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This page was last updated to the Final Version.

Hundead #677: Hundead
Pokémon
#679: Smobill Smobill
678MS
Zomboom
Volatile Pokémon
#678
678
Type
Zombie Nuclear
Unknown
Abilities
Poison Heal or Rough Skin
Hidden Abilities
Aftermath
Gender ratio
100% male
Catch rate
75 (9.8%)
Breeding
Egg groups
Humanlike and Amorphous
Hatch time
6630 steps
Height
4'3" 1.3 m
0'0" 0 m
Weight
68.3 lbs. 31.0 kg
0 lbs. 0 kg
Base experience yield
184
Leveling rate
Medium Fast
EV yield
Total: 2
0
HP
0
Atk
2
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Purple
Base friendship
70

Zomboom is a Zombie/Nuclear dual type Pokemon. It evolves from Undlouis if its attack is lower than its defense, starting at level 20.

Pokédex entry

Pokédex entry
Their bodies are incredibly volatile. Even just a tiny shove can cause them to explode.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common
Uncommon Zombie World (Cave),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 89
149 - 196 288 - 382
Attack: 65
63 - 128 121 - 251
Defense: 135
126 - 205 247 - 405
Sp.Atk: 80
76 - 145 148 - 284
Sp.Def: 125
117 - 194 229 - 383
Speed: 40
40 - 101 76 - 196
Total: 534   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting
Flying
Poison ¼×
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic ¼×
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ¼×
Virus ¼×
Cyber
Glass ½×
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting
Flying
Poison ¼×
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic ¼×
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ¼×
Virus ¼×
Cyber
Glass ½×
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting
Flying
Poison ¼×
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic ¼×
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ¼×
Virus ¼×
Cyber
Glass ½×
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting
Flying
Poison ¼×
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic ¼×
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ¼×
Virus ¼×
Cyber
Glass ½×
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting
Flying
Poison ¼×
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic ¼×
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ¼×
Virus ¼×
Cyber
Glass ½×
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting
Flying
Poison ¼×
Ground
Rock
Bug
Ghost ½×
Steel
Fire
Water ½×
Grass ½×
Electric
Psychic ¼×
Ice
Dragon
Dark
Fairy
Wood
Steam
Magma
Wind
Paper
Rubber
Fear
Tech
Magic
Light
Cosmic
Sound
Food
Zombie
Nuclear ¼×
Virus ¼×
Cyber
Glass ½×
Plastic
Fabric
Time
Chaos
Divine
Paint
Blood
Greasy
Meme
Crystal
Heart ½×
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Acid Trap Poison Status 0 0% 15
1 Undead Respite Zombie Status 0 0% 10
1 Agitate Wound Zombie Physical 55 100% 10
1 Scratch Normal Physical 40 100% 35
1 Growl Sound Status 0 100% 40
7 Screech Sound Status 0 90% 40
12 Bite Dark Physical 60 100% 25
18 Take Down Normal Physical 90 85% 20
20 Rot Fangs Zombie Physical 65 95% 15
20 Gastro Acid Poison Status 0 100% 10
21 Acid Spray Poison Special 40 100% 20
22 Self Irradiate Nuclear Status 0 0% 20
23 Waste Spray Nuclear Special 60 100% 15
26 Infect Zombie Status 0 0% 20
29 Stockpile Normal Status 0 0% 20
29 Swallow Food Status 0 0% 10
29 Spit Up Normal Special 1 100% 10
32 Zombie Horde Zombie Physical 25 90% 10
35 Radiated Mist Nuclear Special 60 95% 15
39 Vomit Poison Special 80 90% 10
44 Zombie Bile Zombie Special 95 100% 10
47 Gunk Shot Poison Physical 120 70% 5
50 Rotting Burst Zombie Physical 250 100% 5
53 Graveyard Zombie Status 0 0% 10
56 NuclearExplosion Nuclear Special 255 100% 5
58 Wide Guard Rock Status 0 0% 10
60 Shamble Zombie Status 0 0% 20
63 Acid Trap Poison Status 0 0% 15
67 Nadir Mutation Nuclear Status 0 0% 10
70 Fallout Nuclear Status 0 0% 15
73 Atom Bomb Nuclear Special 125 95% 10
85 Body Press Fighting Physical 80 100% 10
  • Bold indicates a move that gets STAB when used by Zomboom
  • Italic indicates a move that gets STAB only when used by an evolution of Zomboom
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Cut Normal Physical 55 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Attract Heart Status 0 100% 15
Fling Dark Physical 1 100% 10
Hyper Beam Normal Special 150 90% 5
Uproar Normal Special 90 100% 10
Hyper Voice Normal Special 90 100% 10
Focus Blast Fighting Special 120 70% 5
Wake-Up Slap Fighting Physical 60 100% 10
Superpower Fighting Physical 120 100% 5
Double Team Normal Status 0 0% 15
Spite Ghost Status 0 100% 10
Fester Zombie Physical 70 95% 10
Recycle Normal Status 0 0% 40
Knock Off Dark Physical 65 100% 20
Iron Head Steel Physical 80 100% 15
Retaliate Normal Physical 75 100% 5
Helping Hand Normal Status 0 0% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Cake Walk Food Status 0 0% 5
Gastro Acid Poison Status 0 100% 10
Power-Up Punch Fighting Physical 40 100% 20
Foul Play Dark Physical 95 100% 15
Endeavor Normal Physical 1 100% 5
Pure Fear Fear Special 120 80% 5
Protect Normal Status 0 0% 10
Mimic Normal Status 0 0% 10
Covet Normal Physical 60 100% 40
Bug Bite Bug Physical 60 100% 20
Echoed Voice Sound Special 40 100% 15
Iron Defense Steel Status 0 0% 15
Block Normal Status 0 0% 20
After You Normal Status 0 0% 15
Roar Sound Status 0 100% 20
Focus Punch Fighting Physical 150 100% 20
Frustration Normal Physical 1 100% 20
Stomping Tantrum Ground Physical 75 100% 10
Safeguard Normal Status 0 0% 25
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Hone Claws Dark Status 0 0% 15
Strength Normal Physical 80 100% 20
Vacuum Cut Qmarks Special 1 100% 7
Calm Mind Psychic Status 0 0% 20
Gunk Shot Poison Physical 120 70% 5
Swords Dance Normal Status 0 0% 30
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Giga Impact Normal Physical 150 90% 5
Last Resort Normal Physical 140 100% 5
Substitute Normal Status 0 0% 10
Nuclear Pulse Nuclear Special 80 100% 15
Pain Split Normal Status 0 0% 20
Shadow Ball Ghost Special 80 100% 15
Flame Charge Fire Physical 50 100% 20
Grass Knot Grass Special 1 100% 20
Toxic Poison Status 0 90% 10
Work Up Normal Status 0 0% 30
Shadow Claw Ghost Physical 70 100% 15
Snatch Dark Status 0 0% 10
Sleep Talk Normal Status 0 0% 10
  • Bold indicates a move that gets STAB when used by Zomboom
  • Italic indicates a move that gets STAB only when used by an evolution of Zomboom
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 678 678b GenderM 678s 678sb


