Type
Rock Time
Unknown
Abilities
Synchronize or Analytic
Hidden Abilities
Clear Body
Gender ratio
50% / 50%
Catch rate
205 (26.8%)
Breeding
Egg group
Mineral
Hatch time
4080 steps
Height
1'3" 0.4 m
0'0" 0 m
Weight
44.1 lbs. 20.0 kg
0 lbs. 0 kg
Base experience yield
70
Leveling rate
Medium Slow
EV yield
Total: 1
0
HP
0
Atk
1
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Brown
Base friendship
70

Wimpangel is a Rock/Time dual type Pokemon. It evolves into Weepangel starting at level 30.

Pokédex entry

Pokédex entry
They cannot move unless there is somebody nearby. When there is nobody near, they are frozen in time.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Everstone
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 40
100 - 147 190 - 284
Attack: 60
58 - 123 112 - 240
Defense: 50
49 - 112 94 - 218
Sp.Atk: 30
31 - 90 58 - 174
Sp.Def: 30
31 - 90 58 - 174
Speed: 40
40 - 101 76 - 196
Total: 250   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost ½×
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ½×
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost ½×
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ½×
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost ½×
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ½×
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost ½×
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ½×
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost ½×
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ½×
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal ½×
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost ½×
Steel
Fire ¼×
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood ½×
Steam ½×
Magma
Wind ½×
Paper
Rubber ½×
Fear
Tech
Magic
Light ½×
Cosmic
Sound ½×
Food
Zombie
Nuclear ½×
Virus
Cyber
Glass
Plastic ½×
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Rock Throw Rock Physical 50 95% 15
1 Bide Normal Physical 1 0% 10
3 Fake Tears Dark Status 0 100% 20
7 Second Blast Time Special 45 100% 25
12 Charm Fairy Status 0 100% 20
12 Captivate Heart Status 0 100% 20
16 Accelerock Rock Physical 45 100% 15
19 Cosmic Power Cosmic Status 0 0% 20
21 Tic Toc Time Physical 40 85% 10
24 Safeguard Normal Status 0 0% 25
24 Reflect Psychic Status 0 0% 20
24 Light Screen Light Status 0 0% 30
27 Tri Attack Normal Special 80 100% 10
30 Minute Blast Time Special 60 100% 25
33 Time Stasis Time Status 0 100% 5
37 Aegis Divine Status 0 0% 10
40 Hour Blast Time Special 75 100% 15
45 Gorgon Eye Magic Special 90 90% 8
57 De-Age Time Status 0 95% 6
60 Matter of Time Time Physical 130 90% 5
67 Time Freeze Time Status 0 55% 5
  • Bold indicates a move that gets STAB when used by Wimpangel
  • Italic indicates a move that gets STAB only when used by an evolution of Wimpangel
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Halo Divine Status 0 0% 10
Speed Sap Time Status 0 0% 10
Fossilize Rock Status 0 0% 20
Autotomize Steel Status 0 0% 15
Block Normal Status 0 0% 20
Curse Ghost Status 0 0% 10
Endure Normal Status 0 0% 10
Flail Normal Physical 1 100% 15
Focus Punch Fighting Physical 150 100% 20
Hammer Arm Fighting Physical 100 90% 10
Mega Punch Normal Physical 80 85% 20
Rock Climb Normal Physical 100 85% 20
  • Bold indicates a move that gets STAB when used by Wimpangel
  • Italic indicates a move that gets STAB only when used by an evolution of Wimpangel
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Wimpangel

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Wimpangel
  • Italic indicates a move that gets STAB only when used by an evolution of Wimpangel
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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