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This page was last updated to the Final Version.

Swellow #277: Swellow
Pokémon
#279: Pelipper Pelipper
278MS
Wingull
Seagull Pokémon
#278
278
Type
Water Flying
Unknown
Abilities
Keen Eye or Hydration
Hidden Abilities
Rain Dish
Gender ratio
50% / 50%
Catch rate
190 (24.8%)
Breeding
Egg groups
Water1 and Flying
Hatch time
5355 steps
Height
1'11" 0.6 m
0'0" 0 m
Weight
20.9 lbs. 9.5 kg
0 lbs. 0 kg
Base experience yield
54
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
White
Base friendship
70

Wingull is a Water/Flying dual type Pokemon. It evolves into Pelipper starting at level 25.

Pokédex entry

Pokédex entry
It makes its nest on a sheer cliff at the edge of the sea. It has trouble keeping its wings flapping in flight. Instead, it soars on updrafts.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common ROUTE 104 (Water),
Uncommon ROUTE 104 (Land), Sea Salt Cave (Cave),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 40
100 - 147 190 - 284
Attack: 30
31 - 90 58 - 174
Defense: 30
31 - 90 58 - 174
Sp.Atk: 55
54 - 117 103 - 229
Sp.Def: 30
31 - 90 58 - 174
Speed: 85
81 - 150 157 - 295
Total: 270   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ½×
Flying
Poison
Ground
Rock
Bug ½×
Ghost
Steel ½×
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper ½×
Rubber
Fear
Tech ½×
Magic
Light
Cosmic
Sound ½×
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy ½×
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Flying Sport Flying Status 0 0% 15
1 Growl Sound Status 0 100% 40
1 Water Gun Water Special 40 100% 25
3 Supersonic Sound Status 0 55% 20
6 Wing Attack Flying Physical 60 100% 35
9 Mist Ice Status 0 0% 30
12 Water Pulse Water Special 60 100% 20
15 Quick Attack Normal Physical 40 100% 30
19 Roost Flying Status 0 0% 10
21 Pursuit Dark Physical 40 100% 20
24 Flock Flying Physical 25 90% 15
25 Air Cutter Flying Special 60 95% 25
27 Agility Psychic Status 0 0% 30
42 Aerial Ace Flying Physical 60 0% 20
46 Air Slash Flying Special 75 95% 20
49 Hurricane Flying Special 120 70% 10
  • Bold indicates a move that gets STAB when used by Wingull
  • Italic indicates a move that gets STAB only when used by an evolution of Wingull
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Boomerang Flying Physical 35 90% 10
High Tide Water Status 0 0% 5
Agility Psychic Status 0 0% 30
Aqua Ring Water Status 0 0% 20
Brine Water Special 65 100% 10
Gust Flying Special 40 100% 35
Knock Off Dark Physical 65 100% 20
Mist Ice Status 0 0% 30
Roost Flying Status 0 0% 10
Twister Dragon Special 40 100% 20
Water Sport Water Status 0 0% 15
  • Bold indicates a move that gets STAB when used by Wingull
  • Italic indicates a move that gets STAB only when used by an evolution of Wingull
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Wingull

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Hail Ice Status 0 0% 10
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Uproar Normal Special 90 100% 10
Tailwind Flying Status 0 0% 30
Double Team Normal Status 0 0% 15
Extinguish Water Special 70 100% 10
Blizzard Ice Special 120 70% 5
Snow Bank Ice Physical 60 100% 15
Pluck Flying Physical 60 100% 20
Knock Off Dark Physical 65 100% 20
Icy Wind Ice Special 55 95% 15
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Capsize Water Physical 65 100% 20
Protect Normal Status 0 0% 10
Echoed Voice Sound Special 40 100% 15
Rain Dance Water Status 0 0% 5
Fly Flying Physical 95 95% 15
Roost Flying Status 0 0% 10
Air Cutter Flying Special 60 95% 25
Tropical Wave Water Special 80 100% 15
Frustration Normal Physical 1 100% 20
Scald Water Special 80 100% 15
Hidden Power Normal Special 1 100% 15
Vacuum Cut Qmarks Special 1 100% 7
Mud-Slap Ground Special 20 100% 10
Shock Wave Electric Special 60 0% 20
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Ice Beam Ice Special 95 100% 10
Substitute Normal Status 0 0% 10
Whirldive Wind Special 80 95% 25
Water Pulse Water Special 60 100% 20
Swagger Normal Status 0 90% 15
Sky Attack Flying Physical 150 90% 5
Steel Wing Steel Physical 70 95% 25
U-turn Bug Physical 70 100% 20
Aerial Ace Flying Physical 60 0% 20
Toxic Poison Status 0 90% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Wingull
  • Italic indicates a move that gets STAB only when used by an evolution of Wingull
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 278 278b GenderM 278s 278sb




Trivia[]

Where the fuck do i find you?

Origin[]

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