GenderM 678 1 678b 1 GenderM 678s 1 678sb 1


Trivia[]

Zomboom is a portmanteau from éZombie" and "Boom"

Origin[]

Zomboom is based on the boomer from Left4Dead


Sets[]

Zomboom set1: Midnight support

Zombie/Nuclear type

Rough Skin ability

252hp & 252def OR 252hp & 252spdef EVs

Bold / Calm / Modest nature

Items: Leftovers / Angel Powder

Moves:

Undead Respite

Zombie Bite

Zombie Bile

Acid Trap / Nuclear Explosion / Atom Bomb / Fallout / Graveyard / Knock Off / Toxic / Nuclear Pulse

Usage:

Zomboom has good defenses and a varied movepool, allowing it to act as a supporter for the team.

Undead Respite is a strong recovery move under Midnight, allowing Zomboom to get back to full health after getting seriously damaged uf paired with a recovery item like Leftovers / Angel Powder and giving it more freedom to loose turns setting up various strategies for the team.

Zombie Bite is a powerful move it learns from its pre-evo which takes away the enemy stabs by changing them to pure Zombie and makes them vulnerable to Zomboom's own stabs. This makes it much easier for Zomboom to be threatening offensively despite having no investment and a low spa.

Zombie Bile pairs well with Zombie Bite by hitting through Zomboom's higher spa and having a secondary effect that makes the enemy more susceptible to Zombie attacks. These two moves enable Zomboom to tear down bulkier foes with good reliability and free up the rest of the moveset for more techs since they're largely sufficient to be a threat.

Acid Trap can lay down a hazard in the opponent's field which can help teammates who use phazing moves like Roar to get free extra damage and makes Focus Sashes and Sturdy useless.

Nuclear Explosion can wreck nearly anything neutral to Nuclear at the cost of Zomboom. The latter's good bulk makes it difficult for the enemy to avoid the explosion by one-shotting Zomboom, thus making it a fairly reliable kamikaze once it has taken 1-2 ko-s via its zombie stabs and it's weakened.

Atom Bomb and Nuclear Pulse are two other Nuclear moves in case Zomboom's other stab might be required for coverage for the team, though Zomboom's generally low damage output and no offensive investment makes them a bit underwhelming :/

Graveyard and Fallout are two field effects that Zomboom can afford to setup with its good defenses and strong recovery, which also can benefit itself aside from its teammates if needed.

Finally Knock Off and Toxic are general but good moves to eliminate apex/corrupt orbs in the first and put a timer on sturdier walls in the second.

