Pokemon Wack Wiki
Advertisement

This page was last updated to the Final Version.

Boltund #2500: Boltund
Pokémon
#2502: Malevia Malevia
File:2501MS.gif
Withrew
DarkSeed Pokémon
#2501
Type
Chaos Poison
Unknown
Abilities
Overcoat or Zen Mode
Hidden Abilities
Wonder Guard
Gender ratio
25% / 75%
Catch rate
200 (26.1%)
Breeding
Egg group
Undiscovered
Hatch time
5355 steps
Height
0'7" 0.2 m
0'0" 0 m
Weight
2.6 lbs. 1.2 kg
0 lbs. 0 kg
Base experience yield
56
Leveling rate
Medium Slow
EV yield
Total: 1
0
HP
0
Atk
0
Def
1
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Green
Base friendship
70

Withrew is a Chaos/Poison dual type Pokemon. It evolves into Malevia with high friendship, at night.

Pokédex entry

Pokédex entry
a seed that lies in wait of blooming something wicked and evil... It is said to be the cocoon to a plant of calamity...

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Poison Barb
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 70
130 - 177 250 - 344
Attack: 20
22 - 79 40 - 152
Defense: 70
67 - 134 130 - 262
Sp.Atk: 20
22 - 79 40 - 152
Sp.Def: 70
67 - 134 130 - 262
Speed: 30
31 - 90 58 - 174
Total: 280   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone ½×
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Bite Dark Physical 60 100% 25
4 Growth Normal Status 0 0% 40
7 Toxic Poison Status 0 90% 10
10 Clear Smog Poison Special 50 0% 15
13 Chaotic Spark Chaos Special 10 100% 20
16 Torment Dark Status 0 100% 15
18 Poison Fang Poison Physical 65 100% 15
19 Thunder Fang Electric Physical 65 95% 15
20 Thorn Whip Grass Physical 60 95% 10
25 Power Split Psychic Status 0 0% 10
31 Lunatic Time Chaos Status 0 0% 10
38 Power Whip Grass Physical 120 85% 10
44 Crunch Dark Physical 80 100% 15
48 Sludge Hammer Poison Physical 120 100% 15
56 Invocation Chaos Status 0 0% 4
  • Bold indicates a move that gets STAB when used by Withrew
  • Italic indicates a move that gets STAB only when used by an evolution of Withrew
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Spiked Armor Steel Status 0 0% 10
Cotton Spore Grass Status 0 100% 40
Extrasensory Psychic Special 80 100% 30
Giga Drain Grass Special 80 100% 10
GrassWhistle Grass Status 0 70% 15
Leaf Storm Grass Special 140 90% 5
Mind Reader Normal Status 0 0% 5
Natural Gift Normal Physical 1 100% 15
Pin Missile Bug Physical 20 90% 20
Razor Leaf Grass Physical 55 95% 25
Seed Bomb Grass Physical 80 100% 15
Sleep Powder Grass Status 0 75% 15
Spikes Ground Status 0 0% 20
Synthesis Grass Status 0 0% 5
  • Bold indicates a move that gets STAB when used by Withrew
  • Italic indicates a move that gets STAB only when used by an evolution of Withrew
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Withrew

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Acid Rain Poison Status 0 0% 5
  • Bold indicates a move that gets STAB when used by Withrew
  • Italic indicates a move that gets STAB only when used by an evolution of Withrew
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny



Trivia[]

Origin[]

Advertisement