Pokemon Wack Wiki

This page was last updated to the Final Version.

Mothmowl #1746: Mothmowl
Pokémon
#1748: Winblow Winblow
File:1747MS.gif
Wind-oh
Window Pokémon
#1747
Type
Glass
Unknown
Abilities
Clear Body or Levitate
Hidden Abilities
Weak Armor
Gender ratio
50% / 50%
Catch rate
255 (33.3%)
Breeding
Egg group
Mineral
Hatch time
4080 steps
Height
0'11" 0.3 m
0'0" 0 m
Weight
4.6 lbs. 2.1 kg
0 lbs. 0 kg
Base experience yield
53
Leveling rate
Medium Slow
EV yield
Total: 1
0
HP
1
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
White
Base friendship
70

Wind-oh is a Glass-type Pokemon. It evolves into Winblow starting at level 25. It evolves into Winpane alongside another species, if there is a Poké Ball in the bag and a free space in the party, starting at level 25. It evolves into Peekindow while exposed to a(n) Dusk Stone.

Pokédex entry

Pokédex entry
Get it? Wind-oh. Window. Wind-oh. Oh! HAHAHAHAHAAHH FUNNY

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 65
125 - 172 240 - 334
Attack: 30
31 - 90 58 - 174
Defense: 33
34 - 93 63 - 181
Sp.Atk: 65
63 - 128 121 - 251
Sp.Def: 65
63 - 128 121 - 251
Speed: 65
63 - 128 121 - 251
Total: 323   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost ½×
Steel
Fire ½×
Water
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma ½×
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost ½×
Steel
Fire ½×
Water
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma ½×
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost ½×
Steel
Fire ½×
Water
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma ½×
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost ½×
Steel
Fire ½×
Water
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma ½×
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost ½×
Steel
Fire ½×
Water
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma ½×
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying ½×
Poison ½×
Ground
Rock
Bug ½×
Ghost ½×
Steel
Fire ½×
Water
Grass ½×
Electric ½×
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma ½×
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie ½×
Nuclear
Virus
Cyber
Glass ½×
Plastic ½×
Fabric
Time
Chaos
Divine
Paint
Blood ½×
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Tackle Normal Physical 50 100% 35
1 Harden Normal Status 0 0% 30
4 Breeze Wind Special 40 100% 35
9 Glass Scrape Glass Status 0 85% 20
12 Speedy Glass Glass Special 40 100% 30
15 Whirlwind Wind Status 0 100% 20
16 Silver Wind Bug Special 60 100% 10
18 Mirror Shot Glass Special 65 95% 10
21 Mirror Coat Psychic Special 1 100% 20
23 Gale Wind Special 65 100% 20
25 Uproar Normal Special 90 100% 10
27 Whirlglass Glass Special 60 90% 10
29 Confuse Ray Ghost Status 0 100% 10
30 Thieving Wind Wind Special 60 100% 10
33 Pain Split Normal Status 0 0% 20
38 Shatter Beam Glass Special 90 85% 20
41 Westerlies Wind Special 80 100% 10
45 Flash Cannon Steel Special 90 100% 15
47 Power Swap Psychic Status 0 0% 10
50 Glass Cannon Glass Special 110 80% 5
55 Cyclone Wind Special 120 85% 5
66 Glass Storm Glass Special 140 100% 10
  • Bold indicates a move that gets STAB when used by Wind-oh
  • Italic indicates a move that gets STAB only when used by an evolution of Wind-oh
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Mirrorize Glass Status 0 100% 10
Glass Ceiling Glass Status 0 100% 10
Bestow Normal Status 0 0% 15
Hypnosis Psychic Status 0 60% 20
Lucky Chant Normal Status 0 0% 30
Morning Sun Light Status 0 0% 5
Steel Wing Steel Physical 70 95% 25
Uproar Normal Special 90 100% 10
Wish Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Wind-oh
  • Italic indicates a move that gets STAB only when used by an evolution of Wind-oh
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Wind-oh

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Fly Flying Physical 95 95% 15
  • Bold indicates a move that gets STAB when used by Wind-oh
  • Italic indicates a move that gets STAB only when used by an evolution of Wind-oh
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]