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This page was last updated to the Final Version.

Shiinotic #1115: Shiinotic
Pokémon
#1117: Gumshoos Gumshoos
Yungoos
Loitering Pokémon
#1116
Type
Normal
Unknown
Abilities
Strong Jaw or Adaptability
Hidden Abilities
Quick Feet
Gender ratio
50% / 50%
Catch rate
255 (33.3%)
Breeding
Egg group
Field
Hatch time
4080 steps
Height
1'3" 0.4 m
0'0" 0 m
Weight
13.2 lbs. 6.0 kg
0 lbs. 0 kg
Base experience yield
48
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
Brown
Base friendship
70

Yungoos is a Normal-type Pokemon. It evolves into Gumshoos starting at level 20. It evolves into Kaiju Gumshoos while exposed to a(n) Kaiju Stone.

Pokédex entry

Pokédex entry
It wanders around in a never-ending search for food. At dusk, it collapses from exhaustion and falls asleep on the spot.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Pecha Berry
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Alolan Cave (Cave),
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 48
108 - 155 206 - 300
Attack: 30
31 - 90 58 - 174
Defense: 41
41 - 102 78 - 199
Sp.Atk: 30
31 - 90 58 - 174
Sp.Def: 41
41 - 102 78 - 199
Speed: 60
58 - 123 112 - 240
Total: 250   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ½×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Tackle Normal Physical 50 100% 35
3 Leer Normal Status 0 100% 30
6 Pursuit Dark Physical 40 100% 20
10 Sand-Attack Ground Status 0 100% 15
13 Odor Sleuth Normal Status 0 0% 40
16 Bite Dark Physical 60 100% 25
19 Mud-Slap Ground Special 20 100% 10
22 Super Fang Normal Physical 1 90% 10
25 Crunch Dark Physical 80 100% 15
28 Scary Face Fear Status 0 100% 10
34 Hyper Fang Normal Physical 80 90% 15
37 Yawn Normal Status 0 0% 10
40 Thrash Normal Physical 120 100% 10
46 Rest Psychic Status 0 0% 10
50 Ambush Dark Physical 150 100% 20
  • Bold indicates a move that gets STAB when used by Yungoos
  • Italic indicates a move that gets STAB only when used by an evolution of Yungoos
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Charm Fairy Status 0 100% 20
Helping Hand Normal Status 0 0% 20
Mud-Slap Ground Special 20 100% 10
Pursuit Dark Physical 40 100% 20
Rock Climb Normal Physical 100 85% 20
Simple Beam Normal Status 0 100% 15
Sleep Talk Normal Status 0 0% 10
Tickle Normal Status 0 100% 20
Trick Magic Status 0 100% 10
  • Bold indicates a move that gets STAB when used by Yungoos
  • Italic indicates a move that gets STAB only when used by an evolution of Yungoos
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Yungoos

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Stomping Tantrum Ground Physical 75 100% 10
Mud-Slap Ground Special 20 100% 10
Wood Sword Wood Physical 70 100% 15
  • Bold indicates a move that gets STAB when used by Yungoos
  • Italic indicates a move that gets STAB only when used by an evolution of Yungoos
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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