This page was last updated to the Final Version.
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Zomboom is a Zombie/Nuclear dual type Pokemon. It evolves from Undlouis if its attack is lower than its defense, starting at level 20.
Pokédex entry
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Base stats
Stat | Range | ||||
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At Lv. 50 | At Lv. 100 | ||||
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149 - 196 | 288 - 382 | |||
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63 - 128 | 121 - 251 | |||
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126 - 205 | 247 - 405 | |||
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76 - 145 | 148 - 284 | |||
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117 - 194 | 229 - 383 | |||
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40 - 101 | 76 - 196 | |||
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Trivia[]
Zomboom is a portmanteau from éZombie" and "Boom"
Origin[]
Zomboom is based on the boomer from Left4Dead
Sets[]
Zomboom set1: Midnight support
Zombie/Nuclear type
Rough Skin ability
252hp & 252def OR 252hp & 252spdef EVs
Bold / Calm / Modest nature
Items: Leftovers / Angel Powder
Moves:
Undead Respite
Zombie Bite
Zombie Bile
Acid Trap / Nuclear Explosion / Atom Bomb / Fallout / Graveyard / Knock Off / Toxic / Nuclear Pulse
Usage:
Zomboom has good defenses and a varied movepool, allowing it to act as a supporter for the team.
Undead Respite is a strong recovery move under Midnight, allowing Zomboom to get back to full health after getting seriously damaged uf paired with a recovery item like Leftovers / Angel Powder and giving it more freedom to loose turns setting up various strategies for the team.
Zombie Bite is a powerful move it learns from its pre-evo which takes away the enemy stabs by changing them to pure Zombie and makes them vulnerable to Zomboom's own stabs. This makes it much easier for Zomboom to be threatening offensively despite having no investment and a low spa.
Zombie Bile pairs well with Zombie Bite by hitting through Zomboom's higher spa and having a secondary effect that makes the enemy more susceptible to Zombie attacks. These two moves enable Zomboom to tear down bulkier foes with good reliability and free up the rest of the moveset for more techs since they're largely sufficient to be a threat.
Acid Trap can lay down a hazard in the opponent's field which can help teammates who use phazing moves like Roar to get free extra damage and makes Focus Sashes and Sturdy useless.
Nuclear Explosion can wreck nearly anything neutral to Nuclear at the cost of Zomboom. The latter's good bulk makes it difficult for the enemy to avoid the explosion by one-shotting Zomboom, thus making it a fairly reliable kamikaze once it has taken 1-2 ko-s via its zombie stabs and it's weakened.
Atom Bomb and Nuclear Pulse are two other Nuclear moves in case Zomboom's other stab might be required for coverage for the team, though Zomboom's generally low damage output and no offensive investment makes them a bit underwhelming :/
Graveyard and Fallout are two field effects that Zomboom can afford to setup with its good defenses and strong recovery, which also can benefit itself aside from its teammates if needed.
Finally Knock Off and Toxic are general but good moves to eliminate apex/corrupt orbs in the first and put a timer on sturdier walls in the second.
252hp and full investment in one of the defenses can optimize Zomboom's performance against physical or special foes, while still faring decently against the other. Despite no offense investment Zomboom can still dish out serious damage once the opponent has their type changed, so putting all the EVs into bulk ensures it can take a hit,cripple the enemy, then either use Undead Respite and return to full health (with the enemy not being able to significantly damage it anymore due to their stabs being changed), or just start spamming Zombie Bile to tear them down.
By putting EVs on speed it could be swifter than a good portion of the pokes under Midnight, but Zomboom lacks significant offensive prowess apart from its kamikaze moves, and acting second most of the times is not a huge problem due to its defenses.
Rough Skin is the preferred ability for this set since Poison Heal requires Toxic Rain to be used. Aftermath can be funny in order to weaken a boosted enemy and put them into KO range from Zomboom's teammates though.
