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Wigglytuff #040: Wigglytuff
Pokémon
#042: Golbat Golbat
041MS
Zubat
Bat Pokémon
#041
041
Type
Poison Flying
Unknown
Abilities
Inner Focus or Infiltrator
Hidden Abilities
Anticipation
Gender ratio
50% / 50%
Catch rate
255 (33.3%)
Breeding
Egg group
Flying
Hatch time
4080 steps
Height
2'7" 0.8 m
0'0" 0 m
Weight
16.5 lbs. 7.5 kg
0 lbs. 0 kg
Base experience yield
49
Leveling rate
Medium Fast
EV yield
Total: 1
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
1
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Body style
Unknown
Footprint
Footprint
Pokédex color
Purple
Base friendship
70

Zubat is a Poison/Flying dual type Pokemon. It evolves from Ittybatty starting at level 10. It evolves into Golbat starting at level 22.

Pokédex entry

Pokédex entry
Zubat has no eyes, it sees with its teeth.

Held items

Held item(s)
None This Pokémon cannot be found holding an item.
Common
Uncommon
Rare
Always

Game locations

Availability
None This Pokémon cannot be found in the wild.
Always
Common Seafoam Islands 3 (Cave), The Cave Cave (Cave), MT. MOON 1 (Cave), Rock Tunnel 2 (Cave), Rock Tunnel 1 (Cave), MT. MOON 3 (Cave), Seafoam Islands (Cave), Seafoam Islands 2 (Cave), Temple of the End Age (Cave),
Uncommon VICTORY ROAD 3 (Cave), VICTORY ROAD 1 (Cave), VICTORY ROAD 2 (Cave), Seafoam Islands 4 (Cave),
Fossil
Rare
Special
Evolve
  • All species are also available through Wonder Trade and Randomizer.

Base stats

Stat Range
At Lv. 50 At Lv. 100
HP: 40
100 - 147 190 - 284
Attack: 45
45 - 106 85 - 207
Defense: 35
36 - 95 67 - 185
Sp.Atk: 30
31 - 90 58 - 174
Sp.Def: 40
40 - 101 76 - 196
Speed: 55
54 - 117 103 - 229
Total: 245   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.


Type effectiveness

Under normal battle conditions, this Pokémon is:
Immune to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly resistant to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Resistant to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Damaged normally by:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Weak to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None
Doubly weak to:
Normal
Fighting ¼×
Flying
Poison ½×
Ground
Rock
Bug ¼×
Ghost
Steel
Fire
Water
Grass ¼×
Electric
Psychic
Ice
Dragon
Dark
Fairy ½×
Wood
Steam
Magma
Wind
Paper ½×
Rubber ½×
Fear
Tech
Magic
Light
Cosmic ½×
Sound ½×
Food ½×
Zombie ½×
Nuclear
Virus
Cyber
Glass
Plastic
Fabric
Time
Chaos
Divine
Paint ½×
Blood
Greasy
Meme
Crystal
Heart
Shadow
Ogre
Void
Qmarks
Wack
Bone
None

By leveling up

By Leveling up
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
1 Absorb Grass Special 40 100% 25
1 Wing Attack Flying Physical 60 100% 35
4 Supersonic Sound Status 0 55% 20
8 Astonish Ghost Physical 30 100% 15
10 Bite Dark Physical 60 100% 25
13 Sludge Poison Special 65 100% 20
15 Leech Life Bug Physical 75 100% 15
19 Confuse Ray Ghost Status 0 100% 10
23 Mean Look Fear Status 0 0% 15
24 Sky Fang Flying Physical 80 100% 20
26 Air Cutter Flying Special 60 95% 25
30 Acrobatics Flying Physical 55 100% 15
34 Poison Fang Poison Physical 65 100% 15
36 Haze Ice Status 0 0% 30
39 Echolocation Sound Status 0 0% 15
41 Leech Fang Poison Physical 70 100% 10
45 Air Slash Flying Special 75 95% 20
47 Leeching Fangs Blood Status 0 0% 15
  • Bold indicates a move that gets STAB when used by Zubat
  • Italic indicates a move that gets STAB only when used by an evolution of Zubat
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

By Breeding

By Breeding
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Numbing Injection Virus Physical 80 100% 10
Bluster Flying Special 1 90% 5
Brave Bird Flying Physical 120 100% 15
Curse Ghost Status 0 0% 10
Defog Flying Status 0 0% 15
Faint Attack Dark Physical 60 0% 20
Giga Drain Grass Special 80 100% 10
Gust Flying Special 40 100% 35
Hypnosis Psychic Status 0 60% 20
Nasty Plot Dark Status 0 0% 20
Pursuit Dark Physical 40 100% 20
Quick Attack Normal Physical 40 100% 30
Steel Wing Steel Physical 70 95% 25
Whirlwind Wind Status 0 100% 20
Zen Headbutt Psychic Physical 80 95% 15
  • Bold indicates a move that gets STAB when used by Zubat
  • Italic indicates a move that gets STAB only when used by an evolution of Zubat
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.
  • Moves marked with an asterisk (*) must be chain bred onto Zubat

By TM

By TM/HM
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Facade Normal Physical 70 100% 20
Rest Psychic Status 0 0% 10
Round Normal Special 60 100% 15
Attract Heart Status 0 100% 15
Razor Wind Wind Special 80 100% 10
Uproar Normal Special 90 100% 10
Tailwind Flying Status 0 0% 30
Leech Life Bug Physical 75 100% 15
Double Team Normal Status 0 0% 15
Fester Zombie Physical 70 95% 10
Pluck Flying Physical 60 100% 20
Thief Dark Physical 50 100% 10
Secret Power Normal Physical 70 100% 20
Protect Normal Status 0 0% 10
Rain Dance Water Status 0 0% 5
Fly Flying Physical 95 95% 15
Roost Flying Status 0 0% 10
Air Cutter Flying Special 60 95% 25
Frustration Normal Physical 1 100% 20
Zen Headbutt Psychic Physical 80 95% 15
Heat Wave Fire Special 100 90% 10
Torment Dark Status 0 100% 15
Taunt Dark Status 0 100% 20
Hidden Power Normal Special 1 100% 15
Vacuum Cut Qmarks Special 1 100% 7
Super Fang Normal Physical 1 90% 10
Sludge Bomb Poison Special 90 100% 10
Snore Normal Special 60 100% 15
Return Normal Physical 1 100% 20
Substitute Normal Status 0 0% 10
Whirldive Wind Special 80 95% 25
Swagger Normal Status 0 90% 15
Steel Wing Steel Physical 70 95% 25
Shadow Ball Ghost Special 80 100% 15
U-turn Bug Physical 70 100% 20
Venoshock Poison Special 65 100% 10
Aerial Ace Flying Physical 60 0% 20
Payback Dark Physical 50 100% 10
Toxic Poison Status 0 90% 10
Sunny Day Fire Status 0 0% 5
Giga Drain Grass Special 80 100% 10
Snatch Dark Status 0 0% 10
Sleep Talk Normal Status 0 0% 10
Acrobatics Flying Physical 55 100% 15
  • Bold indicates a move that gets STAB when used by Zubat
  • Italic indicates a move that gets STAB only when used by an evolution of Zubat
  • An accuracy of 0 means a move cannot miss, in case of status moves, it targets the user or the entire field.
  • A base power of 1 means that the move deals fixed damage or its base power varies depending on the situation.

Sprites

Front Back Front shiny Back shiny
GenderM 041 041b GenderM 041s 041sb
GenderF 041f 041fb GenderF 041fs 041fsb



Trivia[]

Origin[]

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