252hp and full investment in one of the defenses can optimize Zomboom's performance against physical or special foes, while still faring decently against the other. Despite no offense investment Zomboom can still dish out serious damage once the opponent has their type changed, so putting all the EVs into bulk ensures it can take a hit,cripple the enemy, then either use Undead Respite and return to full health (with the enemy not being able to significantly damage it anymore due to their stabs being changed), or just start spamming Zombie Bile to tear them down.

By putting EVs on speed it could be swifter than a good portion of the pokes under Midnight, but Zomboom lacks significant offensive prowess apart from its kamikaze moves, and acting second most of the times is not a huge problem due to its defenses.

Rough Skin is the preferred ability for this set since Poison Heal requires Toxic Rain to be used. Aftermath can be funny in order to weaken a boosted enemy and put them into KO range from Zomboom's teammates though.

Team options:

Like all Zombies Zomboom fears Fire types greatly, so it needs veery good answers for them as any 1v1 with a fire type will not end well for it due to its low speed and initial passivity :(

Depending on its set corrupt orb pokes can also be a problem, since an enemy that gets boosts in the defenses will quickly get beyond Zomboom's reach.

Teammates that can setup Midnight like Shadow Call users or Nyarly are vital to raise the amount of hp gained via Undead Respite and make it easier to tank stronger hits.

Zomboom's good defenses can make it a safe switch in for fast and frailer teammates as it doesn't mind too much taking a hit, just be careful in case the enemy has a stab that hits Zomboom supereffectively since it needs to change their type via Zombie Bite in order to wall repeated attacks on its weaknesses, so it needs to be at max hp in order to face them.

Zomboom set2: Poison Heal

Zombie/Nuclear type

Poison Heal ability

252hp & 252def OR 252hp & 252spdef EVs

Bold / Calm / Modest nature

Items: Leftovers / Angel Powder / Assault Vest / Riot Shield

Moves:

Acid Spray / Vomit

Zombie Bite

Zombie Bile

Acid Trap / Nuclear Explosion / Atom Bomb / Fallout / Graveyard / Knock Off / Toxic / Nuclear Pulse

Usage:

Poison Heal gives a free recovery equivalent to Leftovers when under Acid Rain, which gives Zomboom some nice passive recovery. Unfortunately Acid Rain clashes with Undead Respite as it counts as a weather, making the move heal for a much lower amount and ultimately being not worth the effort. This however frees up an extra moveslot for more utility moves.

Acid Spray gets boosted by Acid Rain and gives -2spdef to the enemy, enabling Zomboom to have an easier time versus bulky foes and making setuppers less effective against it since it can drop their defenses faster than what they can boost.

Vomit is another interesting Poison move that also gets powered up by the weather and has a good 40% chance to Poison, thus making it another nice move to spam in order to cripple the enemies while applying pressure.

Zombie Bite and Zombie Bile are staples to make Zomboom more threatening by making it hit hard anything that’s not immune to Zombie (like some Wonder Guard mons >_>).

For the last moveslot it depends on its item:

If using an item that restricts the use of status moves like Assault Vest, then having Knock Off or Nuclear Explosion gives Zomboom good supportive roles. Otherwise Toxic or Acid Trap can help it soften problematic enemies.

The set spread is similar to the first, however the presence of Poison Heal makes items like Assault Vest and Riot Shield become more useful to pair with its good mixed defenses to become a fortress hard to breach and with self sustenance, since even strong supereffective hits can barely reduce its hp by more than half.

Poison Heal also pairs well with Leftovers/Angel Powder to act as a passive restoration engine, allowing Zomboom to focus on debuffing the enemy and supporting the team.

Team options:

Since Poison Heal only restores hp when under Acid Rain (I tried giving it a Toxic Orb but it seems like Zomboom cannot get poisoned :/), then teammates with the ability Acid Rain like Techolute, Skirona or Pollugong are vital to get that recovery.

Zomboom’s lack of a Poison type also makes it a good teammate for them, since it’s not weak to any of Poison’s weaknesses (apart from Chaos -_-), giving it good defensive synergy with them.

Despite Zomboom’s greater bulk and the Poison moves to break through beefier opponents, it can still have troubles facing Corrupt Orb pokes if they manage to get 1-2 boosts before it starts facing them, so it cannot be mindlessly thrown out when the enemy’s item is not yet confirmed. Also the lack of a reliable recovery makes Zomboom more vulnerable to strong hits that cannot be restored with its recovery, so it still has to be used with moderation to avoid wasting its chance to spam its moves as its low speed means it needs to take hits before retaliating.

Zomboom also has a Mega that gets Rough Skin as ability, as well as the following presumed stats:

89hp

113atk

135def

118spa

142spdef

33speed

The Mega has roughly the same use as the first set, with Undead Respite and the increased defenses compensating for the lack of a defensive item and the increased offenses that can make it finish opponents a bit faster. It’s not a jaw-dropping mega, but it’s overall quite usable if one wants to.

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