Team options:
Like all Zombies Zomboom fears Fire types greatly, so it needs veery good answers for them as any 1v1 with a fire type will not end well for it due to its low speed and initial passivity :(
Depending on its set corrupt orb pokes can also be a problem, since an enemy that gets boosts in the defenses will quickly get beyond Zomboom's reach.
Teammates that can setup Midnight like Shadow Call users or Nyarly are vital to raise the amount of hp gained via Undead Respite and make it easier to tank stronger hits.
Zomboom's good defenses can make it a safe switch in for fast and frailer teammates as it doesn't mind too much taking a hit, just be careful in case the enemy has a stab that hits Zomboom supereffectively since it needs to change their type via Zombie Bite in order to wall repeated attacks on its weaknesses, so it needs to be at max hp in order to face them.
Zomboom set2: Poison Heal
Zombie/Nuclear type
Poison Heal ability
252hp & 252def OR 252hp & 252spdef EVs
Bold / Calm / Modest nature
Items: Leftovers / Angel Powder / Assault Vest / Riot Shield
Moves:
Acid Spray / Vomit
Zombie Bite
Zombie Bile
Acid Trap / Nuclear Explosion / Atom Bomb / Fallout / Graveyard / Knock Off / Toxic / Nuclear Pulse
Usage:
Poison Heal gives a free recovery equivalent to Leftovers when under Acid Rain, which gives Zomboom some nice passive recovery. Unfortunately Acid Rain clashes with Undead Respite as it counts as a weather, making the move heal for a much lower amount and ultimately being not worth the effort. This however frees up an extra moveslot for more utility moves.
Acid Spray gets boosted by Acid Rain and gives -2spdef to the enemy, enabling Zomboom to have an easier time versus bulky foes and making setuppers less effective against it since it can drop their defenses faster than what they can boost.
Vomit is another interesting Poison move that also gets powered up by the weather and has a good 40% chance to Poison, thus making it another nice move to spam in order to cripple the enemies while applying pressure.
Zombie Bite and Zombie Bile are staples to make Zomboom more threatening by making it hit hard anything that’s not immune to Zombie (like some Wonder Guard mons >_>).
For the last moveslot it depends on its item:
If using an item that restricts the use of status moves like Assault Vest, then having Knock Off or Nuclear Explosion gives Zomboom good supportive roles. Otherwise Toxic or Acid Trap can help it soften problematic enemies.
The set spread is similar to the first, however the presence of Poison Heal makes items like Assault Vest and Riot Shield become more useful to pair with its good mixed defenses to become a fortress hard to breach and with self sustenance, since even strong supereffective hits can barely reduce its hp by more than half.
Poison Heal also pairs well with Leftovers/Angel Powder to act as a passive restoration engine, allowing Zomboom to focus on debuffing the enemy and supporting the team.
Team options:
Since Poison Heal only restores hp when under Acid Rain (I tried giving it a Toxic Orb but it seems like Zomboom cannot get poisoned :/), then teammates with the ability Acid Rain like Techolute, Skirona or Pollugong are vital to get that recovery.
Zomboom’s lack of a Poison type also makes it a good teammate for them, since it’s not weak to any of Poison’s weaknesses (apart from Chaos -_-), giving it good defensive synergy with them.
Despite Zomboom’s greater bulk and the Poison moves to break through beefier opponents, it can still have troubles facing Corrupt Orb pokes if they manage to get 1-2 boosts before it starts facing them, so it cannot be mindlessly thrown out when the enemy’s item is not yet confirmed. Also the lack of a reliable recovery makes Zomboom more vulnerable to strong hits that cannot be restored with its recovery, so it still has to be used with moderation to avoid wasting its chance to spam its moves as its low speed means it needs to take hits before retaliating.
Zomboom also has a Mega that gets Rough Skin as ability, as well as the following presumed stats:
89hp
113atk
135def
118spa
142spdef
33speed
The Mega has roughly the same use as the first set, with Undead Respite and the increased defenses compensating for the lack of a defensive item and the increased offenses that can make it finish opponents a bit faster. It’s not a jaw-dropping mega, but it’s overall quite usable if one wants to.