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Frozcatty #3797: Frozcatty
Pokémon
#3799: Sevicious Sevicious
File:3798MS.gif
Zangol
Manly Pokémon
#3798
Type
Normal Fighting
Unknown
Ability
Immunity
Hidden Abilities
Toxic Boost
Gender ratio
50% / 50%
Catch rate
96 (12.5%)
Breeding
Egg group
Field
Hatch time
5355 steps
Height
11'5" 3.5 m
0'0" 0 m
Weight
143.3 lbs. 65.0 kg
0 lbs. 0 kg
Base experience yield
160
Leveling rate
Erratic
EV yield
Total: 2
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Pokédex color
White
Base friendship
70

Zangol is a Normal/Fighting dual type Pokemon.


Pokédex entry

Pokédex entry
Zangol is one of the most manly Pokémon, along with Gallade.The two star together in a film made out of epicness. Zangol punches the moon. To pieces. It's so cool.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon Quick Claw
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 80
140 - 187 270 - 364
Attack: 125
117 - 194 229 - 383
Defense: 70
67 - 134 130 - 262
Sp.Atk: 70
67 - 134 130 - 262
Sp.Def: 80
76 - 145 148 - 284
Speed: 95
90 - 161 175 - 317
Total: 520   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ¼×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ¼×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ¼×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ¼×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ¼×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ½×
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic ¼×
Light
Cosmic
Sound
Food
Zombie
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Cut Normal Physical 55 100% 20
1 Leer Normal Status 0 100% 30
5 Quick Attack Normal Physical 40 100% 30
8 Fury Cutter Bug Physical 40 95% 20
12 Pursuit Dark Physical 40 100% 20
15 Slash Normal Physical 70 100% 20
19 Embargo Dark Status 0 100% 15
22 Crush Claw Normal Physical 75 95% 10
26 Revenge Fighting Physical 60 100% 10
27 False Swipe Normal Physical 40 100% 40
30 Reaction Nuclear Physical 60 100% 20
33 Detect Fighting Status 0 0% 5
36 X-Scissor Bug Physical 80 100% 15
40 Taunt Dark Status 0 100% 20
43 Swords Dance Normal Status 0 0% 30
47 Throat Chop Dark Physical 80 100% 15
51 Dynamic Rush Normal Physical 100 90% 10
56 Close Combat Fighting Physical 120 100% 5
60 Geiger Strike Nuclear Physical 90 100% 10
65 Achilles Heel Normal Status 0 65% 10
70 Belly Drum Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Zangol
  • Italic indicates a move that gets STAB only when used by an evolution of Zangol
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Numbing Injection Virus Physical 80 100% 10
DynamicPunch Fighting Physical 100 50% 5
Counter Fighting Physical 1 100% 20
Curse Ghost Status 0 0% 10
Disable Normal Status 0 100% 20
Double Hit Normal Physical 40 90% 10
Double Kick Fighting Physical 30 100% 30
Feint Normal Physical 50 100% 10
Final Gambit Fighting Special 150 100% 5
Flail Normal Physical 1 100% 15
Fury Swipes Normal Physical 18 85% 15
Iron Tail Steel Physical 100 80% 15
Metal Claw Steel Physical 50 95% 35
Night Slash Dark Physical 70 100% 15
Razor Wind Wind Special 80 100% 10
  • Bold indicates a move that gets STAB when used by Zangol
  • Italic indicates a move that gets STAB only when used by an evolution of Zangol
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Zangol

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  • Bold indicates a move that gets STAB when used by Zangol
  • Italic indicates a move that gets STAB only when used by an evolution of Zangol
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny




Trivia[]

Origin[]

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